Hacking WiiFlow - an open source GUI USB-Loader

fledge68

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DaveZ said - Nope, not a thing has changed for me. I start flipping through the source menu, graghics start disapearing by page 5, then all are gone by the time I am back at page 1. Click on a box cover/game and BAM... I am dumped :-( Dunno what the devil is going on....

That sounds like a problem I had a long time ago when I first made the source menu. I recently removed part of the code for setting the texture of a source button. The part that allocates memory. I wonder if that has anything to do with it.

Does anyone else have this issue? What about you Abz? I'm sure you have like 5 or 6 pages for the source menu.
 

kimotori

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oh.... good, :) I use a 4.0.5 beta r803
format my hdd 1Tb (931,50 GiB) fat32, create a wbfs.
I took the game wii FlingSmash, installing ...
Not enough space: 1289748480 blocks needed, 43 avaible........!!!!!!!!!!!
I created two partitions fat32, one for 31.25 and 'other of 900.25 (fat32--->wbfs)
The games installed, reading and running

I hope I have been of help
 

AbdallahTerro

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DaveZ said - Nope, not a thing has changed for me. I start flipping through the source menu, graghics start disapearing by page 5, then all are gone by the time I am back at page 1. Click on a box cover/game and BAM... I am dumped :-( Dunno what the devil is going on....

That sounds like a problem I had a long time ago when I first made the source menu. I recently removed part of the code for setting the texture of a source button. The part that allocates memory. I wonder if that has anything to do with it.

Does anyone else have this issue? What about you Abz? I'm sure you have like 5 or 6 pages for the source menu.
Negative, but I have to double check using the same sequence, 'll edit when done.
 

FIX94

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I was able to reproduce my problem using the.dol you provided to show the memory usage.
It's just stops showing covers after awhile. After I try to 'redownload' them to get them to show, I get this.
That memory usage is for sure not enough, how the hell are you able to get it that low lol, both mem1 and mem2 are way too low...
 

luck_gh0st

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@DaveZ_227451
and everyone with source menu icon corruption, this is 803 dol just tested and works like a charm with my 6 full source pages from 801 pack
http://www.mediafire.com/download.php?0uytwdvi9i3epe4

Thank Fix not me :)

Ok thanks! will try your new one. i am still on r801
Yeah I keep forgettin that the wiiflow write log to sd part is disabled by default... well here's the log from r801
Welcome to WiiFlow (Beta 4.0.5-r801)!
This is the debug output.
Enabling ISFS Patches: 1
Init ISFS
WiiFlow is in real nand mode
Real Wii
IOS58 v6176
FAT Partition at sd: mounted.
Changing USB port to port 0....
* * * * * * * * * * * *
* HDD Information
* Sectors: 1953525167
* Size [Sector Size]: 931 GB [512]
* * * * * * * * * * * *
FAT Partition at usb1: mounted.
NTFS Partition at usb2: mounted.
SHND: Running sound thread
Wiiflow boot.dol Location: usb1:/apps/wiiflow
Force enabling DML view
Loading cIOS map
Found cIOS in slot 222
Found cIOS in slot 223
Found cIOS in slot 224
Found d2x base 37 in slot 245
Found d2x base 38 in slot 246
Found d2x base 53 in slot 247
Found d2x base 55 in slot 248
Found d2x base 56 in slot 249
Found d2x base 57 in slot 250
Found d2x base 58 in slot 251
Data Directory: usb1:/wiiflow
Devolution: Found usb1:/wiiflow/loader.bin
Switching View to GAMES
Games found: 253
NET: Network init complete, enabled wifi_gecko: no
Switching View to DML
Games found: 82
Switching View to NAND
FAT Partition at sd: unmounted.
FAT Partition at usb1: unmounted.
NTFS Partition at usb2: unmounted.
Deinit ISFS
Disabling ISFS Patches: 1
Reloading into IOS 249 from 58...
AHBPROT after IOS Reload: 1
Init ISFS
D2X IOS249[56] v9
FAT Partition at sd: mounted.
Changing USB port to port 0....
* * * * * * * * * * * *
* HDD Information
* Sectors: 1953525167
* Size [Sector Size]: 931 GB [512]
* * * * * * * * * * * *
FAT Partition at usb1: mounted.
NTFS Partition at usb2: mounted.
FAT Partition at usb1: unmounted.
NandPath = /wiiflow/nandemu
Device: USB 2.0 Mass Storage Device
Enabling NAND Emulator... OK!
FAT Partition at usb1: mounted.
Games found: 70
Disabling NAND Emulator
FAT Partition at sd: unmounted.
FAT Partition at usb1: unmounted.
NTFS Partition at usb2: unmounted.
Deinit ISFS
Reloading into IOS 58 from 249...
AHBPROT after IOS Reload: 1
Enabling ISFS Patches: 1
Init ISFS
IOS58 v6176
FAT Partition at sd: mounted.
Changing USB port to port 0....
* * * * * * * * * * * *
* HDD Information
* Sectors: 1953525167
* Size [Sector Size]: 931 GB [512]
* * * * * * * * * * * *
FAT Partition at usb1: mounted.
NTFS Partition at usb2: mounted.
Switching View to EMULATOR
Parsing scummvm.ini
Found: ATLANTIS-FM
Found: FT
Found: ICEMAN
Found: LOOM-EGA-AMIGA
Found: LSL1
Found: LSL2
Found: LSL3
Found: LSL5
Found: LSL6
Found: MANIAC-V2
Found: MONKEY
Found: SAMNMAX
Found: SIMON1-CD-WIN
Found: SKY
Found: TENTACLE
Found: WEEN-US
Found: ZAK-FM
Games found: 1654
Switching View to HOMEBREW
Games found: 96
Switching View to EMULATOR
Games found: 98
Switching View to EMULATOR
Games found: 29
Switching View to EMULATOR
Games found: 78
Switching View to EMULATOR
Games found: 30
Switching View to EMULATOR
Parsing scummvm.ini
Found: ATLANTIS-FM
Found: FT
Found: ICEMAN
Found: LOOM-EGA-AMIGA
Found: LSL1
Found: LSL2
Found: LSL3
Found: LSL5
Found: LSL6
Found: MANIAC-V2
Found: MONKEY
Found: SAMNMAX
Found: SIMON1-CD-WIN
Found: SKY
Found: TENTACLE
Found: WEEN-US
Found: ZAK-FM
Games found: 17
Switching View to EMULATOR
Games found: 136
Switching View to HOMEBREW
Games found: 96
Switching View to EMULATOR
Games found: 19
Switching View to EMULATOR
Games found: 78
Switching View to GAMES
Games found: 253
Switching View to HOMEBREW
Games found: 96
SHND: Stopping sound thread
SHND: Stopped sound thread
Cleanup Coverflow
MEM1_freesize(): 15359952
MEM2_freesize(): 26997920
 

