Hacking RawkSD

jlv2

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jlv2 said:
QUOTE said:
24 July 2010: RawkSD beta 3.0b2 available.
Maybe there'll be a new "beta" before it's been a year...
I guess not.


I really wish RawkSD wasn't dead. Sigh.
sad.gif
 

oyeah1988

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WiiBricker said:
tueidj said:
fubka said:
I just don't understand why there is not a formal announcement?
(clears throat)

To Whom It May Concern,


No.


Yours sincerely,
King God tueidj

Am I the only one here who doesn't understand that? If Rawksd is dead, then this thread should be locked.

Exactly! If the thread is NOT locked, then it's either on hiatus, or being worked on. Or they could be trolling us...
 

qwertymodo

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oyeah1988 said:
Exactly! If the thread is NOT locked, then it's either on hiatus, or being worked on. Or they could be trolling us...

Or it could be that nobody really knows and there's no need to lock a thread unless it's been requested or getting out of hand... or maybe we're all just bored waiting for the release and BSing... wait, that would basically be option #3 above...
 

jlv2

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SFenton said:
It's not dead, it's being rebooted.
It's not only dead, but it's smelling real bad, too.


Too bad the "developers" just couldn't be bothered to just release a version without the stupid expiration.
 

IanDavidSmith-Fr

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Hey I just got RawkSD 3 Beta and I can't for the life of me get Guitar Hero 3 tracks to work. I tried importing them with 3, didn't work, tried using RawkSD 2, didn't work, nothing works yet everyone else doesn't seem to have any problems. Does the RawkSD 3 beta on the Wii not support .chart formats or just plain not support Guitar Hero 3 yet? The songs show up in the menu, but when I play them, my Wii appears to freeze. Does it just take a really long time to load? I waited about 30 seconds after it froze and decided to turn it off. One last thing, I have the Wii running on 4.3, so I can't use RawkSD 2 on it. Any help would really be appreciated!
 

Taleweaver

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I somewhat remember some issues with guitar hero 3 as well. However, that was because I had the rips from earlier (rawksd2). After I reripped it, things were fine. Perhaps there was more to it, but if so, it's somewhat buried between the "OMG WHY ISNT THIS PROGRAM UPDATED ANYMORE WHIIIIIINE" posts. Try looking at my posts in this thread somewhat in the beginning of this year, as I posted all my progress here, exactly because I don't have to remember it afterwards.

You can also skip the "yet" in your post. Rawksd isn't being developped any further.

Finally: the firmware version doesn't matter on a wii. Unfortunately, rawksd patcher that comes with rawksd2 installs the latest IOS37 (v5663 at the moment) instead of the one rawksd2 can use: IIRC, that's v3869. Also IIRC, you should use a program like MMM or dop-mii to install that version and apply all patches to it.
 

x66x66

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I'm having a few troubles while playing some songs. I have about 10 custom songs on my RawkSD, but two of them get kinda glitchy during the playing. They're both ripped from previous RB games. I put all the tracks in a multitrack ogg with each track's left and right on separate channels. For example Guitar = 1+2, Bass = 3+4, Drums = 5+6, and so on. I have 3 multitrack customs, but the two from previous RB games are the ones that mess up. When I'm playing, about 15 seconds in, the game freezes for half a second with the audio continuing and then unfreezes. When it unfreezes, the audio returns to where it was post-freeze... if that makes any sense.

If the song went "i like pie a lot" it would happen like "I (freeze) like pie (unfreeze) like pie a lot"

I'm stumped on how to fix it. Does anyone have any ideas?
 

qwertymodo

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I'm having a few troubles while playing some songs. I have about 10 custom songs on my RawkSD, but two of them get kinda glitchy during the playing. They're both ripped from previous RB games. I put all the tracks in a multitrack ogg with each track's left and right on separate channels. For example Guitar = 1+2, Bass = 3+4, Drums = 5+6, and so on. I have 3 multitrack customs, but the two from previous RB games are the ones that mess up. When I'm playing, about 15 seconds in, the game freezes for half a second with the audio continuing and then unfreezes. When it unfreezes, the audio returns to where it was post-freeze... if that makes any sense.

If the song went "i like pie a lot" it would happen like "I (freeze) like pie (unfreeze) like pie a lot"

I'm stumped on how to fix it. Does anyone have any ideas?


If they are ripped from previous RB games why are you doing anything with the multitrack .ogg? The app does everything for you. You "fix" it by re-ripping the songs and not messing with them.
 

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