[PPOTW] Which console generation was the best?

Which console generation was the best?

  • 1st (1972-1980) Color TV Game, Magnavox, Telstar etc.

    Votes: 4 0.5%
  • 2nd (1976–1983) Atari 2600, Intellivision, ColecoVision etc.

    Votes: 10 1.3%
  • 3rd (1983–1987) Commodore 64, NES, Sega Master System etc.

    Votes: 56 7.3%
  • 4th (1987–1995) Genesis/Mega Drive, Neo-Geo, SNES etc.

    Votes: 288 37.5%
  • 5th (1993–2000) N64, PlayStation, Saturn etc.

    Votes: 141 18.4%
  • 6th (1998–2004) Dreamcast, PlayStation 2, GameCube, Xbox etc.

    Votes: 197 25.7%
  • 7th (2005-2011) PlayStation 3, Wii, Xbox 360 etc.

    Votes: 63 8.2%
  • 8th (2012–present) PlayStation 4, WiiU, XboxOne, Ouya etc.

    Votes: 8 1.0%

  • Total voters
    767

Gahars

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The 5th generation was certainly a time of innovation and experimentation, for good and ill. It was very much an awkward "teething" time for games. Developers had to, in some senses, completely relearn how to design games. Sure, there were definitely some classics from this period, but for every Mario 64 there were a million Bubsy 3Ds. For every Spider-Man there was a million Superman 64s.

By the time the 6th generation rolled around, developers had a better understanding of how to fully take advantage of 3D. Development found a sweet spot; while the hardware was far less limiting than before, the cost of game development was far more reasonable than what it's become today.
 
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Social_Outlaw

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I would go for 5th gen due to games like syphon filter series, and twisted metal Etc, but ill have to give it to 6th gen, due to the fact for bigger dvd-rom storage to put more content into games, and getting to know 3d fully at that time, such as Gta Sa, Final Fantasy X-2, Persona 3/4, Fable, Hl2, Shenmue 2, and so on.
 

Hadrian

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The first two gens still have their charm but of course really the 2600 and it's ilk are still very playable today, in fact there is a lot you can liken to today mobile phone games. Very casual, easy to jump into.

3rd Gen a very close second, a lot of creativity during those days (and you should be shot for not mentioning the Sinclair line) and bedroom coders on the home computers made some of the finest games with the very littlest of budgets.

4th Gen all the way, though I'm surprised Neo Geo is mentioned over Amiga. I was more an Amiga/C64/PC back then than the consoles but Nintendo really had it going on and they still had it going on with great games right to this very day. The PC came into it's own with the advent of VGA and Doom.

5th Gen, the darkest era of Nintendo. I can't say they released as much great stuff outside of Zelda. Say what you want about them now but it's a lot better than their N64 output that is for sure, outside of Rare's stuff they hardly did anything. Sega died with the Saturn and Sony well they were the "cool kids" so got all the 3rd party stuff but didn't do that much themselves to be honest. Late that gen the GBC was in a world of it's own, I loved that thing and I played it more than what the N64/PSX had.

6th Gen...perhaps the last good generation. Sega actually had a good console that pioneered a lot of things...but after a good first year Sony killed them dead. Sony honed in on their development studios, Nintendo kept on making greats (have you noticed how the Gamecube stuff has actually aged really well?) and Microsoft had a good console and just bought up a ton of studios. Without their money, Microsoft would be nothing, Nintendo and Sony have the skill in their studios and have showed a lot of love in gaming. The GBA however was the most played system back then, so many good games and like the GBC I played it more than the home consoles.

Of course the 360/PS3 era came with games that pretty much played themselves. I was a Wii/PC game more than anything, I had a 360 at one point but i hardly played it, I'm not into Halo, Fables or Gears of War. This gen it was just Nintendo's great work, some AAA multi platform PC games but more indie titles...not since the 80's have the bedroom coders have been so relevant and they have had more imagination than most other developers. The DS...well again like the GBC/GBA seemed to have had better titles though less so than the GBC/GBA. I really enjoyed what Nintendo had for the Wii and the two Mario Galaxy titles blew away the other 3D Mario titles and FELT like actual Mario games. The advent of faster internet and better emulation meant that I played more retro titles than before, discovering some forgotten gems for the first time and falling in loved with the 3rd/4th gen all over again.

