Hacking Mighty Channels

smeghammer

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Maelstrome said:
brausm08 said:
Maelstrome said:
im running mighty channels from an sd card. its reading the nand from the sd card but its not showing anything thats only on the sd card.

ive been looking through the thread for some time now and cant figure it out. any ideas to where ive gone wrong?

help would be greatly appreciated.
i'm guessing what you're trying to say is that you have a NAND on the card (which MC is reading), but MC is not reading the .wad files you have on the card; is that correct?

...the VC/WW games you're trying to run must be installed to the NAND on the SD card....(just like you would if you were to play them from your real NAND)....

just use showmiiwads (it's a PC program)....easy


i have installed them with showmiiwads. the only wads that are showing up are wads that ive also installed on the wii original nand.

i can even delete wads and reinstall them on my sd card but if i hadnt installed them on the wii then they dont appear. im also not getting any error messages.

Same problem. Trying to work this out also.
 

papermanzero

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There was a new release of triiforce.
Now with rev91 two things were changed:
-Using isfs commands to read the IOS tmd instead of es commands
-Moved ISFS_Initialize to be called directly after loading the cIOS

Does this improve the compatiblity?
Especially with regard to cios 2dx?
 

WiiPower

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For a while it looked like the change in r88 improved the stability for Lost Winds, but apparently it was a false report. And i'm not sure if MC has/had the same problem at all.
 

smeghammer

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smeghammer said:
Maelstrome said:
brausm08 said:
Maelstrome said:
im running mighty channels from an sd card. its reading the nand from the sd card but its not showing anything thats only on the sd card.

ive been looking through the thread for some time now and cant figure it out. any ideas to where ive gone wrong?

help would be greatly appreciated.
i'm guessing what you're trying to say is that you have a NAND on the card (which MC is reading), but MC is not reading the .wad files you have on the card; is that correct?

...the VC/WW games you're trying to run must be installed to the NAND on the SD card....(just like you would if you were to play them from your real NAND)....

just use showmiiwads (it's a PC program)....easy


i have installed them with showmiiwads. the only wads that are showing up are wads that ive also installed on the wii original nand.

i can even delete wads and reinstall them on my sd card but if i hadnt installed them on the wii then they dont appear. im also not getting any error messages.

Same problem. Trying to work this out also.

Couldn't work it out, gave up, got a snes emulator instead.

EDIT : Worked it out. SDHC is a no go. USB pen drive worked great, also needed to install 249 rev 17, had 20 and it didnt work. Also installed dx2 v6 in slot 236 and that did absolutely nothing for me. Only way i got it to work was with 249 rev 17. Also the channel forwarder doesnt work even tho my .xml is set right, but i don't really care, cos now it all works AND ITS AWESOME, just been out to buy another classic controller
tongue.gif
 

norbyte

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Not yet another noob question... Does mighty channel require virtual IOS installed? If yes, are all required or which one are mandatory?
 

WiiPower

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norbyte said:
Not yet another noob question... Does mighty channel require virtual IOS installed? If yes, are all required or which one are mandatory?

The system menu IOS should be required right now on the virtual nand, so it doesn't crash when returning to the system menu. The system menu is also required on the virtual nand...

This is currently being worked on by davebaol, and in the future you can delete all system titles from your virtual nand and everything should work fine.
 

norbyte

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WiiPower said:
norbyte said:
Not yet another noob question... Does mighty channel require virtual IOS installed? If yes, are all required or which one are mandatory?

The system menu IOS should be required right now on the virtual nand, so it doesn't crash when returning to the system menu. The system menu is also required on the virtual nand...

This is currently being worked on by davebaol, and in the future you can delete all system titles from your virtual nand and everything should work fine.

Thanks, this is what I hoped for.
smile.gif
 

Morien

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Quick question. Using d2x (v6) as the base ios, can I set Mighty Channels to use the 'Return to Channel' function?

At the moment, I click return to menu and the wii stops showing anything for a few moments before rebooting to the system menu (accompanied by the load disc drive sound).

Thanks
 

davebaol

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Morien said:
Quick question. Using d2x (v6) as the base ios, can I set Mighty Channels to use the 'Return to Channel' function?

At the moment, I click return to menu and the wii stops showing anything for a few moments before rebooting to the system menu (accompanied by the load disc drive sound).

Thanks
d2x v7beta1 will fix the the return to channel for emulated nand.
However MC will need to be updated to benefit from this feature.
 

Morien

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davebaol said:
Morien said:
Quick question. Using d2x (v6) as the base ios, can I set Mighty Channels to use the 'Return to Channel' function?

At the moment, I click return to menu and the wii stops showing anything for a few moments before rebooting to the system menu (accompanied by the load disc drive sound).

Thanks
d2x v7beta1 will fix the the return to channel for emulated nand.
However MC will need to be updated to benefit from this feature.

Ok, good to know. Thanks for all the hard work
smile.gif
 

WiiPower

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davebaol said:
Morien said:
Quick question. Using d2x (v6) as the base ios, can I set Mighty Channels to use the 'Return to Channel' function?

At the moment, I click return to menu and the wii stops showing anything for a few moments before rebooting to the system menu (accompanied by the load disc drive sound).

Thanks
d2x v7beta1 will fix the the return to channel for emulated nand.
However MC will need to be updated to benefit from this feature.

Which will only take a few min, most work would be adding it the GUI if it was optional and/or selectable which channel it returns to. If you have the channel on emulated nand + the required IOS, then the return to channel will work with d2xv6 already.
 

smilesprower

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Having a problem with the in game saves using mighychannels. Example would be im playing mario tennis 64 and save in the middle of a cup and when I go to reload the game I get dsi exception. Is there any fix for this yet and if not it kinda make mighty channels redundant to all games that use/support in game saves.
Zelda, paper mario etc all have this error.
 

TerryG

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Dumb question time.

Mighty Channels works perfect running from my usb drive when launched from HBC, but launching from a forwarder channel returns a -1 error. I assume it's due to the forwarder not reading the settings from the meta.xml, but I'm not totally sure. Any ideas on how I can fix this?

Thanks
 

obcd

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I don't think the mighty channels meta.xml has some specific settings enabled by default that are needed.
Your situation could be different of cause.
Maybe your forwarder channel is loading a different IOS that causes problems.
My guess is that Mighty Channels can't find it's configuration folder when it's launched with a forwarder. It's just unclear why.

(It searches for the config\mighty folder and creates one if it doesn't exist. It might be worth trying to rename that folder and check if it get's recreated when you launch the program from a channel.)

Maybe you could try to find another forwarder that works better.
 

TerryG

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obcd said:
Maybe you could try to find another forwarder that works better.

Went back through the thread and found a forwarder that supports meta.xml, everything is working great. Thanks for the replies and sorry for not looking harder.
 

game_rat

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Do I have to alter the xml file every time I want to start a game with a different base ios or is there a way to specify which game starts with which base?
 

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