gifi4 said:
ashxu said:
Isabelyes said:
-1 The Legend of Zelda: Ocarina of Time. Horrible controls, a bad camera, nearly unnoticeable 3D, unmemorable music...the Sand Temple (Spirit Temple?) was great. The rest of the game was horribly frustrating. It was all just so bland, cliche and uninspired.
Not sure if trolling
+1
Read the post and I was like 0_0...
I really wasn't.
For instance: I'm in the midst of a hallway, surrounded by some flying bats. I want to run away form the bats, but to be able to do so comfortably, I need to turn the camera in the direction I want to walk.
However, if I press L, it focuses on the enemies - exactly what I want to
run away from.
Things like this were the cause of more than half my deaths.
Checkpoints were kind of badly placed sometimes, too. In this dark, invisible-paths dungeon, there was one point where, if you fell into the abyss, you'd be placed ~1 minute of walking time back. Which isn't bad at all, if it weren't for the annoying spiders where you have to stop, wait until they turn, and then kill them. Three of them.
All in all, it was a very tricky spot to die, and each time I did, I had to take 3 minutes to get back while it could have just costed 20 seconds.
There are countless instances of small, but noticeable imperfections like this.
I get it's not a bad game - while I simply don't understand people who claim this to be a masterpiece, I can see why people would enjoy it. I, however, could not, and that is enough for me to minus the game.
Also, about the game's locations: they were all stuff that's been recycled to death in this kind of game.
I
know that this game was probably the first to have such varied, 3D locales in one world, but I'm not judging this as a remake - I'm judging it as though it's new, and as a new game, the setting's horribly cliched.
It's supposed to be the best game ever made, for God's sake; I don't think you can blame me for looking at this game as if it's a new game (which it was, for me).
In the end, I guess I died too many times to have fun. Don't get me wrong - I
love hard games more than anything else - but not when it feels unfair. That's not the only thing, though; some games are unfair just for the hell of it, and I can enjoy that. For instance, games like The Dark Spire and the Touhou series are all
made to kill you, and I don't mind fulfilling their wish a few times. However, TLoZ: OoT clearly wasn't such a game; it was intended to be difficult, but not if you actually used your brain and tried to assess (?) the situation. I did, and in all honesty, some of the puzzles were quite good - but in the end, the game was just too unintentionally frustrating for me to enjoy solving them.
If you want to discuss it - I'd love to. I'd love to know why people think this game is so great, and who knows; I might just come to like this game a bit more in the end.
My apologies for not making clear
why I thought it had bad gameplay, too.
I should have known simply listing what I did would make me look like I was trolling, which honestly was not - and still isn't - my intention.