3DS Hands-on Impressions

Another World

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3DS Hands-on Impressions
From Limited Hands-on Time
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I visited the Nintendo 3DS DEMO kiosk and talked with the Nintendo representatives. What I have compiled are my random impressions of the 3DS for the 30+ minutes I was able to play with it.

My first impression of the 3DS was that it is smaller then I would have expected. The whole unit feels more like a DS Lite or the original DSi. After using the DS XL for almost a year I was having a hard time getting use to the smaller form factor. Perhaps longer hands-on time with the unit would change my impressions, but right now I feel that where the XL feels comfortable the 3DS feels cramp.

The aqua blue 3DS has a mirror like finish that attracts finger prints. The cosmo black 3DS is sleek and attractive yet both units look strange with a grey colored analog stick. The stylus tucks away into the top, towards the left of the unit, which is an odd placement, making it annoyingly difficult to grab for right handed users. The stylus retracts into a smaller size for storage but is still a bit too small when fully extended for adult hands. The Start, Select, and Home buttons are easy to press and attractively designed as they look like part of the shell. The SD door opens down and feels as secure as any plastic can be. Overall the entire unit felt somewhat heavy, very solid, and well built.

The bottom touch screen is much smaller than I would have expected. To be completely honest I have not read much about the 3DS. I wanted my first impressions of the unit to be unbiased and free of Internet persuasion. I was a bit disappointed by the smaller size, but when the majority of the action is happening on the top screen the bottom screen size becomes irrelevant. However, if Homebrew becomes available on the 3DS I think that most users will have a hard time using the wider top screen in conjunction with a smaller bottom screen. These screens are most probably going to make older DS Homebrew feel strange and play with a bit of awkwardness.

The top screen is wide, bright, and makes 3D and non-3D graphics look great. I was playing the unit outside and found that the plastic screen shields are very reflective. Once again it seems that low lighting and indoor play will be the best environments for gaming. The 3D effect has a definite sweet spot. When the slider is towards the bottom or the middle the sweet spot is directly in front of the eyes. When the slider is all the way to the top the sweet spot allows for a bit of front and back screen repositioning. If the 3DS is moved from side-to-side (the 3DS is rotated back-to-front) the 3D effect is lost almost instantly. The 3D is mostly limited to depth perception, it feels like you could “reach” into the screen. The animals in Nintendogs did seem to “pop” their heads out of the screen boundaries ever so slightly but nothing else jumped out at me.

I visited the DEMO kiosk with 3 other people. 2 felt weak after playing with the 3DS for 20 minutes, and 1 person felt nauseated and had to stop playing after just a few minutes. I personally felt tired and my eyes needed a rest after looking away, but I did not feel sick or dizzy.

I had hands on time with Steel Diver, Nintendogs + cats, Super Street Fighter IV, Pilotwings, Madden NFL Football, Asphalt 3D, the 3D camera, and one of the “augmented reality” cards. Steel Diver uses the motion controls of the 3DS, where you can physically move in a circle to move the action on the screen. The problem with this is that the more you move the 3DS the more you lose the 3D effect. You have to adjust your movements carefully while staying very rigid or the 3D effect is lost entirely. With SF IV I spent some time playing around with the analog stick and found that it was very sensitive; pressing “right” would come through as “up”, etc. The augmented reality card I played was the question mark box card. The game is a target game that unfolds until a dragon boss must be defeated. The card can be placed anywhere 14 inches away and enjoyed. The augmented reality was really well done and extremely fun to play, it felt like a game was unfolding on the top of the display table in full 3D. Those cards alone could be worth the price of the system, especially if companies continue to just release packs of cards with more mini-games. The 3D camera, which also worked really well, allows normal everyday images to be captured and saved in 3D.

Besides the small stylus and its placement and the smaller bottom screen, I really did not like the directional pad placement. The d-pad has been moved down to make room for the analog stick. The analog stick has been placed a bit too high, and it makes using it something to get use to. The 3D looked great in most circumstances, and I’ve been told is even better in dark rooms. With the slider pushed all the way up some images rendered as double images instead of 3D images. The slider had to be continually adjusted while playing to get the right effect in all situations, but for the most part leaving it in the center did the trick.

I’m excited for the 3DS and the future of Nintendo. This system is really special and Nintendo has managed to pull off the 3D effect without the use of glasses. Even if you are not interested in the 3DS at launch it will be a system to keep an eye on. I think some interesting things may come from this technology.

 

Schlupi

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I am HOPEFULLY going to a 3DS event soon. I will be really happy to see how it feels before launch.
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I am hoping the 3D won't effect me too much. I don't think I will use it all the time anyways but it would be nice. I don't ever get motion sickness, or nauseated from things so I shouldn't have a problem.

Did the people you came with have prior experience with getting sick from visuals?
 

Another World

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Schlupi said:
Did the people you came with have prior experience with getting sick from visuals?

no. two of them go to 3D movies all the time with me. we track down 3d showings at all types of places, so we hunt down real 3d stuff and not always filtered 3d movies.

i have to say that with age comes more motion sickness. the older i get the hard it is for me to go on carnival rides, boats, etc.

