GBAtemp one off portal survey- most disappointing DS game

T-hug

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It took so long to come on GBA that I missed it and then I saw it was getting an 'enhanced' version on DS and it turned out to be really mediocre.
Zelda Spirit Tracks was aweful too, didn't mind PH.

Most disappointing would be Castlevania: Order of Ecclesia, great game but too far a shift from the previous games.
 

PolloDiablo

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Valkyrie Profile - Covenant Of The Plume
they turned it into an SRPG, and it didnt work so well. The distinctive battle system is still there, but the other game mechanics are not as refined as games like Fire Emblem, and it gets really boring after a while.
Also, I couldn't understand much of the history because of the archaic spelling.
 

spweasel

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I'll probably get lynched for saying this, but my choice is The World Ends With You.

I like the general concept, and I have heard so much praise piled on it... but it kinda sucks. The controls feel gimmicky and a little awkward (it would have benefitted from fewer touch-screen gimmicks, that game made my wrists tired in almost record time). The story and atmosphere both just scream "trying too hard". I've given it a fair chance at least 3 times, thinking "maybe I'll like it this time, since everybody else does", but I've never spent more than 4 hours on any one attempt at it.

I also didn't like the DS Zelda games, but that wasn't much of a surprise since I knew the stylus controls were going to turn me off.
 
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Prof. 9

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Gonna second/third Wario: Master of Disguise and COP: The Recruit.

I loved the DS Zeldas, Spirit Tracks being far better than Phantom Hourglass imo. I didn't like Metroid Prime Hunters' controls at first but I gave it another try after I played Kid Icarus and it was actually really good.
 
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hankchill

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Sonic Chronicles: The Dark Brotherhood

When I heard that we were getting a Sonic RPG by Bioware I was like "WEEEEEE!".

Then when it came out, I found it to be super slow moving, boring, graphically ugly and nothing of what I expected from Bioware. It's a shame, a decent RPG type spinoff could have really been done well if they actually showed they *cared* about the project.
 
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Janthran

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Honestly, Spirit Tracks would make the list.
They got rid of pretty much all of the elements from past Zelda games, and gave it silly touch controls.

(I played it before Phantom Hourglass, and that wasn't as bad.)
 
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yuyuyup

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1st place- BANGAI-O DS. Bangai-o was my favorite Dreamcast game, so obviously I was pumped for the DS sequel. So what makes it a piece of shit ? All the brilliant humor of the DC version is GONE, except for the training level. Coincidentally, the training level is the only source of humor and story in the entire game. The game has all the levels automatically unlocked. What the fuck is that.

2nd place-Moon. IGN gave it RIDICULOUS coverage before blessing it with an 8.5 out of 10. You can't duck, can't jump, seriously painful music, PATHETIC graphics, faux exploration with many many absolutely EMPTY corridors. It did have a few good things going for it, but my god what a piece of shit.
 
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Nebz

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Pokemon Black and White. I really had to force myself to play it and I absolutely love the Pokemon series. Something about it just leaves me extremely bored... I assume it's the collect 'em all, get all 8 badges, and defeat Elite 4 aspect that bothers me since I've been doing this every year since '98.

Personally, I think a lengthy, well-driven story with the Gym Leader and Elite 4 junk taken out or with less emphasis would probably have me play this series again. I've tried Black 2 and White 2 and that boring feeling is even stronger -__-.

inb4troll
 
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DaggerV

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Funny that, I couldn't sit through last few iterations, but B/W managed to hold me, but then maybe it's because I stayed away from pokemon for a long time finally.


For me, probably that one Harvest Moon game that had a 3DS remake, I loved the series up to it but that one couldn't keep me for some reason, I could go to another game just fine so it wasn't harvest moon.
 

