NesDS EX!

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Recorderdude

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nl255 said:
Do you think the burn in could have something to do with the dirty low level video hardware tricks (hacks) the original NesDS used since other emulators/games don't seem to have the problem nearly as often?

Could be, if there was anything unique whatsoever about that one emu no others had and it was also the only emu causing problems, I certainly wouldn't doubt it.

I do wonder if anyone has tested to see if software mode still causes XL issues?

jurassicplayerI actually saw this about an hour after it was posted...but they only released an updated .nds file, the source added is just the original ported to gcc (and I have no clue what gcc is...but I know that it isn't the Ex version, nor is it the one needed to include the original into the Ex version).

Oh, really?
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well, I guess they're waiting to release the source.
 

Centrix

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this is great and all but how do I add a plug in option to my plugins folder on my Supercard DSTWO so that it'll load NesDS EX up?
 

Sir_Voe

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Centrix said:
this is great and all but how do I add a plug in option to my plugins folder on my Supercard DSTWO so that it'll load NesDS EX up?

I dl'ed this icon and ini for nester, renamed them both to match my nesds file and opened up the ini file changing the references to nester to also match the nesds file name. Then I dropped them both along with the .nds into my plugin folder.

http://filetrip.net/f11502-DSTwo-NesterDS-Plugin-1-0.html
 
D

Deleted-236924

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personuser said:
Go into the "display tab" and change frameskip from 4 to 2. You'll barely be able to tell you're running a software emulator!
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Except the sound is shitty when in software mode.
 

twiztidsinz

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Sir_Voe said:
Centrix said:
this is great and all but how do I add a plug in option to my plugins folder on my Supercard DSTWO so that it'll load NesDS EX up?

I dl'ed this icon and ini for nester, renamed them both to match my nesds file and opened up the ini file changing the references to nester to also match the nesds file name. Then I dropped them both along with the .nds into my plugin folder.

http://filetrip.net/f11502-DSTwo-NesterDS-Plugin-1-0.html

Here's the files edited to work with nesDS + a 'fixed' icon (can't test, don't have a DSTwo):
http://www.mediafire.com/?p23p7a4wcuypi7q
nesDS_DSTwo_icon.jpg



QUOTE(jurassicplayer @ Feb 10 2011, 03:56 PM)
I actually saw this about an hour after it was posted...but they only released an updated .nds file, the source added is just the original ported to gcc (and I have no clue what gcc is...but I know that it isn't the Ex version, nor is it the one needed to include the original into the Ex version).
I took a look, the "new" source is the same as what was up when this was first posted.
As for GCC, it's GNU C Compiler
 

YayMii

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nl255 said:
So have there been any reports of DSi XL screen problems when using software rendering?
Dude, the DSi XL burn in problems aren't exclusive to nesDS. The emulator has nothing to do with it. Hell, I got burn-in from the DSi internet browser, and even the official DS version of Plants vs Zombies (both instances I fixed by running spinal_cord's de-ghoster for 2 hours).
 

Sir_Voe

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zeroel said:
how do you resize the screen. I've been playing mega man games and the bottom seems to be cut

The Mega Man games all seem to run best in original mode (hold A when booting the emulator), which starts off scaled to fit the screen. When you do need to use the new software mode though, go to the "display" tab on the touch screen, and touch the arrows to adjust the screen size.
 

jurassicplayer

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Sir_Voe said:
The Mega Man games all seem to run best in original mode (hold A when booting the emulator), which starts off scaled to fit the screen. When you do need to use the new software mode though, go to the "display" tab on the touch screen, and touch the arrows to adjust the screen size.
The mod version starts off scaled a bit...
unsure.gif
With that said, there are various other things that could be wrong with it (I don't really feel that it is outdated or anything...I think they just changed it from beta to nonbeta in name)...
 

YayMii

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I'm wondering, can someone edit it to by default, set frameskip to 3, flicker to 2, and scaling to the whole screen? If someone did that, it would be the BEST (although it'd be better if the nesDS EX team could also fix up the compatibility and the sound crackling too, but I really don't want to keep going into the Display tab with it's hit-and-miss touch controls).
 

jurassicplayer

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Didn't really test it, hell if it works or not...I haven't had much time to poke at it lately (testing all this week TT-TT). Anyways, if it works...tell me...if it doesn't...tell me.
-lame version, go down more-

If it does, the changes should be:
-Default screen scaled down just a little more (so most if not all of the screen is shown by default)
-Default frame skip at 2
-Left/Right+Start while dark screen doesn't crash (or do anything else for that matter, you need the screen on to use the shortcut)
-Allowed for you to play with slo-motion (I'm letting you guys reach the debug tab so you can perform slow motion hax xD)
-Thanks to Taiju's work, the regular mod is added to the original version (Start+Up/Start+Down/Start+Select) and it has a .sa savestate extension...or maybe it was .sv...one of the two anyways. That way your savestates don't screw each other up (since I still have no idea how to change those yet)

-edit-
btw, what the hell are you all playing that makes you guys want a default frame skip of 2 o.0...most of the NES games that I have tried work just fine with a frame skip of 4...
 

YayMii

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I don't want a frameskip of 2. The game actually slows down a little when the frameskip is 2 (and check out the debug tab. The framerate goes down when it's set to 2).
A frameskip of 3 maintains a minimal amount of frameskip without slowing down the gameplay.

And I want to play at max scaling+flicker at 2, because I don't like things being cropped off, and flicker at 2 makes everything a bit more readable.
 
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