Is it possible to play two player games on THIS gba emulator? I mean, on the same screen?
Is it possible to play two player games on THIS gba emulator? I mean, on the same screen?
I don't think the Wii has enough "power" to run two GBA emulators at the same time, I could be wrong but I don't think what you are asking is possible.
What game or games did you want to play 2 Player on? Maybe there are SNES versions of the game or games? Those would work in 2 player mode if you have 2 classic controllers or GC controllers.
How come the in-app updater is giving me the Update Failed message? Did this since the 2.2.x's.
Index: input.cpp
===================================================================
--- input.cpp (revision 717)
+++ input.cpp (working copy)
@@ -197,8 +197,6 @@
*
* Scans pad and wpad
***************************************************************************/
-static int padsConnected = 0;
-static u64 prev, now;
void
UpdatePads()
@@ -207,18 +205,8 @@
WPAD_ScanPads();
#endif
- now = gettime();
+ PAD_ScanPads();
- if(!padsConnected && diff_sec(prev, now) < 2)
- return;
-
- prev = now;
-
- padsConnected = PAD_ScanPads();
-
- if(!padsConnected)
- return;
-
for(int i=3; i >= 0; i--)
{
userInput[i].pad.btns_d = PAD_ButtonsDown(i);
Index: pad.cpp
===================================================================
--- pad.cpp (revision 591)
+++ pad.cpp (working copy)
@@ -186,8 +186,6 @@
*
* Scans pad and wpad
***************************************************************************/
-static int padsConnected = 0;
-static u64 prev, now;
void
UpdatePads()
@@ -196,18 +194,8 @@
WPAD_ScanPads();
#endif
- now = gettime();
+ PAD_ScanPads();
- if(!padsConnected && diff_sec(prev, now) < 2)
- return;
-
- prev = now;
-
- padsConnected = PAD_ScanPads();
-
- if(!padsConnected)
- return;
-
for(int i=3; i >= 0; i--)
{
userInput[i].pad.btns_d = PAD_ButtonsDown(i);