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Bomberman DS. As someone who grew up with the SNES games (and emulated Super Bomberman 3, 4, and 5) I was so surprised to find that they took out so many of the creative maps and items from previous games in the series. Bomberman DS was extremely barebones, just a shell of what the series has been at times.
 

shakirmoledina

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i thought i might compile a list of all those i know... these are those which had great potential but failed to deliver
C.O.P. The Recruit - the shooting was terrible
CORE - i think others have said enough
Insecticide - i blame u hadrian... lol not really. I still remember those comments against u lol... hyper
Simcity - boring

i didnt put some like sonic, harvest moon etc bcz they were in their "milking period". Otherwise, i havent played all the games i have (ha!) so i cant really tell u more.

of the four above, i think COP was the worst since it was advertised to be better than gta cw but it turned out to be worse than driver 3 ds
 

DS1

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I was going to say Scribblenauts, because everything pointed towards "groundbreaking", but the reality was, "fun for 10 minutes". Super fixed the busted touch controls (sort of...), but the game didn't quite live up to its potential, which was "a game whose enjoyment is only limited by your imagination". Not so, unfortunately.

So yeah, I was going to say Scribblenauts, but then...

SNK vs Capcom: Card Fighters DS. Awesome games on the NGPC, but gash on the DS. Horrible cheesy graphics, unwieldy interface and, best of all, a bug that meant the game couldn't be completed until they sent out fixed version.

This is, by far, the biggest gaming disappointment in my entire life. Finally, one of the most addictive cult titles in gaming history gets a vehicle which should surely bring it the recognition it deserves - a sequel on a system that people actually own. A system that a LOT of people own. But no, not only was the art handed over to the 2-bit blob Falcoon, whose interest in breasts and more breasts led to several terrible character choices (like 4 different versions of several girls), the entire game system was changed to a broken mess. The player that goes first wins, absolutely no balance, design decisions that were clearly never tested (throwing a horde of vanillas at the opponent is more effective than using card abilities)...

And even if you have no problem with the way the game plays or the fact that they took out over half of the roster from the original two games, there is the unacceptable molasses-slow transitions, which make every minute of the game seem like a slog. Collecting cards is an absolute nightmare until you finish the game and can get more cash/better packs. I could see a first-time developer struggling a bit with the DS, but not TWO huge seasoned mega devs. I don't care about the game-breaking bug because they fixed it, but yeah, that was pretty loopy.

And just in case you fools think I'm riding the nostalgia train over a passable game, I, to this day, still play the original games (the first on my NGPC and the extend version via emulator on my PSP). Ughhhhhhhhhhhhhh..........
 

Rydian

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Yoshi's Island for the DS. The physics had been simplified, there was LESS animation and detail than THE SNES VERSION (when the sequel is less-pretty than the prequel on a way older system, something is wrong), and the level design was annoying (purposely made to accommodate both screens but not having a set swapping point (see NSMB DS for an example) so it got disorienting at times).
 
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Hadrian

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Bangai-O: Spirits.

Played nothing like the original. Apart from Sin & Punishment 2, Treasure seem to make very inferior sequels.


Insecticide - i blame u hadrian... lol not really. I still remember those comments against u lol... hyper
:( yeah those Gamecock games didn't quite hit the right spot did they? It would have been better without the 3D chase sequences.

Dementium was pretty good though and Mushroom Men Wii had some good gameplay

I got some things right though, Puzzle Quest...and only after I played the PC demo!
 
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JohnnyBlaze1986

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Pokemon Black and White. I really had to force myself to play it and I absolutely love the Pokemon series. Something about it just leaves me extremely bored... I assume it's the collect 'em all, get all 8 badges, and defeat Elite 4 aspect that bothers me since I've been doing this every year since '98.

Personally, I think a lengthy, well-driven story with the Gym Leader and Elite 4 junk taken out or with less emphasis would probably have me play this series again. I've tried Black 2 and White 2 and that boring feeling is even stronger -__-.

inb4troll

I think it's because they went in a different direction with the series with those games. They made it a little too intelligent for its own good(realizing that you're not as much of a hero as you thought you were and "corrupting" a man with "pure morals"). I thought it was a good try, but there could've been more added in the way of simple story.
 

Balee56

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358/2 Days - Too slow to hold up my interest...One time when I was tired,i started to play,after 15-20 minutes I fell asleep to Lazy Afternoons.
PH - The controls are tedious for me,going from one place to another with the ship is pointless...Atleast the art style is good.I've only played PH so i'm not sure that i would like ST.
 

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