Fetch Quest

.TakaM

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This is a game James Goode "Cocopuffs" and I have been working on for awhile, you may notice some similar graphics to our last game. This is basically our last game reborn, and much better.
I won't tell you too much about what we plan to do with this game yet, but to receive the latest news and downloads you can follow the games progress on the official:



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Downloads:

Mirror

Category: Action Adventure Platformer
File Size: ~7 Mbs
Windows: Yes
Mac: No
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NOTE:
This isn't so much a 'get people excited for the game' demo, as it is just us fishing for bugs and criticism. None of the rooms you see will be in the final game, and many of the graphics will change. We just wanted to make sure our engine is bug free and fun to play before we start working on the actual game.

So please! Let us know what you think.

There are a total of 5 health upgrades and 100 gems in this engine demo. Other than that there's not much to do, once again this isn't the main game just the engine. We're trying to tune it up before starting the main game.

Controls:
Arrows - Move
Z - Jump
X - Sword
C - Ball
Enter - Pause [use the pause menu for graphic options]

[All these can be done midair]
Up + X - Uppercut
Left/Right + X[hold] - Sword Dash
Down + X[midair only] - Ground Stab

F1 - Info/controls
F2- Restart
F3 - Record Video (series of screenshots)

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I almost forgot! We'd like to take this opportunity to appeal to any and all talented composers, we're looking for someone to join our humble team who can continue an atmosphere similar to the one in this demo.
If you're interested, email me at:
[email protected]
Include any examples/etc you please

[edit]We've found our composer
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[/edit]

Cheers!
 

sonicsmash2

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That looks very nice indeed, if this game were to be a release it would sell.
Other than that, keep it up its looking sweet!
 

Rydian

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I'm getting 15-19 FPS on my machine (though the music and sound effects seem normal).
Windows 7 HP, Core 2 Duo, 3GB RAM, Geforce 7300LE.
Only at about 60% CPU while the game is running... but if it loses focus my CPU usage drops majorly, and when I bring focus back to the game the FPS counter jumps up to 50-60 for a second, but then drops back down (as the CPU usage goes back up).

FPS goes up to ~30 when I'm in an area near the top that doesn't have much scenery (objects are fine, it seems to be scenery that's bad), so perhaps it's some collision checking that's done too often?
Uploading the vid to youtube now.

Also the hitbox of the character when spin-jumping seems too tall.


Please keep us updated, this is awesome.

EDIT: Nevermind about the vid, my screen recoding is fucked up and I don't have the time to fix it right now, but I played again and it's most definitely a case of too much land on screen causing the slowdown.
 

Hehe Moo

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This game is fantastic, very well made.

Might I suggest that you make the wall-kicking thing a little easier so that players can grab the health a little easier?
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Other than that, I love it, great job.
 
D

Deleted-273695

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Loves the loading text as you start
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And the game is nice but the controls are abit wierd for me.
It's just because I don't play games with the left side of the keyboard that much but I do like all the spriting that you've done for this.
Continue the great work man!

~iHackedit
 

Cyan

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.Takam ! you're back
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It's great to see you are working on something again
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I'm happy to see you continue working on your projects, I thought you abandoned everything after your little big adventure plateform.
I went to your website few times but there weren't any new content.


PS : you should link your little preview to the full picture on your blog
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D

Deleted_171835

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Looks great!

I'll definitely be trying this! I love the graphical style!
 

Forstride

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Commented on it on the GMC, but I figured I'd do it here too.

Pretty much any game that you get involved with is amazing. You're one of the best spriters out there.
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The movement and gameplay was so smooth, and the smooth animations made it feel so much smoother. Definitely looking forward to this.
 

.TakaM

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Oh wow, this thread exploded!
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Rydian
Did you try turning vsync off or switching to 30fps in the pause menu?
There really isn't much left to optimize, the game's being made in GameMaker which unfortunately just isn't super efficient.

zeromac
So far our team consists of me and James, he handles code, I handle graphics, we handle game design and mechanics.
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Cyan
Haha thanks, I have been meaning to hyperlink that along with the other examples... I kinda wanna work out why I'm putting off doing it before I actually do it, or maybe that's the dilemma itself... hmm..

Thanks guys, all feedback is very appreciated so don't hold back. We've already changed some things since this demo based on feedback, wall jumping is easier, etc...
We're almost finished with the fundamental gameplay and then we can really start on the fun game work.

And lastly, it's nice to see I left a mark here, I know I've kinda disappeared since losing interest in the scene. But I'll make sure to keep you guys personally updated on the game.
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Nujui

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I've actually tried recording with fraps with this, it worked well but I only could see the video in the corner of the screen. Weird.
 

.TakaM

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Rydian said:
Vsync, FPS, Scale, and Fullscreen were all toggled and there was not a noticeable improvement.
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I've used Game Maker so I know it's not exactly a speed demon, but it shouldn't be like this...
Ouch.
Although this isn't a great point for you personally, but James has optimized the crap outta our engine to the point you're the only one to report major slowdown.
Maybe we'll be able to figure out something but I really don't know what's left.
 

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