Hacking cIOSX rev21d2x: Yet Another Hot Fix!!!!

Did d2x work for you?

  • Yes, I had an issue with the official cios and d2x fixed it

    Votes: 93 48.2%
  • Yes, but everything was already working for me with the official cios

    Votes: 82 42.5%
  • No, and I posted what goes wrong

    Votes: 9 4.7%
  • No, and I won't report what goes wrong because I am a troll

    Votes: 9 4.7%

  • Total voters
    193

kylster

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Over on the usb loader gx beta thread a link for d2x 7a5 is available shouldn't this be used instead of the recommended d2x 7a1?

Where can I find beta 1? cause it was not long ago that they linked to d2x 7a5.
 

davebaol

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Let me know if there are wii games not working with emu saves.
Use GX r1114 for testing.
For full emu you need a full nand backup.
Partial emu doesn't need any nand backup.
 

kylster

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Winhacker: Sweet & thanks for the upload
tongue.gif


Has the 3.0 installer been discontinued? I see alot of these d2x bundled with the 2.2 installer.

davebaol: So where can I find documentation on USB Loader GX and nand emu? I've read some things about it, but nothing describing what it is actually used for.

Thanks in advance.
 

Cyan

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The emulated nand on USBloaderGX is (currently only) used to read/store the savefiles directly on external media (SD or USB) instead of the Wii internal memory.
It's not used to list/launch installed channels (this is what MightyChannel is for).

The purpose :
- Have infinite block space to store save game
- Bring your SD/HDD to your friend's house and continue your own save on his Wii, no need to export/import/export with SavegameManagerGX each time.

I made a quick documentation on GX thread, I'll link to it.

edit:

Cyan said:
About the Nand emulation:

Partial:
It will use /titles/ folder from the device:/Nand/ path you set in the setting. (it will read/write saves on this folder)
It will use your Wii real NAND for all the rest (loading Mii, Wii region settings and network setting for example)

Full:
Will use the full device:/Nand/ folder as if it was your Wii (save, Mii, game log, Wii settings, etc.)
Attention, you need to use your own Wiimote (if you go to someone else home and use his wii, his wiimote won't be associated with your Nand dump).

Place:
If you use USB to store the emulated Nand, It's recommended to place it on a different partition than the launched game.
It's better to use SD card, though I didn't try games with SD card access (SSBB for example).

Empty Nand:
An empty Nand (just select an empty folder) can be used with Partial emulation option.
The required folders will be created to save the games on your SD or USB instead of the Wii internal memory.

Of course Full emulation option require a real Nand dump or a fully created one (like the one created for Sneek).
 

davebaol

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It's used for reading/writing save files from/to emu nand in game.
Just insert your sd card and set Nand Emulation to partial in GX loader settings.
Quite noob-proof, isn't it?

EDIT:
Cyan, you beat me for few seconds
smile.gif


Oh nand dump created with ModMii or analogous tools don't let you play online with full emulation.
 

kylster

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QUOTE said:
Place:
If you use USB to store the emulated Nand, It's recommended to place it on a different partition than the launched game.
It's better to use SD card, though I didn't try games with SD card access (SSBB for example).
How should the HDD be partitioned for it to be recognized with Nand Emulation?
Currently my ext.hdd has 2 partitions [Active/Primary FAT32 cluster size32] + [NTFS] I'm using EASEUS partition mgr to do everything to my ext.hdd.

Thanks for the info Cyan & davebaol
smile.gif
 

FIX94

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kylster said:
How should the HDD be partitioned for it to be recognized with Nand Emulation?
Currently my ext.hdd has 2 partitions [Active/Primary FAT32 cluster size32] + [NTFS]
Yeah that should work like that! The nand should be on the fat32 partition.
 

kylster

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So I can store all my games on my FAT32 ext.hdd and also store the nand emu used for saves on that same partition? I thought it was not recommend this way; or can you only have 1 FAT32 partition. Where games should be stored on NTFS partition?
 

d_bizzzz

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davebaol said:
It's used for reading/writing save files from/to emu nand in game.
Just insert your sd card and set Nand Emulation to partial in GX loader settings.
Quite noob-proof, isn't it?

EDIT:
Cyan, you beat me for few seconds
smile.gif


Oh nand dump created with ModMii or analogous tools don't let you play online with full emulation.

Does this mean we have to re-create a fresh nand for online play, or can the nand dump be created with a specific extractor to get around this issue ?

I used bootmii and then showmiiwads to extract my savegame nand data, does this mean all my online play accounts need to be re-setup ?
 

qwertymodo

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d_bizzzz said:
davebaol said:
Oh nand dump created with ModMii or analogous tools don't let you play online with full emulation.

Does this mean we have to re-create a fresh nand for online play, or can the nand dump be created with a specific extractor to get around this issue ?

