Hacking Configurable USB Loader

The-Magician

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it's me again, still about RE archives zero
the game runs fine until one cutscene, while the game is trying to load the cutscene, it freezes (black screen)

is there anyone here who successfully load RE archives zero with cfg usb loader?


That game runs perfect here. I use the original loader v70 final
 

akaciparaci

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it's me again, still about RE archives zero
the game runs fine until one cutscene, while the game is trying to load the cutscene, it freezes (black screen)

is there anyone here who successfully load RE archives zero with cfg usb loader?


That game runs perfect here. I use the original loader v70 final

i see from your sig that you installed d2x v8 final
mine is v6, i think i'll try getting v8final

a question though, i'm confused on the placement of the files extracted from v8final.zip readme (i'm following the d2x cios installer)
there are 4 files from the zip:
1. the folder d2x v8 final (inside are a bunch of files)
2. changelog
3. ciosmaps
4. readme

the readme said to extract the zip to the folder /apps/d2x-cios-installer
i placed those 4 files inside the folder d2x-cios-installer (the readme mentioned about overwriting but there's nothing of it), run it from the HBC, but the cIOS249 wasn't updated to v8final, it installed the same v6 like before i tried to update it

did i mistake in placing the v8final extractions?
any direction is appreciated
 

lukinoz

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it's me again, still about RE archives zero
the game runs fine until one cutscene, while the game is trying to load the cutscene, it freezes (black screen)

is there anyone here who successfully load RE archives zero with cfg usb loader?


That game runs perfect here. I use the original loader v70 final

i see from your sig that you installed d2x v8 final
mine is v6, i think i'll try getting v8final

a question though, i'm confused on the placement of the files extracted from v8final.zip readme (i'm following the d2x cios installer)
there are 4 files from the zip:
1. the folder d2x v8 final (inside are a bunch of files)
2. changelog
3. ciosmaps
4. readme

the readme said to extract the zip to the folder /apps/d2x-cios-installer
i placed those 4 files inside the folder d2x-cios-installer (the readme mentioned about overwriting but there's nothing of it), run it from the HBC, but the cIOS249 wasn't updated to v8final, it installed the same v6 like before i tried to update it

did i mistake in placing the v8final extractions?
any direction is appreciated

you need to choose version to install in the installer, set v8
 

akaciparaci

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ouch, it was such a simple mistake lol
gotta keep my eyes peeled instead of A A A A A, i'm too used to auto-pilot everything
thanks for pointing that out

EDIT:
oh, another thing i've been meaning to ask
i haven't been able to download covers from cfg usb loaders menu
usually i just choose download missing covers every time i insert a new game
i haven't been able to download covers from monday, the screen saying something like no data found on wiitdb.net (sp?)
i can still play the games just fine (except the REzero lol haven't tested with d2x v8 yet), but it's been bothering me a bit

anyone had the same problem?
 

Bomb Bloke

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Yes, and there's another such report here. I believe they've changed their link structure or something. It's probably at least somewhat related to the domain name shift to gametdb.com late last year - it seems the loader will need an update to address it, in any case.

And before anyone asks, yeah, I've checked the actual website against the game identifier codes. The images are there, CFG Loader is using the wrong links.
 

icebrg5

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Just updated cfg to the latest beta 31 and now with all my gamecube games on the sd card it FORCES PAL by default for them.
I have to manually change them back to what they were and save the settings to play the game.
 

Bomb Bloke

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I've been ripping GameCube discs using the r31beta airline38 linked here, but it's choking a bit. I think it has something to do with name detection.

To start with, the folders the games get stored in each have the first four characters stripped off. Pikmin, for example, gets "in [GPIP01]", Soul Caliber II goes in "CALIBUR2 [GRSPAF]", Animal Crossing - "alCrossing [GAFE01]" and so on. Not such a big deal as the GUI doesn't have this problem.

Some games don't rip, though. CFG Loader goes from "Installing..." straight to offering to get covers, without ever showing a progress thingy or actually ripping any data. In these cases, a folder gets created on the SD but the name has an extra ] on the end. For example, 007AUF gets "Agent Under Fire (tm) [GW7P69]]". In one case, WaveRacer, the folder was just "RACEE". A couple of my Zelda games (Four Swords + Collection) didn't get a folder at all.

There's also the matter of two-disc games. I've got three - the Baten Kaitos games, and Tales of Symphonia. The loader refuses to rip the second disc if the first disc is on my SD/HDD, giving an error stating it's already ripped (sure, they're technically the same game, but I'm hoping it may be possible to differentiate the discs by title at least).

If I copy the first disc from SD to my computer then wipe it from the card, I still can't rip the second discs - not because the loader throws an error at me, but because it just skips the ripping process like with the games I mentioned above (also skips the folder creation, as with those two Zelda discs).

