Capcom Europe Blames Fans for MML3 Cancellation

Prof. 9

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I'm inclined to agree with the Capcom Euro guy here, really the point of the Dev Room was to let the fans decide about most of the game features, characters, etc. The Reaverbot boss design contest was like that, too; it was up to the fans to design the boss fight and boss design. They were essentially asking the fans to co-develop the game with them from the get-go--it's strange that people are surprised about it now.

They did the same thing with MegaMan Battle Network 6, where I believe most if not all WWW Navi bosses were designed by fans, so in essence a large part of the MMBN6 plot was kind of built by the fans, too. The entire ClockMan scenario from Operate Shooting Star was based on the winning entry from the OSS boss design contest. I believe they were trying to do the same thing here, putting the game together from the community's best ideas, except on a much larger scale. And they can't do that if only 15,000 or so people sign up for their dev forums, even though the MML3 Dev Room has been all over the internet, having been featured on all major video game news websites such as Kotaku and GameSpot, and all the while the major Mega Man fan sites like Protodude and TMMN were constantly rallying people to sign up for the Dev Room. If despite all those efforts, only a handful of people (relatively) show up, it's not strange that the higher-ups think there's too little demand.

That said, I do agree they made a major mistake in delaying (and eventually not releasing) the Prototype Version as it would've been a good cash grab for them (wasn't it almost finished?) and it would have been the best way to gauge interest. Heck, they could've just slapped some multiplayer features on it and put it up for sale as a full game then expand on it with some DLC maybe since that should be easy to produce at this point.

All in all, it's a troubling turn of events for the Blue Bomber, now the last upcoming Mega Man game that isn't a Korean MMO has slipped off the radar...
 

RchUncleSkeleton

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Since when has a game company ever needed fan input to create a game? What's capcom's excuse for releasing all the horrible crap they've come out with in the past 10 years without fan involvement? Screw you CAPCOM, don't sit around making up reasons not to release a "highly anticipated" game that more people want than any of the other garbage you produce yearly! Let's rerelease street fighter on every platform every year! What about spyborgs and motogp? No one gives a crap about those games yet they saw release! Megaman brought you an audience and now you just shove him to the side! Never again will I buy a game from capcom or any of it's subsidiaries!
 

Eswar21297

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Was really hoping for MML3, at least the Prototype Version is enough for me.
It was one of the reasons I bought the 3DS, Other than Zelda, Cave Story and SMT: DSOverclocked.
Played the original one on PC and emulated the second one. Loved them both.

I hope they CHANGE their DAMN MIND.
 

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