Retro City Rampage dev appeals to Wii pirates for help achieving sales threshold

TheCasketMan

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I'm sorry the inconvenience Brian. Releasing a game on a platform you knew was risky to gain any profit at all from, shows your dedication and love for all of your fans. And do not listen to the haters, it also was good of you to release the game later, with new features and bugs fixed. I did not know that a WiiWare dev did not get paid if his/her game did not reach a sale threshold. Why U Mean Nintendo? I would buy the game, but I do not own a Wii or U. If only there was a WiiWare online web store, I would buy a copy even when not owning the system. I bought the Vita version day one.

OR you can set up a donation page for those people who want to support you, but do not have any Wii systems, like me.
 
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xhaborymx

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I read this thread (along with the actual reply by the creator) and was going to actually buy the WiiWare version, even though I've never played it, but the shop channel is down. Coincidence?
 

NakedFaerie

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He is one of the smart devs who said that pirates arent the reason for not getting paid. His problem is Nintendo holding back payment.
I for one do pirate games and I buy the good ones. The ones I dont buy I wouldn't buy anyway so where is the loss? I pirate it like a demo. Just play a little and if I like it I go buy it. If I dont then so be it, I wouldn't have brought it anyway.

So when you see all those a$$hole devs saying that piracey leads to loss of sales then where do I if in? I pirate then I buy so you dont have a loss sale there so your stats are all wrong. I did pirate Watch Dogs and now I have 2 paid copies. (PS3 and PS4) and most likely buy it on WiiU so how did me downloading the pirated version make a loss in sale?

Now, back to RCR. I played the demo and didn't like it so I never brought it BUT it was the demo not a pirated version. And I dont buy WiiWare games, I dont even download the free ones. Are there even free WiiWare games?
I played the demo on the PSVita but I was thinking of getting it on the 3DS or WiiU. If its on the WiiU I'll get it to support the dev even if it doesn't help with this WiiWare problem a sale is still a sale and hopefully that will help.
Hope Nintendo aren't as rude to devs on the WiiU as they are in the Wii. Not paying if it doesn't sell a certain amount of sales. No wonder they rather make games on other platforms if thats the rules.
 

dronesplitter

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I bought this game for my 3DS even though it doesn't use 3D at all and I don't plan on getting it for Wii unless I eventually get a Wii U and can buy it on that. It's a fun game and I want to support the dev but he should probably just look forward as much as he can and worry about a new project at this point.
 

TripleSMoon

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This is really an unfair predicament. How the heck does Nintendo get away with requiring a certain number of sales for the dev to see their hard-earned payment? Money is money, regardless of how much.

I haven't pirated the game and already own it on three different platforms (3DS, and cross-buy PS3/PSVita), but i would love to buy a WiiWare copy to help him out. Shame that I'm dirt broke right now. :hateit:
 

Izen

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The sales threshold is probably to deter developers from pumping out half-assed shovelware that a few people will buy and hate because it's half-assed shovelware. No one would want to half-ass their shovelware if there was a sales threshold that said they wouldn't get paid unless it sold x amount of copies.
 

Qtis

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The sales threshold is probably to deter developers from pumping out half-assed shovelware that a few people will buy and hate because it's half-assed shovelware. No one would want to half-ass their shovelware if there was a sales threshold that said they wouldn't get paid unless it sold x amount of copies.

While I agree on the statement regarding shovelware in general, the Wii was the manifestation of shovelware. It didn't stop companies from making shit and Nintendo giving the games a thumbs up..
 

TripleSMoon

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While I agree on the statement regarding shovelware in general, the Wii was the manifestation of shovelware. It didn't stop companies from making shit and Nintendo giving the games a thumbs up..

That's what I was thinking. If Nintendo is so concerned about that, actually monitoring and approving games before release on WiiWare is a much more fair and effective way of doing it.
 

Gaming4Ever

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Got this on my Vita also Day 1 but i never bought a single WW game in all my years having my Wii kinda weird.......


Now if only i had the monies to get it :( hopefully i can before the Deadline.........
 

TripleSMoon

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Got this on my Vita also Day 1 but i never bought a single WW game in all my years having my Wii kinda weird.......


Now if only i had the monies to get it :( hopefully i can before the Deadline.........

The only WiiWare games I ever bought were Sonic the Hedgehog 4: Episode 1 and Cave Story. I regret one of those purchases (guess which one).
 
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