Hacking Nintendont

sonictopfan

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Just commited a small thing cause why not:
-added a bit of code to actually allow usage of a real memory card on wii when memory card emulation is turned off
-added a small compiler option in global.h, PATCHSI, if you comment out this option and recompile nintendont it will use the original gamecube pad ports instead of emulating them, allowing accessories like gba and bongos but will remove things like hid, bluetooth and return to loader
Maybe some of the other devs wants to think of a nice nintendont option for the pad thing?
I want you babies <3 thank you for added support for real memory card and the use of GBA cable :D

Now I can test Billy Hatcher with Nintendont (using real memory card) without worrying about having to start all over every time, btw FIX94 how difficult would it be to fix the game to save with emuMC? I'm just curious!
 

ccfman2004

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That has me kind of curious. Do you think it would be possible for gba link cables, DK Bongos, Mics, and more to work on Family Wii's and Wii U with something like this like a normal controller does through HID?

View attachment 10941

Would be nice for those people without a original wii with gc controller ports to be able to use those as well.


I hope when the official Wii U GameCube adapter comes out on Nov 21st, FIX94 can provide support for it since it will be from Nintendo and not 3rd party.
 
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sonictopfan

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Can somebody please confirm these two games as working?

- CAPCOM Vs. SNK 2 EO
- PN 03
Haven't tested Capcom VS SNK for a while (I can't now because my Wii is backed as I'm still playing with my Wii U) but last time I checked it ran fine for me, though I didn't play long I just played through Arcade mode!

Now that real memcards are supported, would there be any way for Nintendont to convert real game saves to MCEmu?
At least GCMM + Dolphincan do that!
 
D

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For Mario Kart Arcade GP1 i am not having any issues on the newest rev of Nintendont. The other Triforce arcade games still have the same issues as before though.

Hmm, it's not booting for me. Are you using the wii or vwii?
 

cvskid

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Haven't tested Capcom VS SNK for a while (I can't now because my Wii is backed as I'm still playing with my Wii U) but last time I checked it ran fine for me, though I didn't play long I just played through Arcade mode!


At least GCMM + Dolphincan do that!
Thats the same method i had to do just a little while a go for my game saves. It sucks that you have to download a whole emulator just to be able to do that though.
 
D

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I am on a original white nintendo wii console with gamecube controller ports and memorycard slots. My copy of the game is trimmed.


I am on the vwii - so maybe that is why? I wonder if any other vwii owners are having problems with Mario Kart GP
 

magus2k

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hi everyone, i got a issue with Baten Kaitos: Eternal Wings and the last Ocean NTSC undub version, the thing is that the game freezes after the scene where you are required to type your name in the intro.

Im using the version 2.167 of nintendont and the tools for the undub version of baten kaitos are located here
http://code.delroth.net/bk-undub/

Is not a secret that the western version of baten kaitos has one of the WORST voice acting in a rpg ever.
 
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skull87

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it does, I tested RE0 and I'm glad to say that aside from the fact that rumble works now, I could get past the door which needed the dial, no more freezing :yay:

BTW, the quoted post with the compiled loader attached is on page 757

Many thanks to FIX94 for the new version and to VinsCool for compiling the loader and posting it

Leech Hunter also confirmed working

Is there a way to transfer the nintendont save to a real memory card? I tried copying it with GCMM onto a black memory card (251 blocks) but all I get is a "raw restore failed" my raw file's size is also 251 blocks
 
D

Deleted-353083

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I'm guessing this is the official "NINTENDONT THREAD" Ok i was advised to re-post my already-asked question in here because it'll supposedly be quicker and easier so i'll just copy and paste...

Been awhile since i posted on here. Ok... i have a Wii U and first used Nintendont till i got tired of having to use wired controllers so i switched to running Devolution through USB Loader GX because it has that "D button fix" solution thing because i like to play my GameCube games games with a genuine GameCube controller so i bought one of those Mayflash GC-to-Classic Controller adapters and as anyone who knows this kind of stuff knows that messes all the buttons up - A becomes B, X becomes Z etc. and the "D button fix" solved that. The only annoying thing about Devolution is that the iso's have to be verified which is a tedious process so that's why i do prefer Nintendont and i am aware Nintendont now does allow for wireless controllers so i can use my GameCube controller... BUT... now the f**king problem with the re-arranged button set-up is back!! :( Has there been a recent release which has corrected this or is there now a version of Devolution which doesn't require verification?
 

sonictopfan

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First post needs to be edited, real memory card and GBA cable work now (I believe microphone too? I can't test cause I don't have one) Classic Controller Pro is supported too, however aside from Mario Kart Arcade Triforce games aren't supported (and even that one game doesn't save).

Back on topic I was thinking would it be possible to have the Triforce games use the same save method used in Quadforce? I mean since it's been done before and Nintendont seems to share many similar codes with Dios Mios (and probably Quadforce) maybe it would be possible to implement that, might even fix more Triforce games, but I'm no technician so I'm probably wrong!

Anyway looking forward to more updates, Nintendont is very close to perfection, it already exceeded Devolution and Dios Mios in my book, very little games left not working or have issues, some with speed like TMNT, some with save like Billy Hatcher, some don't work altogether like Phantasy Star Online, Namco Museum, Batman Vengence, and Kao Kangaroo, and some have dol issues like Midway Treasures 2 kudos for the great work guys :yaywii:
 
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Adeka

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I'm guessing this is the official "NINTENDONT THREAD" Ok i was advised to re-post my already-asked question in here because it'll supposedly be quicker and easier so i'll just copy and paste...

Been awhile since i posted on here. Ok... i have a Wii U and first used Nintendont till i got tired of having to use wired controllers so i switched to running Devolution through USB Loader GX because it has that "D button fix" solution thing because i like to play my GameCube games games with a genuine GameCube controller so i bought one of those Mayflash GC-to-Classic Controller adapters and as anyone who knows this kind of stuff knows that messes all the buttons up - A becomes B, X becomes Z etc. and the "D button fix" solved that. The only annoying thing about Devolution is that the iso's have to be verified which is a tedious process so that's why i do prefer Nintendont and i am aware Nintendont now does allow for wireless controllers so i can use my GameCube controller... BUT... now the f**king problem with the re-arranged button set-up is back!! :( Has there been a recent release which has corrected this or is there now a version of Devolution which doesn't require verification?
This is a very simple problem to fix. It's asked constantly here

You know how your adapter works when it comes to the start button? It is mapped 3 different ways.

-Tapping start once on the gamecube controller registers as the select button
-Tapping start twice on the gamecube controller registers as the start buttons
-Holding start registers the home button

When using bluetooth controllers, you can switch the button mapping by hitting select on the classic controller/pro. That means if you tap start ONCE on the gamecube controller using that adapter then your button mapping will be fixed.

Fix94 said he will not support 3rd party bluetooth controller adapters. Just be glad yours works. You can compile Nintendont with a start button swap so clicking start once on the gamecube controller registers as start in the game
 

pedro702

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ppl need to remenber when using the loader dol with direct gamecube gamepad read acess every addon that plugs on the gc ports will be readed directly using gc code which means every gamecube stuff that plugs there will work flawless like gba link cable,bongos and so on this has a cost since its using pure gamecube code to read the controllers only gc controllers will work trough gc doors no hid or bt.

when using real memory card theres no need to remove it, if you turn mcemu on it will not read the real mc card inserted if you turn mcemu on it will read the real mc card its simple, and again all game saves work perfectly with real mccard becuase its using direct gc memory card code so everything saves flawless.
 

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