If it helps, the titles / folders for the first discs are:

Baten Kaitos - "n Kaitos [GKBPAF]"
Baten Kaitos Origins - "n Kaitos Origins [GK4E01]"
Tales of Symphonia - "S OF SYMPHONIA Disc 1 [GQSPAF]"

If they're needed, how can I work out the titles for the second discs?

Edit:

I've worked out part of what's going on. I thought maybe if I started ripping eg the 007 disc, then pulled the SD card to my computer and removed the extra ] from the folder name, I might then be able to put the card back in the console and start ripping.

While I was at it, I figured I should also create a secondary folder that started with a space. But I found my OS wouldn't let me do that.

It was then that I realised that all the games that generate a folder with a double ]] on the end (and fail to rip) "should" have a space as their fifth character. As CFG Loader strips the first four characters off the title when creating the folder, this leads to it trying to create an invalid folder name - it WANTS to make " Agent Under Fire (tm) [GW7P69]" but instead ends up with "Agent Under Fire (tm) [GW7P69]]", gets confused, and gives up.

This doesn't explain the games that don't get a folder at all, but hey, it's something.
 

airline38

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Edit:

I've worked out part of what's going on. I thought maybe if I started ripping eg the 007 disc, then pulled the SD card to my computer and removed the extra ] from the folder name, I might then be able to put the card back in the console and start ripping.

While I was at it, I figured I should also create a secondary folder that started with a space. But I found my OS wouldn't let me do that.

It was then that I realised that all the games that generate a folder with a double ]] on the end (and fail to rip) "should" have a space as their fifth character. As CFG Loader strips the first four characters off the title when creating the folder, this leads to it trying to create an invalid folder name - it WANTS to make " Agent Under Fire ™ [GW7P69]" but instead ends up with "Agent Under Fire ™ [GW7P69]]", gets confused, and gives up.

This doesn't explain the games that don't get a folder at all, but hey, it's something.

Can you try this one : http://code.google.com/p/cfg-loader-mod/downloads/detail?name=cfg70MODr31.dol
 

Bomb Bloke

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Ah, good timing - I'd about run out of discs when I spotted your post. Guess I missed that version - I'll get my subsequent updates from the code project, thanks! :)

Anyway, that particular copy allows me to rip some games I couldn't before (such as Super Mario Sunshine, which wouldn't even create a folder on the SD previously). The issue with the first four characters being trimmed off the folder names still exists, hence games like AUF still don't rip.

Actually, now that I think about it, the first space in "007 Agent Under Fire" is the fourth character - not the fifth. Hmm. However, I'm still certain it's something along those lines. Maybe someone put a double-space in that title? The other affected games are all along the lines of "Star Fox", "Tony Hawk", "Wave Racer", "Lost Kingdoms", etc.
 

LWares87

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CFG Loader MOD all extracted NGC Games are named like this: Gamename [TitleID] (eg. THE LEGEND OF ZELDA The Wind Waker for PAL [GZLP01]).

Anyway... You'd be better off using CleanRip and dumping your NGC games individually to SD (or USB, if you can get it working without errors). Then using either DiscEx (old format) or GCReEx (new format) to extract and compress the disc images.
 

LWares87

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I personally had problems dumping some games and I resorted to using CleanRip anyway.

I haven't had no problems since then, apart from certain compatibility issues with DML.

If you have any two disc games, name them using the "Gamename [GameID]" method (if it works).
 

airline38

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Just updated cfg to the latest beta 31 and now with all my gamecube games on the sd card it FORCES PAL by default for them.
I have to manually change them back to what they were and save the settings to play the game.

Pls try this new beta version (r32 beta). I changed the default GC game video mode
from 'FORCE PAL" to "Game Default".

http://www.mediafire.com/?cfv15hr677b1962
 

R2-D2199

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I've been ripping GameCube discs using the r31beta airline38 linked here, but it's choking a bit. I think it has something to do with name detection.

To start with, the folders the games get stored in each have the first four characters stripped off. Pikmin, for example, gets "in [GPIP01]", Soul Caliber II goes in "CALIBUR2 [GRSPAF]", Animal Crossing - "alCrossing [GAFE01]" and so on. Not such a big deal as the GUI doesn't have this problem.

Some games don't rip, though. CFG Loader goes from "Installing..." straight to offering to get covers, without ever showing a progress thingy or actually ripping any data. In these cases, a folder gets created on the SD but the name has an extra ] on the end. For example, 007AUF gets "Agent Under Fire ™ [GW7P69]]". In one case, WaveRacer, the folder was just "RACEE". A couple of my Zelda games (Four Swords + Collection) didn't get a folder at all.

