Hacking supposed 3DS dev unit spotted on JPN Yahoo Auctions...

Tom Bombadildo

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If it could run unsigned code then it could be used to make emulators / the homebrew channel before the 3ds gets hacked.

And here we go with the noobs...
Gives some of us newcomers a bad name.
Hey look, don't call me a noob. I actually have a good point. Put unsigned code on it, then you can make an app and put it on the 3ds through an exploit when there is one. Then you can have the code ready for "injecting"

You have a point that was commented on already for what it would need to work. You obviously didn't read that part of the thread before commenting,
Obviously you're the idiot here, because he never said that's what WILL happen, or that's what COULD happen. He said IF IT COULD RUN UNSIGNED CODE, not "SEEING HOW IT CAN RUN UNSIGNED CODE". Apparently you've never heard of an "If, then" statement. :rolleyes:
 

Tom Bombadildo

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Actually Supr, the point is he's wrong. Even if you get unsigned code running on the dev units, it's only running on the dev units.

People with PS3 dev units were capable fo running homebrew on the PS3 years before retail units were hacked, as an example.
What he said was, if the 3DS could run unsigned code, homebrew apps could be made to run on a regular 3DS when an exploit comes about. I don't see how this logic is wrong.
 

Sychophantom

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It can read unsigned code, but that doesn't do much for us with retail systems.

Nope. Not at all. That is an incorrect rumour.

The code IS signed. Judging by this unit I'd guess it's approximately SDK rev 0.14.21...maybe even a little bit earlier.
Normal developers can't import things to this is unit without a key guarded (slightly lower) than the retail key. In order to import to the rev you NEED that key. It's actually pretty difficult for developers to get even from Nintendo.

There are 2 (main) keys for developer systems:

1- The SD importing key (given to most every developer, ONLY works on units with more recent revisions)
2- The NAND importing key (given to TRUSTED developers, can import things to any unit/rev)

I doubt this seller is including the NAND key, and much less the SDK, so GL to the buyer getting both of those.


One of the posts I was referring to. Ahem.
 

NathanDuma

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It can read unsigned code, but that doesn't do much for us with retail systems.

Nope. Not at all. That is an incorrect rumour.

The code IS signed. Judging by this unit I'd guess it's approximately SDK rev 0.14.21...maybe even a little bit earlier.
Normal developers can't import things to this is unit without a key guarded (slightly lower) than the retail key. In order to import to the rev you NEED that key. It's actually pretty difficult for developers to get even from Nintendo.

There are 2 (main) keys for developer systems:

1- The SD importing key (given to most every developer, ONLY works on units with more recent revisions)
2- The NAND importing key (given to TRUSTED developers, can import things to any unit/rev)

I doubt this seller is including the NAND key, and much less the SDK, so GL to the buyer getting both of those.


One of the posts I was referring to. Ahem.
I saw that. Is there proof that it requires some type of key? No. That's why I said "if"
tumblr_m1qt3eurI31qmlvzk.gif
 

Sychophantom

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It can read unsigned code, but that doesn't do much for us with retail systems.

Nope. Not at all. That is an incorrect rumour.

The code IS signed. Judging by this unit I'd guess it's approximately SDK rev 0.14.21...maybe even a little bit earlier.
Normal developers can't import things to this is unit without a key guarded (slightly lower) than the retail key. In order to import to the rev you NEED that key. It's actually pretty difficult for developers to get even from Nintendo.

There are 2 (main) keys for developer systems:

1- The SD importing key (given to most every developer, ONLY works on units with more recent revisions)
2- The NAND importing key (given to TRUSTED developers, can import things to any unit/rev)

I doubt this seller is including the NAND key, and much less the SDK, so GL to the buyer getting both of those.


One of the posts I was referring to. Ahem.
I saw that. Is there proof that it requires some type of key? No. That's why I said "if"
tumblr_m1qt3eurI31qmlvzk.gif
There's no proof that a 3DS can't spit out chocolate jellybeans with the right tweaks, either. So while your point is theoretically possible, my idea about the jellybeans is far more likely.

Insert superflous gif here.
 

koji2009

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This thread in a nutshell....

Side A: DEV KIT MEANS WE HACK YES!?

Side B: You noobs! It's worthless!

Side C: Well it could have some use....

Side A: FREE GAMES NAO!?

Side B: No it's always useless forever!

Side C: But if we get a hold of it would could learn more about the innards and may start to develope software that could be useful later.

Side B: No! That's stupid! You're a noob!

Side A: UM GUYS... YOU MISSED THE POINT! IT GIVES US FREE GAMES RIGHT!?!?!

Me: STFU all of you, this is pretty much how this thread is!

Side ABC: STFU NOOB!

And thus, everyone agreed that I was the newb and we all moved on with our lives.
 
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Foxi4

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It can read unsigned code, but that doesn't do much for us with retail systems.
As stated, it's not unsigned code. The ability to run unsigned code, even on a dev unit, is very helpful towards hacking a device because it means you can start probing the internals (hardware and software), and even though dev units differ from retail units most of the important parts will be the same.
That statement is half-true and half-false - like in the case of many Nintendo consoles, Intelligent Systems created the devkit as a two-parter - the test units and the development units. In the case of the 3DS, the unit which is used for programming can be connected to a flashcart of sorts and writes unsigned code onto the card while at the same time signing it. The debug unit is capable only to run flashcarts with content which was signed by the bundled development unit to prevent foul play (unless the content was signed using a universal code, which is rather rare and probably only limited to in-house Nintendo titles). Sharing the tested code among other developers in the same team is handled before writting the signed code using the development unit in its unsigned form.

In other words, the debug unit by itself is pretty much useless - if this was the whole package, it would be a different story as the development unit holds its unique key. In other words, one would be able to write a signed application that will work, albeit only on the debug unit, that would shed some light on how the applications are being signed. This is not the case though, as the auctioned unit is clearly the debug side of things.
 

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