As for now...well I've liked what I've played on the Wii U...though it's pretty much unchanged since the Gamecube (only with less games and 3rd party titles) and that is for the better as what I have played on the PS4 and Xbone is just "press button, go forward, QTE, done". Ryse is terrible IMHO. As for modern PC, well I just played Starbound and I am having a blast.

If I had my own way, I'd stop with the last gen and keep it as that. Games look fine enough as it is, I like escapism and my games to look like games.
 

TripleSMoon

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My favorite? On their own, it's probably the 4th or 6th. But it seriously might be the 7th because not only was the catalog of dedicated games decent, but we saw a huge rise in collections and downloadables of classics from previous generations. Whether it's really fair to count those is debatable, though. The jury is still out on the 8th for obvious reasons.

But which one is the best? That's a different question entirely, and I'm not so sure what my answer would be for that.
 

Xexyz

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For me:
1st: Sixth Generation for Super Smash Bros. Melee, Super Mario Sunshine, and Halo 2.
2nd: Fourth Generation for Super Mario World, LoZ: ALTTP, and Sonic 1, 2, and 3.
3rd: Third Generation LoZ, SMB, and Contra.
4th: Fifth Generation LoZ: OoT, SM64, and of course Superman 64 :rolleyes: .
WORST: Seventh Generation for CoD only.
 

calmwaters

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Ah, the fourth generation, followed by the sixth. Just what I'd expected. As much as I love the Playstation 2 and the GameCube, I'm obligated to say that the predecessors to those games were on the Genesis and such.
It's kind of hard to offer any objective answer here since a person's choice is going to be pretty colored by nostalgia.

That being said, Generation 6. The Playstation 2 single-handedly carried that gen and it was glorious.

Even more glorious than the Super Nintendo? I'd be careful with that. Let's just pretend that the Playstation 2 was the Super Nintendo of its generation.
Generation four or six, tough call
Four.
 
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FAST6191

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[7th gen was over saturated with COD]

Going back about as far as I can remember everything was oversaturated once someone hit upon a good idea (usually a well made game) and everybody copied what they thought made it good (which typically did not result in a well made game).

Modern and near future/specialised military was this time around. Most of what I saw was completely fictional, I wonder if the need to do that will still be present this time around.
World War 2 provided endless games before then, almost invariably European conflict and even there you would be lucky to see anything in say Italy, Scandinavia or the Russian fronts. Modern stuff you had to actually look for to find -- other than Tom Clancy, Operation Flashpoint, Delta Force and maybe Counterstrike and other Half Life spinoffs you were pressed for choice, note also most of those were of the balls hard variety as well. Occasionally it might have gone as far forward as Vietnam (what is Korea?) or as far back as something that could almost be world war 1.
For a hot moment there far future stuff looked like it would take over, that may have just been how big Battlefield 2142 got though.
Though it had existed as far back as Doom and even before now online was the thing of choice, so Unreal and everything trying to be it was the thing here. It did do much to dethrone Quake/ID mind you.
By now we are probably back in Quake clone country. It was somewhat less diverse than what I am about to cover though with Unreal nipping at its heels that is hardly surprising.
Before that was Doom. Aesthetically these had some quite varying themes (1,2,3,4,5,6), however they kind of looked the same and mostly played the same though; stop me if this sounds familiar, handheld, possible handheld upgrade, pistol, shotgun, grenade, machine gun but limited in some way (ammo, accuracy, clip size....), rocket or basic energy weapon, crazy far out gun that does something unique to the game, maybe a big boy machine gun for the last levels or better energy weapon, mega death cannon. Add sniper/accurate weapon according to taste.

Before this... we are probably back in the everything must be a platformer or shooter (as in shmup) or shooter platformer era. The state of licensed games of that era probably says it all there really, indeed such a thing I usually find is a good barometer for any period in gaming, give or take some of the "action adventure" stuff.
 
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the_randomizer

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Ah, the fourth generation, followed by the sixth. Just what I'd expected. As much as I love the Playstation 2 and the GameCube, I'm obligated to say that the predecessors to those games were on the Genesis and such.


Even more glorious than the Super Nintendo? I'd be careful with that. Let's just pretend that the Playstation 2 was the Super Nintendo of its generation.