There's also the matter of two-disc games. I've got three - the Baten Kaitos games, and Tales of Symphonia. The loader refuses to rip the second disc if the first disc is on my SD/HDD, giving an error stating it's already ripped (sure, they're technically the same game, but I'm hoping it may be possible to differentiate the discs by title at least).

If I copy the first disc from SD to my computer then wipe it from the card, I still can't rip the second discs - not because the loader throws an error at me, but because it just skips the ripping process like with the games I mentioned above (also skips the folder creation, as with those two Zelda discs).

If it helps, the titles / folders for the first discs are:

Baten Kaitos - "n Kaitos [GKBPAF]"
Baten Kaitos Origins - "n Kaitos Origins [GK4E01]"
Tales of Symphonia - "S OF SYMPHONIA Disc 1 [GQSPAF]"

If they're needed, how can I work out the titles for the second discs?

Edit:

I've worked out part of what's going on. I thought maybe if I started ripping eg the 007 disc, then pulled the SD card to my computer and removed the extra ] from the folder name, I might then be able to put the card back in the console and start ripping.

While I was at it, I figured I should also create a secondary folder that started with a space. But I found my OS wouldn't let me do that.

It was then that I realised that all the games that generate a folder with a double ]] on the end (and fail to rip) "should" have a space as their fifth character. As CFG Loader strips the first four characters off the title when creating the folder, this leads to it trying to create an invalid folder name - it WANTS to make " Agent Under Fire ™ [GW7P69]" but instead ends up with "Agent Under Fire ™ [GW7P69]]", gets confused, and gives up.

This doesn't explain the games that don't get a folder at all, but hey, it's something.

Try this: http://www.mediafire.com/download.php?k3vljyw14j5akb9
 

icebrg5

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Just updated cfg to the latest beta 31 and now with all my gamecube games on the sd card it FORCES PAL by default for them.
I have to manually change them back to what they were and save the settings to play the game.

Pls try this new beta version (r32 beta). I changed the default GC game video mode
from 'FORCE PAL" to "Game Default".

http://www.mediafire...cfv15hr677b1962


I will try it out and report back later. might be a day or two before i get free time to test it though.
 

nl255

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I have noticed that it takes a while to load games in ReEx format due to having to scan all those files to determine the disc size. Is there any chance you could either have an option to disable that or at least cache the game size so that cfgloader doesn't hang for 2 minutes or so on "start this game?" while it checks the size of the game?
 

airline38

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Ah, good timing - I'd about run out of discs when I spotted your post. Guess I missed that version - I'll get my subsequent updates from the code project, thanks! :)

Anyway, that particular copy allows me to rip some games I couldn't before (such as Super Mario Sunshine, which wouldn't even create a folder on the SD previously). The issue with the first four characters being trimmed off the folder names still exists, hence games like AUF still don't rip.

Actually, now that I think about it, the first space in "007 Agent Under Fire" is the fourth character - not the fifth. Hmm. However, I'm still certain it's something along those lines. Maybe someone put a double-space in that title? The other affected games are all along the lines of "Star Fox", "Tony Hawk", "Wave Racer", "Lost Kingdoms", etc.

This issue (the first 4 characters are missing) should be fixed by the latest test version
I just built today. (r32 beta2 , http://www.mediafire.com/?1cai9y2vmwd1g7p)

Note: the other test version (r32t1) may not solve this issue. (I have tested)
 

airline38

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I have noticed that it takes a while to load games in ReEx format due to having to scan all those files to determine the disc size. Is there any chance you could either have an option to disable that or at least cache the game size so that cfgloader doesn't hang for 2 minutes or so on "start this game?" while it checks the size of the game?

Pls try this test version (r32 beta3) to see if it's loading faster for the new GcReEx format.
(I simply "skip" the game size check for the new format.)

http://www.mediafire.com/?w0el35p06lbeqp7

** I will update http://code.google.com/p/cfg-loader-mod/ sometime tomorrow if there is
no other new issue.
 

Bomb Bloke

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This issue (the first 4 characters are missing) should be fixed by the latest test version
I just built today. (r32 beta2 , http://www.mediafire.com/?1cai9y2vmwd1g7p)

Note: the other test version (r32t1) may not solve this issue. (I have tested)
Thanks, this indeed solves the character stripping and a few more games rip. :)

It reveals a new problem along the same lines, unfortunately. Sticking with the AUF example, the full title turns out to be along the lines of "007: Agent Under Fire". It seems the : is tripping it up now, as I no longer get an output folder for this game at all.

I notice when ripping Wii games, colons and other forms of punctuation are replaced with underscores when creating the output folder. I guess that same function can be pulled into use here?
 

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