Gaming Phantasy Star Online 2 VITA Hype Thread

exangel

executioner angel
OP
Member
Joined
Apr 20, 2010
Messages
1,571
Trophies
0
Age
40
Location
Tucson, AZ
XP
602
Country
United States
If they could make multiplayer work fine in PSP2 (it was fine when I played with a couple other friends, but I haven't put a lot of hours into that game like I have with other PS titles) then I don't think their next attempt will be so bad even if it incorporates cross-platform.

There's probably going to be some quality control enforcement (since prowler says that 3G won't be allowed as a connection for the game, I think they will have to find a way to defeat cell phone tethering too. Or, at least make unstable connections a known status (like an icon or a ping time indicator visible to all -- FFXI used icons to represent disconnection next to player names when they dropped link) to players who group with them.
 

Originality

Chibi-neko
Member
Joined
Apr 21, 2008
Messages
5,716
Trophies
1
Age
35
Location
London, UK
Website
metalix.deviantart.com
XP
1,904
Country
PSO2 on the Vita? Sounds interesting. I personally hope it allows for the same kind of offline multiplayer as PSO1 on GC, because me and my friends played the crap out of that game. In fact, that one game (assuming it has a successful launch on PC) could be the game that makes most of my friends get a PSV.

And... Who said PSO didn't have a story? What was all that about Red Ring Rico then? Sure, it wasn't much of a story... But I enjoyed the little I got to see!
 
  • Like
Reactions: 1 person

exangel

executioner angel
OP
Member
Joined
Apr 20, 2010
Messages
1,571
Trophies
0
Age
40
Location
Tucson, AZ
XP
602
Country
United States
PSO2 on the Vita? Sounds interesting. I personally hope it allows for the same kind of offline multiplayer as PSO1 on GC, because me and my friends played the crap out of that game. In fact, that one game (assuming it has a successful launch on PC) could be the game that makes most of my friends get a PSV.

And... Who said PSO didn't have a story? What was all that about Red Ring Rico then? Sure, it wasn't much of a story... But I enjoyed the little I got to see!
PSO Episode 1 & Ep1 v2 (I can't really speak for Episode 2 (GC/XBOX), or Episode 4 (Blue Burst only)), because I never "beat" those or completed everything) has a small number of disconnected quests, most of which are repeatable or doable in groups. The ones that are actually connected, you do actually learn the miniscule story of your character as a GUARDIAN(?) and the PIONEER 2/RRR along with an occasional NPC-aided quest, but I don't have a Dreamcast or the game anymore.. and my memories are 11-years-old.
So much of the story is narrated by the little bubbles on the ground (which you see by clicking them throughout the four explorable areas FOREST, CAVES, MINES, RUINS) -- you could wind up never even knowing the clues are there for a reasonable explanation, if you played the game primarily for the online multiplayer experience.
Compared to other online multiplayer Phantasy Star games though, what's there is "silly". It's obscured by (poor) design.
The best quest rewards in the game also came from multiplayer-only and event quests, so most never bothered to explore single player quests, and that I can say with certainty.

PSU, PSP2, and PSZ all have an obvious "Story Mode" selection that forces offline single player and actually is scripted from quest to quest; though you can choose whether to repeat or progress the story, it's obviously linear. They have varying rewards for completing the offline story, but I can only remember PSZ in enough detail that Story mode had to be completed in order to unlock hard mode difficulty.
PSO only has one actual unlock to gain from offline mode play: beat forest through ruins offline, and when you create a room online, all four areas are automatically accessible. Blue Burst automatically does this for Episode 1 though, there'd be no point in forcing Dreamcast-style unlocks.
 

prowler

Sony
Member
Joined
Jul 14, 2009
Messages
9,475
Trophies
2
Location
Ragol
XP
3,294
Country
Zimbabwe
So much of the story is narrated by the little bubbles on the ground (which you see by clicking them throughout the four explorable areas FOREST, CAVES, MINES, RUINS) -- you could wind up never even knowing the clues are there for a reasonable explanation, if you played the game primarily for the online multiplayer experience.
... those are still there online.
PSO only has one actual unlock to gain from offline mode play: beat forest through ruins offline, and when you create a room online, all four areas are automatically accessible. Blue Burst automatically does this for Episode 1 though, there'd be no point in forcing Dreamcast-style unlocks.
... they was already 'unlocked' online anyway, you didn't need to go through them all.

