Hacking My Metroid theme - In the eyes of Samus

mvgc3

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I edited this to have square channels. If VGM gives me permission, I'll upload it.

It really wasn't very hard to do. The 6 files Diddy gave were all I changed.


Thanks a lot VGM! Everything looks awesome!
smile.gif
 

VGMStudios

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mvgc3 said:
I edited this to have square channels. If VGM gives me permission, I'll upload it.

It really wasn't very hard to do. The 6 files Diddy gave were all I changed.


Thanks a lot VGM! Everything looks awesome!
smile.gif

your welcome.
Hold off on uploading it for now until I figure out that widescreen issue. I may have to release a widescreen version.

VGM out...
 

mvgc3

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Did anyone actually say what the widescreen issue is? I looked through the posts again and one person said it didn't work well in widescreen, but that's it.

The only thing I noticed is in the settings. There's space on the left and right that doesn't match, but it doesn't stand out like a sore thumb.
 

qwertymodo

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mvgc3 said:
Did anyone actually say what the widescreen issue is? I looked through the posts again and one person said it didn't work well in widescreen, but that's it.

The only thing I noticed is in the settings. There's space on the left and right that doesn't match, but it doesn't stand out like a sore thumb.

Go into the Wii Settings Menu and the background image doesn't stretch to fill the screen like it should. Also, the SD card icon gets moved over the top of the left part of the HUD. Those are just 2 examples I found with a quick look-through. Basically he just needs to set the WidescreenAffected flag in a few brlyt's and it should be golden.
 

diddy81

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qwertymodo said:
mvgc3 said:
Did anyone actually say what the widescreen issue is? I looked through the posts again and one person said it didn't work well in widescreen, but that's it.

The only thing I noticed is in the settings. There's space on the left and right that doesn't match, but it doesn't stand out like a sore thumb.

Go into the Wii Settings Menu and the background image doesn't stretch to fill the screen like it should. Also, the SD card icon gets moved over the top of the left part of the HUD. Those are just 2 examples I found with a quick look-through. Basically he just needs to set the WidescreenAffected flag in a few brlyt's and it should be golden.

not for the settings menu thats controlled by html and java code not brlyts
 

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