Xbox One Gets Booed Out At EVO 2013

FAST6191

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Donkey Kong Country didn't have good level design, Banjo Kazooie didn't have good level design, Goldeneye and Perfect Dark didn't have good level design (well Perfect Dark ranged from "interesting levels" to "convoluted as fuck").

I agree in many ways. However there is a certain something to having a level design that is not completely streamlined for those with a 3 second boredom threshold/what are effectively rail shooters but with a tiny bit more control about where you sit during the set pieces.

That said the modern operation flashpoints seem to have taken up that philosophy so I am not without choice.
 

the_randomizer

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HEY GUYS THE ORIGINAL RARE TEAM WAS GENIUSES!

Too bad most of their games are actually pretty... not expertly designed. Donkey Kong Country didn't have good level design, Banjo Kazooie didn't have good level design, Goldeneye and Perfect Dark didn't have good level design (well Perfect Dark ranged from "interesting levels" to "convoluted as fuck"). They were good at making A) collect-a-thon platformers that people loved because you just collected shit B) memorable music and C) a single fun multiplayer game (Perfect Dark which blows Goldeneye out of the water by leaps and bounds). Most of them have since quit the industry or are off working for other developers.

I'm just saying that their games weren't really known for being well designed, just for being "memorable".


And their newer games were far worse IMHO, but to each their own ;) Granted, none of their games were perfect, even I admit that. Some people like their older games (esp on the Snes), others weren't the biggest fans. On that we can agree :P
 

Taleweaver

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HEY GUYS THE ORIGINAL RARE TEAM WAS GENIUSES!

Too bad most of their games are actually pretty... not expertly designed. Donkey Kong Country didn't have good level design, Banjo Kazooie didn't have good level design, Goldeneye and Perfect Dark didn't have good level design (well Perfect Dark ranged from "interesting levels" to "convoluted as fuck"). They were good at making A) collect-a-thon platformers that people loved because you just collected shit B) memorable music and C) a single fun multiplayer game (Perfect Dark which blows Goldeneye out of the water by leaps and bounds). Most of them have since quit the industry or are off working for other developers.

I'm just saying that their games weren't really known for being well designed, just for being "memorable".
ERm...I won't speak on the other games you mention, but...Donkey Kong Country actually had good level design. It's been a while since I played 1 and 2 (though not THAT long), but they were more than decent. Varied, thrilling, not too long or frustratingly hard, a good amount of tricks and hidden stuff, fun minigames... Okay, perhaps it won't win the prize of "best design ever"...but which platformer can claim that title? :unsure:

(and it's pretty hard to separate the level design from the music or the then-ahead-of-times graphics).
 

Minox

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Also the game is not being made by Rare. That is like Uncharted 4 not being done by Naughty Dog. Is Rare too busy or something?
Most of the original Rare does not even work for Microsoft anymore so at this point there's really no harm in handing it off to another development studio.
 

The Catboy

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HEY GUYS THE ORIGINAL RARE TEAM WAS GENIUSES!

Too bad most of their games are actually pretty... not expertly designed. Donkey Kong Country didn't have good level design, Banjo Kazooie didn't have good level design, Goldeneye and Perfect Dark didn't have good level design (well Perfect Dark ranged from "interesting levels" to "convoluted as fuck"). They were good at making A) collect-a-thon platformers that people loved because you just collected shit B) memorable music and C) a single fun multiplayer game (Perfect Dark which blows Goldeneye out of the water by leaps and bounds). Most of them have since quit the industry or are off working for other developers.

I'm just saying that their games weren't really known for being well designed, just for being "memorable".

Bad level designs or not, their older games are still vastly superior to the shit they've made for the 360. The 360 games didn't even feel like they were trying anymore, they felt like they were thrown together without much thought or care. At least with the older games it felt like they were actually enjoying themselves as they made the games and it reflected into the games. Personally I would take poor level design to the mess of the modern Rare games,
 

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Unfortunately the new dev is the studio behind the Battleship, Green Lantern, and GI Joe licensed movie games. And Silent Hill: Homecoming.
I haven't played any of those games, but I've heard rather bad things about them and if that's really the case then I'm pretty sad. Even though I would never have bought Killer Instinct on the Xbox One, but I hate seeing a once lovely game series being treated like this.
 

the_randomizer

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Unfortunately the new dev is the studio behind the Battleship, Green Lantern, and GI Joe licensed movie games. And Silent Hill: Homecoming.

That's...pretty damned pathetic :lol:

Poor Microsoft.
They listened to the people and reverted their DRM policies and such.
Yet nobody is happy.

Hypocrites if you ask me.

I guess you can't please everyone.
 

luigiman1928

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Rare ? I miss them :(

They shall reform...

And return to Ninty.

Wishful thinking...


Will the Rare IP's/dev's ever return to Nintendo?

tumblr_mkhf7ajlyU1s23baso1_500.gif
 

The Catboy

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Poor Microsoft.
They listened to the people and reverted their DRM policies and such.
Yet nobody is happy.

Hypocrites if you ask me.

It's hard to win people back though. But I think people are more upset that it was even there in the first place and afraid it could return
 

stanleyopar2000

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True that.
But yeh, some people can never be satisfied.

of course. Microsoft showed consumers and the world their new desired world order and control over the consumer. And the 180 was because they were met with backlash and a possibly worse predicted non-profit friendly christmas season

That's like being robbed but during the robbery you pull out a gun and tell the robber to fuck off. He runs away but now every other day he calls you and want's to hang out and wants to be your friend.

the thief's real intention was to rob you. But due to the gun. He's scared shitless and changes plans. He want's to be your friend, But you knew his original intention was to rob you.

Nobody can get past Microsoft's original intention and plans for the future.
 

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