Hacking Super Mario Galaxy 2.5

Glem3

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Here's some concept art for the type of stuff we can do with model importing (We actually imported this model in today, however this picture is not in-game).

conceptartv2.png
 

NWPlayer123

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ATM it's only Riivolution though that could change.


It would be funny to rebuild Mario 64 with this level designer. :D
The level editor is still Anarchy v1 at the moment, so you'll have to stick with using coordinates from an external 3D Rendering program, though a 3D version is being worked on.
Currently we can make out own custom planets. With both the model and collision. No animations yet, though that's also in the mix as well. We can edit text but not add new text (Being worked on), we are somewhat able to edit layouts (Full editor being worked on), etc.
 

Glem3

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Here are those pics I promised. Keep in mind that, as you might expect, the imported models have no shadows/lighting yet.

screenshot20120806at111.png

screenshot20120806at111.png
 

Glem3

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So I just faked lighting using textures, and here are my results:

screenshot20120807at713.png


This should be 1:1 with how it appears in-game, as there is NO lighting, only textures.

Comparison-

Old:

oldtextures.png


New:

newtextures.png
 

Glem3

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Oh God, does it really look like that? XD. Also I fixed the hills, the texturing was a bit odd before:

screenshot20120807at827.png

(The TOPS are still wrong, but you won't be able to see that from down low)
 
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NWPlayer123

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I cant wait for this to release! Feels like we have been waiting forever :(

Since December 2010 when the project started.


So are you guys combining with MrBeanvr35000's split screen mod?
Like Glem3 said, yes, however we haven't heard anything for a while now. though school has started for them I'm sure, so they'll have less time to work on it. Plus all they're doing is finding memory values to edit to make it work right. then they gotta find the right values to insert. It's actually quite complex, plus there's lots to edit.
 
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