I used bootmii and then showmiiwads to extract my savegame nand data, does this mean all my online play accounts need to be re-setup ?

If you extracted a bootmii dump, you don't have a modmii generated emu nand, you have your own full nand so the issue doesn't apply to you.
 

d_bizzzz

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d_bizzzz said:
Working now ... I renamed my nand folder (xnand), created a fresh blank nand folder, and RB2 ran fine, it created a new save and now loads up and saves nice and fast.

So I guess I must have a corruption in my RB2 gamesave, odd tho as it used to work fine when on the standard Wii nand, I guess as I've exported the gamesaves and played around with it somewhere it's got corrupted, I reckon if I go back to my original wii nand dump and try again my precious RB2 gamesave will still be on there un-corrupted.

Next thing I was hoping to try was if the 4 port usb and mics all work fine on 249[56], I kno they used to work on 251[57] but nand emu didn't work on this slot for some reason. Will post some results soon if anyone else is interested in the best setup for using 4-port usb for the RB peripherals and Karaoke games.

Thanks again folks for the slot advice, and thanks daveboal and crew for such an amazing D2X update, this one is by far the best to date !

Tested again from my dumped nand, I found out that some of the other non-save data folders seemed to be holding back the nand emu from working properly, some games errored and RB2 took forever to load the data, think it was the tmp or sys folder, I deleted everything but left folders tickets and title.

After running usb loader gx on partial nand emu, it re-created the folders I deleted with fresh one's, and hurrahhh .... all worked fine.

RB2, now running my own savedata from SD nand emu, very fast, now about 2 to 4 seconds to load/save as opposed to the 4 minutes before.
Also tried 4 port usb on wii sing encore, with 3 mics plugged in, works absolutely perfect ...

All this running on D2X v7b1 CIOS 249 (56) ... amazing work !!

Many thanks again for what has been created here, everything is running so sweeeeeeeeeeet !!
 

Etheboss

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@davebaol, i had sort of a same problem as @d_bizzzz.

at first i used a bootmii nand dump that was as clean as possible, but full emunand
save wouldnot work properly, then i tried a modmii emunand, i just copied the shared2 folder and the cert.sys over from the bootmii nand dump.. after that, full emunand saving works...

This could have been related to the same thing d_bizzzz experienced, but i did not investigate, so i am not sure. But i think it is note worthy to mention it here...
 

Lomax

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Hi all,

I was running Custom IOSX rev 19 no problems.

I then updated to Custom IOSX rev 21. Freezes within minutes of loading a game.

I then updated to Custom IOSX rev 21d2x. Still freezes, but not as frequent.

Is this happening for everyone? Where did I go wrong? Is it possible to "downgrade" back to Custom IOSX rev 19?

PAL Wii 3.2E
USB LAN
Seagate GO! 2.5" HDD
USB Loader GX latest version (2.2)

Any info will be appreciated.

'max
 

Malae

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Hello everyone, hopefully someone can find an fix for this issue. When trying to do the CIOS250 (all of them) I get the error code: Title (-1035) at the final status saying they did not complete. I've tried several times. I'm running it on a 4.2U on IOS36 v3351. For some reason IOS 236 is not showing up as able to change to, but as the guide says any patched CIOS or IOS36 would work as well.

Hopefully someone can find a solution to this conundrum.

Edit: Installed the 250s on the CIOS250 and completed successfully. Just to make sure I did it right on that, can anyone confirm?
 

xfcrowman

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Lomax said:
Hi all,

I was running Custom IOSX rev 19 no problems.

I then updated to Custom IOSX rev 21. Freezes within minutes of loading a game.

I then updated to Custom IOSX rev 21d2x. Still freezes, but not as frequent.

Is this happening for everyone? Where did I go wrong? Is it possible to "downgrade" back to Custom IOSX rev 19?

PAL Wii 3.2E
USB LAN
Seagate GO! 2.5" HDD
USB Loader GX latest version (2.2)

Any info will be appreciated.

'max

Lomax, did you try loading games with other usbloaders (neogamma, cfg, or wiiflow)? Could be a loader issue.

Also, do you have a usb pendrive or another hdd to test with? If it freezes on one hdd but not another, it could be a compatibility issue with your hdd.
 

AmitZ

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Please explain to me the differencres between the base numbers in bracket.
(e.g: what is the difference between cIOS249[37], cIOS250[37] and cIOS249[38])
 

Ryoku83

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AmitZ said:
Please explain to me the differencres between the base numbers in bracket.
(e.g: what is the difference between cIOS249[37], cIOS250[37] and cIOS249[38])
The number in the bracket is the base IOS used. Every game requires a certain IOS to run (example would be that Black Ops needs ios 57. So people would use cIOS250[57]).
 

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