Maxternal

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kineticUk

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Haven't had a chance to test 4.0.4 but thanks all involved and I'm looking forward to updating.
I am really grateful for fixes.. only problem I have with wiiflow right now is the broken sd stuff.
(sd nand emu, channel loading and savegame emulation)
hoping this can get fixed as its really good to have these functions.. missing them.
 

spacepimp

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That memory usage is for sure not enough, how the hell are you able to get it that low lol, both mem1 and mem2 are way too low...
I had an idea to reduce memory usage:
teeny tiny wait animations :
ouw09f.gif
30dl3kk.gif

29oqszm.gif
25u1hzl.gif

ket6bm.gif
mrrbzb.gif

2vamd5u.gif


Tiniest/funkiest 16x9 10 frame mini "wait" animation competition anyone?
I am so up for this.
@ about 2KB a pop (I'm sure this could be reduced) and the processing required to scale and animate tiny images, I don't know how much it'd help, tbf. ( there's also a fuzzy processing in play that I can't find the term for: When viewing low resolution images at high magnification, the individual pixels may be clearly delineated, or merged into the adjacent pixels, perhaps this functionality will significantly add to the processing?
 

luck_gh0st

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fledge68

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Glad to hear Fix fixed the source menu problem. I had a feeling it had something to do with not clearing the textures before changing them. sorry guys I'm not as good at coding as Fix but I try.
 

DaveZ_227451

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Aaahh.. TGIF!!! Sounds like I come home to good news. :-0 Hopefully get to try it out in abit after some unwind time...

EDIT:

Thanx a million fix, abz, MS and everyone else... All seems to be working flawlessly again. And I am playing Final Fantasy V via psx to boot!!! Happy days. :-)
 
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mastershoes

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Neo-Geo full cover set is now live on the cover thread (check my sig). Since all of our working neo-geo roms are named the same, i went ahead and fully renamed all of them to match the zips (extension included) and accounted for (duplicated and renamed) all necessary files for games that require more than one zip file. There are 127 titles covered.. should be everything that is currently supported on the Wii, minus a handful of homebrews (Columns, Neo-Pong, and Zintrick). This should be the easiest cover setup ever!
 

papermanzero

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After the new release of dios mios (with multidisc support), I would like to know how to hide the second disc in the wiiflow gamecube view.
At the moment wiiflow displays the second disc in order to select it. But with the new dios mios this option is not necessary anymore.
 

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