Okay, resizing the Game Select names is possible. They seem to be grouped together into files:
- gs_room_tag_softname
- gs_shop_tag_softname
The .NCER files basically control which tiles to load from the .NCGR. All we need to worry about is the data that tells the game the size of the tiles and the offset. So let's look at the Demon Returns softname graphic. At hex address 40 (gs_room_tag_softname.NCER), we should see these bytes:
0400 2900 1E00 0000
- The first two bytes is basically the size. Each section is set up as 32 x 24, in the gs_room_tag_softname .NCGR, which means the Demon Returns graphic loads 4 sections.
- The second two bytes, do nothing. I've set them to 00 and file loads fine.
-The third fourth bytes, is the offset. Basically, where the tiles start.
As for the .NCGR files, we can easily adjust the length of the file. Plus edit the tiles, making them longer. It looks like the longest length we can have is 160 x 24 pixels, 5 sections max.
Hope that has made sense. The only thing I could not find was the palette.
EDIT:
The image below shows the max length the names can be. The rectangles will help in telling us how many sections are to be used.
Below is an example of how to set it up:
At least we can make the font look consistent with out making certain parts squashed.
The list of names:
Wiz-Man
Mutekiken Kung-Fu
Demon Returns
Ace Detective (Part 1)
GunDuel
Ace Detective (Part 2)
Triotos
Guadia Quest Saga
Super Demon Returns
Further Challenges
Cosmic Gate MASA-X
Haggleman: Koume Edition
Rally King ex
Star Prince SA
Triotos DX