Four.

Four it is, I have the most pleasant memories from that era for sure, playing Snes with my brothers and sisters :D Good times :P
 

XDel

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The thing is that 20 years down the road, people are still going to be making games inspired by the 16/24-bit era, backwards. No one is going to be inspired to make games that look and play like those from the 32/64-Bit era. No one is going to think it's cool to have a game with fewer polys, degraded texture quality, and lower AI, because lets face it, once everything transitioned to 3D, game systems simply became prototype units until it became affordable to build units comparable with yesterday's PC game station specs. In some respects, a lot of art went out of the scene and market interests and new convert consumer trends were beginning to take over. No longer were systems designed around the vision of a video game to be developed, I.E. Mode 7 in the Super Nintendo, or the CD-ROM on the Turbo GFX and Sega Genesis. Each of these features were present in order to realize games that designers had in mind to create. They wanted to explore new areas of game play, and also allow for better audio, in game speech, and the ability to make the game universes larger than the cartridge could ever allow!
Though, this is when Sony pioneered the transition into 3D...

...for game consoles that is. PC's had been there for a few years now. As for the Sega Saturn, it was in fact designed for the most kick ass 2D gaming we'd ever seen, that is if they'd not failed. And the N64 came out after Sony had already began the 3D trend so it just kind of followed along with the 3D thing, where as Atari was a mixed bag, and sadly rushed out the door so it ended up being twice as slow as planned.

Anyhow, it wasn't until the Dreamcast that things began to look close to what the PC was doing, then with the advent of the XBOX and Gamecube, everything piled up nicely, and now were are at the point where we all might was well just be using PC's if we're going to continue on the 3D bandwagon because consoles still are not upgradable. The only way I see it logical to purchase a console at this time would be to buy a Nintendo because at least the majority of their games require a different control interface than the crippled dual analog controller, plus they still cater to 2D gaming as well as 3D to an extreme, old school and blocky all the way up to cartoonish, and polished. Nintendo is still about pushing the bounds of the gaming experience, and keeping things true in spirit, where as the other two systems are still lost somewhere just competing with specs, and graphics, which at this point are becoming trivial. Besides if a company claims that they need a super high spec video game machine in order to develop quality games, then I would say that it is not the game system that is in question at this point, but the developer's ability to squeeze good games out regardless of system specs, and to use their imagination to find new and interesting ways to utilize what the said game hardware does offer... like in the old days.

Too much trend following and playing it safe now a days...



So there is my rant, I'm tired.
 

DAZA

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4th generation, when it was gaming at its best!!! i owned a megadrive and i never looked back.. it had some of the greatest games on there, i also got to borrow the SNES and played out mario kart and world. i grew up with the atari 2600 and the spectrum but when the megadrive hit the market and i got it for my birthday you could never get me off the thing, still to this day i play the sonic series and will never stop. i will educate my children with it also so they understand and appreciate great gaming and see how far its all come over time
 

Deleted member 194275

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Snes / Mega Drive era was when video games became art. If there was not memory limitations, this generation wold be even more awesome.

After SNES games became darker, and took you away 30 minutes of videos and story-telling, than 30 minutes of tutorial, and just after that you could start playing, I see the PS1 and PS2 generations loosing appeal for that (but still there is awesome and epic games).

From 2005 owards, huge dev teams, huge money on engineering dominates the "main" market, and art has returned on few big titles (Portal 2 for example) and by the hands of some indies, but most of people were and still are inside "sports + call of duty"
 

FAST6191

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Snes / Mega Drive era was when video games became art.

Interesting, because I have seen some stunning work done on the C64 for music.

Artwork was definitely distinct by this point.
Level design was a known thing as were the other basic tenets of game design (though much of that probably carries over from the likes of board, card and other games).
 

Deleted member 194275

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Interesting, because I have seen some stunning work done on the C64 for music.

Artwork was definitely distinct by this point.
Level design was a known thing as were the other basic tenets of game design (though much of that probably carries over from the likes of board, card and other games).

If we look to Alex Kidd, its environment, number and size of levels, number of itens, and so on we will end up getting a huge piece of art, it is almost a book. The same goes to Super Mario Bros 3, Prince of Persia, and many others (thats was my first generation BTW).
So I said shit, you are right.
 

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