Nvidia Shield Sales are 'Great,' Production Ramping up Soon

ElYubiYubi

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Ok, fine. My old HTC Evo could emulate PS1 games just fine, and while the more intensive N64 games played a bit slow, I was still able to emulate Mario Kart at playable speeds. Like I said, hardware isn't the problem with emulation, which is what you're trying to imply, the software is. :rolleyes:

What I meant was, buying a $300 glorified "gaming" device for emulation was a stupid choice, which is what you did, because the average smartphone nowadays can emulate anything fine.

I'm not necessarily saying the Shield is a bad device, just that it's a bit silly to pay $300 for something a smartphone someone MAY already have can do with a $30 controller.

No I don't have a Android Phone anymore. Windows Phone here
I hate doing that. It just feel stupid and uncomfortable.
I bought the NVIDIA Shield as my Gaming/Emulators Portable Machine and I'm so happy with it! so Deal with it!
 

Tom Bombadildo

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29bj9yc.gif
 

Foxi4

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I kinda see the Shield as this NGage of this era. Much like the NGage it's running a widely-accepted mobile OS, it's cutting edge mobile technology for its time, it's pretty expensive, it allows loading just about any app you want, homebrew or other, most of its users will pirate to all hell because there's nothing restraining them from doing so and it tries to please two markets at the same time, sitting somewhere in the middle. While I loved my NGage to bits, we all know how it ended up in terms of retail games. It's also quite unfortunate that it has no SIM slot - I think it'd benefit from 3G/4G, making Online functionality truly portable.
 

Foxi4

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Yeah.... He's a fanboi. There's no use arguing with him or trying to help him any more.

He was flat-out told by the Dolphin Android dev that the Shield will never get supported unless someone donates the device. It will only support mainstream SMARTPHONE processors.
Here's for hoping that the Tegra 4 becomes a mainstream processor, I suppose. :yay:
 

IBNobody

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Both NVidia and Samsung need to step up their game in terms of marketing their chips or slash their prices, otherwise we're in for another era of the Snapdragon.


Samsung needs to do more than market. Samsung needs to get their chips to work with US carrier bandwidths. They are the ones who are putting Snapdragons in their own US phones.
 

rg

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Can you explain how better specs make a machine any less portable or how it influences the games on the platform?

Specs give programmers space to spread their wings and code what they want to code, not what the hardware allows them to do. What you're basically saying here that it's infinitely better to have an iron ball chained to your right leg because you're never in a hurry anyways.

What you should be interested in is the form factor, as that's the only factor relevant in your case. You value portability so the device has to be easy to carry around with you.

What I mean is that simplicity is more portable than complexity :) I don't see hardcore gaming experience happening on a train for 40 min.
I also don't see myself going on a WOW raid on my 3G vita.

Mostly more complex games require better specs, any way off course this is not always true.
 

FAST6191

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What I mean is that simplicity is more portable than complexity :) I don't see hardcore gaming experience happening on a train for 40 min.
I also don't see myself going on a WOW raid on my 3G vita.

Mostly more complex games require better specs, any way off course this is not always true.

Though I dislike interpreting the words of others I dare say what Foxi4 was going for is more power makes for the far easier languages to be used to greater effect -- there is, and arguably has long been, a serious move in computing to have programming done by anybody that so desires (natural language programming being a good term/goal, also stuff like http://www.theregister.co.uk/2013/01/25/arabic_programming_language/ ). You might not get the benefits of coding close to the metal and so you need the grunt to make up for it but in terms of being able to someone that can draw/model/animate, someone that can write, someone that can make music and then have any one of them throw a perfectly functional, if not highly polished, game together without so much as knowing what hexadecimal is it allows for all sorts of things. Think then upon how many "portable" games in fact have truly simple mechanics and what a bit of natural language programming can do.
 
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rg

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Though I dislike interpreting the words of others I dare say what Foxi4 was going for is more power makes for the far easier languages to be used to greater effect -- there is, and arguably has long been, a serious move in computing to have programming done by anybody that so desires (natural language programming being a good term/goal, also stuff like http://www.theregister.co.uk/2013/01/25/arabic_programming_language/ ). You might not get the benefits of coding close to the metal and so you need the grunt to make up for it but in terms of being able to someone that can draw/model/animate, someone that can write, someone that can make music and then have any one of them throw a perfectly functional, if not highly polished, game together without so much as knowing what hexadecimal is it allows for all sorts of things. Think then upon how many "portable" games in fact have truly simple mechanics and what a bit of natural language programming can do.

True, however i think Puzzle bubble or Angry birds is more of a kind of game for a 40 min train ride.

I'm of course providing my example, there may be people that like to sit in the living room for 5 hours on their handheld playing Uncharted in a small screen instead of Big tv.

It's probably just me...
 

Foxi4

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True, however i think Puzzle bubble or Angry birds is more of a kind of game for a 40 min train ride.

I'm of course providing my example, there may be people that like to sit in the living room for 5 hours on their handheld playing Uncharted in a small screen instead of Big tv.

It's probably just me...
Oh, I know what you're saying and I agree - portable games should be portable in the sense that you can pick them up, play them for a bit and put them down, however it hasn't got much to do with the actual hardware - it's up to the developers to design particular games in particular genres - such choices shouldn't be forced onto them by underperforming hardware.
 

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