-another world
 
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Zorua

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Nice review. I read the whole thing and it has more negatives than positives.
frown.gif


I too am a DSi XL owner and I'm skeptical about getting the 3DS due to the build and screen size. I really don't know if I should trade it in.....

Regardless, I will be getting the 3DS at launch!
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Another World

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Zorua said:
Nice review. I read the whole thing and it has more negatives than positives.
frown.gif

some of the design decisions suck, like the stylus holder. but don't get me wrong, the 3d is REALLY impresive when it works. the problem is that you have to hold it at just the right spot. i kept losing the 3d effect when playing with the card. the game requires you to move around to shoot different targets that appear in real time. the more you move the more you lose the 3d effect. i think it will take some practice to get use to moving around while keeping the 3ds in that "sweet spot" zone.

-another world
 
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Zorua

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Another World said:
Zorua said:
Nice review. I read the whole thing and it has more negatives than positives.
frown.gif

some of the design decisions suck, like the stylus holder. but don't get me wrong, the 3d is REALLY impresive when it works. the problem is that you have to hold it at just the right spot. i kept losing the 3d effect when playing with the card. the game requires you to move around to shoot different targets that appear in real time. the more you move the more you lose the 3d effect. i think it will take some practice to get use to moving around while keeping the 3ds in that "sweet spot" zone.

-another world

I'm really bothered about the location of the stylus(because I'm right handed) and the dpad. I'm not really concerned much about the 3D effect because I won't be using it much.
 

Schlupi

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@ Zorua

Now you know how I feel. Every Console design, even some games (Sigma Harmonics, I am looking at you) are Righty designed. No matter where they put it, not everybody can be happy.

Anyways, I have a black one pre-ordered with Super Street Fighter 3D and I am looking forward to it. I love fighting games and I don't have a PS3 or 360. So it'll be new to me, at the very least.
tongue.gif


I am planning on getting Nintendogs in the near future as well.
 
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Zorua

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Schlupi said:
@ Zorua

Now you know how I feel. Every Console design, even some games (Sigma Harmonics, I am looking at you) are Righty designed. No matter where they put it, not everybody can be happy.

Anyways, I have a black one pre-ordered with Super Street Fighter 3D and I am looking forward to it. I love fighting games and I don't have a PS3 or 360. So it'll be new to me, at the very least.
tongue.gif


I am planning on getting Nintendogs in the near future as well.

It's true that lefties have problems with some games but then they could have put the 3DS stylus somewhere in the middle so that no one would have problems with it.

Anyway, I'm planning to buy a supplementary stylus and then I'll keep it near my 3DS and use that. Also, I've never taken out the DSi XL stylus. I've been using the pen stylus. I like it way better. Might as well use that with the 3DS.
smile.gif


I too am looking forward to Nintendogs. Looks like it's been heavily redesigned so I'm totally up for it!
 

trumpet-205

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So for DSi XL user, it is time for cramped unit again.

I kinda of worried for negative 3D effect on eyes. If you can't use 3D for long playtime (turn off 3D effect), you kinda of defeat the purpose of 3DS.
 

KingVamp

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Zorua said:
t's true that lefties have problems with some games but then they could have put the 3DS stylus somewhere in the middle so that no one would have problems with it.
Where the game goes?
laugh.gif


QUOTE(trumpet-205 @ Mar 13 2011, 03:07 AM) So for DSi XL user, it is time for cramped unit again.

I kinda of worried for negative 3D effect on eyes. If you can't use 3D for long playtime (turn off 3D effect), you kinda of defeat the purpose of 3DS.
That just part of the purpose, the other part is you know games!
tongue.gif


I'm glad that I will not have trouble with the 3D.
 

shakirmoledina

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by looking at the 3ds now, i can actually tell what u mean about the analog and dpad position. Its a drawback for making a height-oriented console over something horizontal like the psp
i guess 3d is that good as is its implementations ie. AR. It now depends on how some companies will make use of 3d in their game other than just graphically
 

Evo.lve

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Great review.

Though I do get motion sickness, I have no qualms whatsoever with 3D, which will be a good thing.

I do agree with you, the position of the stylus sucks (I tried it out when it was in Sydney for about 1 minute) and IIRC it was like the Phat, but on the other side.

Also, happy birthday.
 

Tybalt1212

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I've seen a 3DS in real life, but haven't gotten to play it. As someone who's only ever used the Phat (a decent while ago) and Lite, I have to say I was disappointed by how large the 3DS was! Other than that, I'll have to wait to play it to weigh (rimshot) in. Thanks for your thoughts!
 

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Great first impression hands on review.

Honest, apparently unbiased and straight to the major points.

Thx man.
 

The Pi

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When I tried it I already had a headache after a rather long exam (not the smartest thing to do though
tongue.gif
)
It didn't seem to make it any worse using, however I got a bit disoriented moving it about playing face raiders, not sure if it was due to the 3D or already being a bit dizzy.

Oh, and for though with bad eyesight, the 3D is fine
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kaz_abdin

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Nice review
smile.gif
I also went to a Nintendo 3DS yesterday at the London Westfield Centre. Unfortunetly, I couldnt visualise the 3D Effect as I have a 'Lazy eye' which prevent me from viewing 3D visuals.

I would just like to point out that anyone else with a 'lazy eye' should bear in mind it might not be possible to view the 3D effect.
 

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