Hacking Configurable USB Loader

Artix

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Okay so I have a game ISO of Skyward Sword... how do I get said ISO on my FAT32 16GB USB? Seriously, what do I do? Does WBFS Manager 3.0 work with this?

I should probably add that the CFG doesn't recognize my USB for some reason, what?
 

oggzee

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Ah, it works! This is easier. The only problem now is that when I get the .iso I don't yet know what the code is (or the region - often ones I think are PAL aren't).
Currently I am using wbfs_file.exe to create the wbfs and it creates the folder structure for you, with the code in and the code as the wbfs file name.
How can I tell just from an .iso what the relevant code is so that I can create the right folder to put the ISO in on the pen drive?
With one of these commands:

wbfs_file filename.iso id_title

or:

wbfs_file filename.iso iso_info
 

iBram

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Hey,
I'm using Configurable USB Loader for a while. My Wii broke, and now I repaired it, My SD card was broken, and I had to use the last Configurable USB Loader (don't know which version I was using before). But when I want to start a game it sticks at "booting game: please wait" (don't know the exact text, I'm using the dutch version), and I have to reboot my Wii. Sometimes it works, and sometimes it doesn't.
I installed the last version of d2x and IOS236.

Thanks
Bram
 

Cameron87

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I've been using the cfg usb loader for awhile now, and its been great. I recently bought two devices, a Buffalo HD-HXU3 (1TB) and a Kingston FCR-HS3 multicard reader. These are both USB3 devices, and makes writing so much faster! I haven't tested the card reader on the Wii yet, because I believe the same problem would happen.

- When I connect the card reader, I get 4 empty drives appearing on my PC's disk management utility. Obviously, they are all all removable media. This will be nice to use with SDXC cards someday.

- When I connect the Buffalo, I get two new drives appearing. The first is removable media, a read-only disk containing tools/exe's for the Buffalo drive. The 2nd is the 1TB disk. I've formatted that 1TB in WBFS and copied a number of files onto it, and thats when I discovered the 500 file limit. Thats beside the point; the cfg usb loader is only finding the first disk on the USB device, and not the 2nd. They're not partitions, in case you're wondering. The usb loader has options for selecting which partition, and which device, but makes the assumption that only one disk is available per device, and this is the problem.

Is it possible to have the cfg usb loader select which disk, and if only one disk is found, default to that? If multiple disks are found, ask the user which to select? This would be a very nice modification of source, and enable other devices (such as multi-card readers) as well.
 

DJPlace

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i don't know how to get to the disc loading part i must of did something wrong maybe... i'm pressing - button and nothing happens
 

iBram

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Hey,
I'm using Configurable USB Loader for a while. My Wii broke, and now I repaired it, My SD card was broken, and I had to use the last Configurable USB Loader (don't know which version I was using before). But when I want to start a game it sticks at "booting game: please wait" (don't know the exact text, I'm using the dutch version), and I have to reboot my Wii. Sometimes it works, and sometimes it doesn't.
I installed the last version of d2x and IOS236.

Thanks
Bram

?
 

XICO2KX

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Just read the changelog for NeoGamma R9 Beta 52... :rolleyes:
- Added the possibility to boot games with the correct IOS("correct IOS") or the cIOS with the correct base IOS("Autodetect")
It would be great if Configurable USB Loader could do this too! :D
For example automatically changing to cIOS-57 on USB microphone based games! :P
 

JoostinOnline

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Just read the changelog for NeoGamma R9 Beta 52... :rolleyes:
- Added the possibility to boot games with the correct IOS("correct IOS") or the cIOS with the correct base IOS("Autodetect")
It would be great if Configurable USB Loader could do this too! :D
For example automatically changing to cIOS-57 on USB microphone based games! :P
I really hope it doesn't start doing that. It will choose slower bases for older games.
 

RisnDevil

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Does there exist anywhere a list of games that have been made to work with CFG with what settings? I ask this because I was using a significantly older version of CFG that had lots of games and lots of compatibility. Then I updated to v70 and have lost all of my settings and nearly 80% of my games no lunger run! I am sure that I can get games to work with the proper settings, but that is a lot of games and settings to go through. If there isn't such a list, who knows, I might start one! (Also, I might be asking a large number of questions in the near future to make my games work again.)

Lastly, any idea why games that were running in older revisions could run fun but spit out a "WBFS error - not a Wii disc" error on v70?

Thanks
 

RoMee

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Does there exist anywhere a list of games that have been made to work with CFG with what settings? I ask this because I was using a significantly older version of CFG that had lots of games and lots of compatibility. Then I updated to v70 and have lost all of my settings and nearly 80% of my games no lunger run! I am sure that I can get games to work with the proper settings, but that is a lot of games and settings to go through. If there isn't such a list, who knows, I might start one! (Also, I might be asking a large number of questions in the near future to make my games work again.)

Lastly, any idea why games that were running in older revisions could run fun but spit out a "WBFS error - not a Wii disc" error on v70?

Thanks

I don't think there's a CFG game compatibility list, I could be wrong though
There's this list http://wiki.gbatemp.net/wiki/USB_Game_Compatibility_Table but I thinks it's outdated

CFG v70 plays every game I have so far without changing any settings, with the exception of Driver San Fancisco and forcing ntsc on pal games
 

RisnDevil

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@RoMee -
I have no idea what the problem is then. I was on a significantly older CFG where everything worked (except two games: Baroque and Little King's Story). Then I updated to v61 where all of my settings were kept and everything still worked (still, except two games: Baroque and Little King's Story). Then I updated to v70 (by recommendation) to try and make those two games work as well: all of my settings were lost and I don't think any game booted with no problem. So far, all of the following games don't boot now (broken down by what the problem is);


WBFS error: not a Wii disc: (Some games give a code dump DOS style before rebooting while others stay in the CFG menu with the error message displayed)
Disney's Epic Mickey
Final Fantasy: Crystal Chronicles
Fire Emblem: Radiant Dawn
Scooby-Doo! First Frights
Baroque (Haven't ever been able to make it work)

Says "Booting Wii game, please wait..." and then never boots:
Kirby's Return to Dreamland
Kirby's Epic Yarn
Mario & Sonic at the Olympic Games
Mario Party 8
Muramasa: The Demon Blade
Ni Hao, Kai-lan: Super Game Day
Pokemon Battle Revolution
Rune Factory: Tides of Destiny
Super Mario Galaxy
Super Mario Galaxy 2

Other issues:

Harvest Moon: Tree of Tranquility - Game loads but un-syncs WiiMotes and unable to resync. Also won't pass into game menu screen due to no WiiMotes synced
Little King's Story - Game boots (will prompt to attach nun chuck if not present) shows developer screens, studio screens, etc., before then freezing at a black screen and recognizing no input (but WiiMote remains synced). I have never been able to make this game work.

So, any help or recommendations making any of these games work would be GREAT!

Thanks,
RisnDevil

Edit 1: Removed a double listing for a game.
 

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