nl255 said:Do you think the burn in could have something to do with the dirty low level video hardware tricks (hacks) the original NesDS used since other emulators/games don't seem to have the problem nearly as often?
Could be, if there was anything unique whatsoever about that one emu no others had and it was also the only emu causing problems, I certainly wouldn't doubt it.
I do wonder if anyone has tested to see if software mode still causes XL issues?
jurassicplayerI actually saw this about an hour after it was posted...but they only released an updated .nds file, the source added is just the original ported to gcc (and I have no clue what gcc is...but I know that it isn't the Ex version, nor is it the one needed to include the original into the Ex version).
Oh, really?