Hacking ASK ) With 3DS Horse Power Is Posible To Have Ps2,Wii,PSP,Gamecube Emulator On 3DS ?

Almamu

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I'm sad he didn't ask if we could run windows or something on the 3DS next with all of its "horsepower". Most ridiculous questions ever, stay in school kid.
Its already possible to run Windows on Nintendo DS using DSx86...

It will be able to, just fine, stop listening to these people, as you noticed I asked the naysayers earlier what limitations would stop that. And they couldn't answer. Trust me N64 full speed on 3DS is completely reasonable with a dedicated enough team behind the emulator.
That has already been said: 3DS and PS1/N64 have different architectures. Thats the limitation.
 

SolidSnake95

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3DS homebrew era is coming......i newbie.....have some question
1.with 3ds horse power......what max emulator possible we have.....only psp emu or is possible to have ps2 & wii emulator on 3DS ?
2.Is posible to erased all 3ds fimware/os or other concole/handheld os.....and we build new open os or we port android os for 3ds ?

3DS homebrew era is coming......i newbie.....have some question
1.with 3ds horse power......what max emulator possible we have.....only psp emu or is possible to have ps2 & wii emulator on 3DS ?
2.Is posible to erased all 3ds fimware/os or other concole/handheld os.....and we build new open os or we port android os for 3ds ?

Don't list3n to th3m. ItszZs certAinLy0 possibl3!!!!1111
 

justinwebb

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Its already possible to run Windows on Nintendo DS using DSx86...


That has already been said: 3DS and PS1/N64 have different architectures. Thats the limitation.
It was a joke, you seem quite dense. There is always that one person who never quite gets the joke and you must be it!
 

Foxi4

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It will be able to, just fine, stop listening to these people, as you noticed I asked the naysayers earlier what limitations would stop that. And they couldn't answer. Trust me N64 full speed on 3DS is completely reasonable with a dedicated enough team behind the emulator.
Show me an ARM11-based smartphone running the CPU at 266MHz (dual core) or 532MHz (single core) that does full speed N64 emulation and I'll show you a liar. Not possible.

Its already possible to run Windows on Nintendo DS using DSx86...
...wat? DOS, some really old Windows revisions but nothing of the likes of 95 or NT ergo nothing of any use. You make it sound like it's usable - it really isn't. Similarily you can run Windows 98 on the PSP using Bochs but can't do much more beyond that.
 

Duo8

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Show me an ARM11-based smartphone running the CPU at 266MHz (dual core) or 532MHz (single core) that does full speed N64 emulation and I'll show you a liar. Not possible.


...wat? DOS, maybe - not Windows.
Smartphones have an OS and other processes to handle, unlike the 3DS.
Also, 2x266 =/= 1x532 (MHz). But I'm sure you knew that. ;)
 

Foxi4

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Smartphones have an OS and other processes to handle, unlike the 3DS.
Also, 2x266 =/= 1x532 (MHz). But I'm sure you knew that. ;)

10 logic gates doing 20 passes = 200 instructions. 5 logic gates doing 40 passes = 200 instructions. Disregarding the losses on pipelines etc, it's a close enough match provided the CPU's compared are the same class.

As for your OS claim, fine, show me full speed N64 emulation running on 1GHz ARM11, you're still out of luck anyways.
 

Rinnux

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10 logic gates doing 20 passes = 200 instructions. 5 logic gates doing 40 passes = 200 instructions. Disregarding the losses on pipelines etc, it's a close enough match provided the CPU's compared are the same class.

As for your OS claim, fine, show me full speed N64 emulation running on 1GHz ARM11, you're still out of luck anyways.

I just used setcpu on my phone to lower the cpu speed to 216mhz min and max then loaded up my n64 emulator. It's not full speed but it's close, and it's definitely playable.

edit 1: I take that back, it's running at full speed
 

Foxi4

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I just used setcpu on my phone to lower the cpu speed to 216mhz min and max then loaded up my n64 emulator. It's not full speed but it's close, and it's definitely playable.

edit 1: I take that back, it's running at full speed

...with GPU-based acceleration, the 3DS is a whole different story - we don't know to what extent the GPU can be used. I'm also ever so curious if your stepping setting actually worked, I find it very unlikely. How many cores does your CPU have? How many are active?
realistically, the one thing that will be the hardest hurdle are the very small amount of RAM.
It has more RAM than the systems it can realistically emulate.
 

emmanu888

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In all honesty, i'd rather want a good PSX emulator on the 3DS than have a poorly coded PSP emulator on it. Besides used PSP's are cheap nowadays and are really easy to hack.
 

Rinnux

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...with GPU-based acceleration, the 3DS is a whole different story - we don't know to what extent the GPU can be used. I'm also ever so curious if your stepping setting actually worked, I find it very unlikely. How many cores does your CPU have? How many are active?

It has more RAM than the systems it can realistically emulate.

3ds has a 268MHz gpu according to 3dbrew.org. My phone only has a 300MHz gpu. Not a whole lot of difference there. Also thats will all my background apps running and the os itself.
 

Foxi4

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3ds has a 268MHz gpu according to 3dbrew.org. My phone only has a 300MHz gpu. Not a whole lot of difference there. Also thats will all my background apps running and the os itself.
http://en.wikipedia.org/wiki/Megahertz_myth

MHz are a measure of cycles per second, not processing power. The chips have to be in the same class to make it amount to anything. I have a GeForce 2 MX running at 400MHz but that doesn't mean it's anywhere near the processing power of a contemporary GPU running with the same clock speed.

Also, what's your phone model again? N64 emulation at full speed using the stepping you mentioned is not possible, you're reading something wrong.
 

Rinnux

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I have a g2x. It has a 1ghz dual core, which I undervolted to 216 Mhz. It runs almost full speed for the most part, it does stutter when there is too many sprites on screen. But it doesn't happen often enough to be a real problem
 

Foxi4

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I have a g2x. It has a 1ghz dual core, which I undervolted to 216 Mhz. It runs almost full speed for the most part, it does stutter when there is too many sprites on screen. But it doesn't happen often enough to be a real problem

In other words, it doesn't run full speed. N64 emulation is difficult, especially on portable devices. Have a look at what the Wii manages to do in terms of emulating the N64 - it's anything but accurate and the 3DS has less horsepower.

What I'm saying is that some less resource-heavy and calculation-heavy games may very well work but don't count on huge compatibility or full speed emulation.
 

Rinnux

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wow... nevermind what i said. I knew something must have been wrong. My cpu app didn't properly set the speed, it left it at 1100 mhz. But I did set it properly this time and it's playable at 216mhz
 

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