Also please don't compare SCHTHACK Blue Burst to PSO. Nearly everything has changed, if you're too used to SCHTHACK you're going to have a really, really hard time in PSO2.
 

exangel

executioner angel
OP
Member
Joined
Apr 20, 2010
Messages
1,571
Trophies
0
Age
40
Location
Tucson, AZ
XP
602
Country
United States
So much of the story is narrated by the little bubbles on the ground (which you see by clicking them throughout the four explorable areas FOREST, CAVES, MINES, RUINS) -- you could wind up never even knowing the clues are there for a reasonable explanation, if you played the game primarily for the online multiplayer experience.
... those are still there online.
PSO only has one actual unlock to gain from offline mode play: beat forest through ruins offline, and when you create a room online, all four areas are automatically accessible. Blue Burst automatically does this for Episode 1 though, there'd be no point in forcing Dreamcast-style unlocks.
... they was already 'unlocked' online anyway, you didn't need to go through them all.

Also please don't compare SCHTHACK Blue Burst to PSO. Nearly everything has changed, if you're too used to SCHTHACK you're going to have a really, really hard time in PSO2.

You have to beat Forest to open Caves, beat Caves to open Mines, beat Mines to open Ruins, in order to beat Falz. In a room you have created on a character, unless you beat Falz offline. In Dreamcast PSO. I did this several times, I remember asking my best friend how to create rooms that had all four areas unlocked.

I don't know all the differences, but I'm trying my best to be fair and informative. I didn't get much done in SHTHACK (lv40 ish RAmarl is my tops), but I had hundreds of hours on my characters in Dreamcast v2.
 

Hop2089

Cute>Hot
Member
Joined
Jan 31, 2008
Messages
3,812
Trophies
1
Age
37
Website
Visit site
XP
805
Country
United States
http://www.siliconera.com/2012/03/12/phantasy-star-online-2-producer-addresses-playstation-vita-concerns/

You can play this on 3G if you wish and there will be some package for those do play on 3G.

Cross platform play may not happen, we must see after testing is complete

Like to play as a Female character look at this

http://www.siliconera.com/2012/02/27/the-many-many-hairstyles-of-phantasy-star-online-2/
 
  • Like
Reactions: 1 person

miruki

Well-Known Member
Member
Joined
Apr 23, 2008
Messages
635
Trophies
0
Age
38
Location
Awesometown
Website
geekouts.blogspot.com
XP
296
Country
Gambia, The
mind blowing.

edit: i'm not trolling, it's just silly making a hype thread for a game releasing in 2013.
Uhh.. I think people started hyping games like Diablo 3 way sooner.... ;>
I'm not much of an Phantasy Star fan, but this might be interesting on the Vita. From what I've seen so far I can at least say I'm intrigued. :>
 

exangel

executioner angel
OP
Member
Joined
Apr 20, 2010
Messages
1,571
Trophies
0
Age
40
Location
Tucson, AZ
XP
602
Country
United States
Wow, cool. I'm really impressed they've gone down this route. Shame the Vita version's release schedule is so far behind everything else.
 

Eighteen

Well-Known Member
Member
Joined
Mar 17, 2009
Messages
844
Trophies
1
Age
39
Location
Yeah..
Website
3DGamelayer.yolasite.com
XP
262
Country
Netherlands
If the game also had a story campaign, even if short, that'd be a completely different thing but meh... Dunno...
PSO never had a story/single campaign in the first place.
Not true at all, PSO for the dreamcast/Gamecube had offline singleplayer (and up to 4 players splitscreen) modes...
 

smealum

growing up sucks.
Member
Joined
May 1, 2006
Messages
635
Trophies
2
Age
31
Location
SF
Website
www.smealum.net
XP
2,515
Country
United States
I was a bit disappointed when I heard there would be no offline mode, but considering it's free to play it's completely understandable and there's no real reason to complain.
Not too sure about the vita version though. I tried playing PSP2 on my PSP last week and was quite disappointed by the controls. Hopefully having a second stick will correct that, but it's weird because I never had a problem with PSO or PS0 and it's not like I was using a second stick to play those.
 

Just Another Gamer

星空のメモリア-Wish upon a shooting star- Fanboy
Member
Joined
Feb 29, 2012
Messages
1,898
Trophies
0
Location
Watching Hibarigasaki's starry sky
XP
309
Country
Online only?

Maybe i'll pass. I love a new RPG as much as the next guy but online only without or little offline is a deal breaker for me.

Well it's not called Phantasy Star Online 2 for nothing you know :P
Well to be fair alot of MMOs or other online games do provide quite a bit of content for single play and then have stuff like co-op and so forth.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Veho @ Veho: Skill issue.