DS #5380: Dragon's Lair (USA)

dudereno

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The first DS version was by united coders. I can recall it being a bit sharper looking than the version released.
Here's a shaky cam video, doesn't do it much justice. There's a demo file knocking about somewhere on the tubes, might be hard to trace due the time gap.




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updowners

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SmokeFox said:
I'm imaging AngryNintendoNerd hating this, LOL.

He disliked the NES version which was a side-scrolling platformer. As far as I know, this game is closer to the original (FMV).
 

ShadowSoldier

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Rayder said:
Do I need to make the message in my sig bigger or what? A 3 day vacation to anyone I catch asking for links to copyrighted material.

What about people who PM. Can we report them as well so they can take a vacation? Because I've gotten so many PM's. And I just tell them to read the rules/quote the rules.. but still.
 

psychoxx

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ShadowSoldier said:
Son of Science said:
_Chaz_ said:
xist said:
One of the hardest games ever....
Fixed.

hard = bad
Fix'd

Or not. If a game is hard, doesn't mean it's bad. New Super Mario Bros. Wii, Donkey Kong Country Returns are prime examples as of late. Don't be a moron.


OMG, you think New Super Mario Bros. Wii and DKCR are hard... lol. Did you just start gaming yesterday? Seriously though this game wasn't hard because it was supposed to be hard, it was merely plagued by unruly controls. The designers were surely going for something better, but in those days the different technologies didn't not yet mix well simply because they were inexperienced. A game doesn't suck because its hard, but does suck if its hard and it isn't supposed to be(because of bad controls, horrible camera, etc.) and this game was hard because of the controls. 1 + 1 = deedeedee.
 

GeekyGuy

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regnad said:
This game was no game.

It was a movie that, in order to finish watching it, you had to know what arbitrary direction to push the joystick at certain moments.

That's pretty much what I remember it being back when it first hit arcades. That being said, it was always really entertaining to watch some guy who knew all the moves and hit them at the exact right times. It's a game that gets far too little credit when talking about "context-sensitive gameplay."
 

schmocke

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Awesome - I remember this from the 80s too. Unfortunately, in Germany never were such cool places like Arcades. Here, everything you put coins in to play was and is for mature audiences only. Fuck this stupid laws!
wink.gif

Anyway - found it and´ll give it a go tomorrow (it´s 2.30 am right now).
cool.gif
 

ShadowSoldier

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psychoxx said:
ShadowSoldier said:
Son of Science said:
_Chaz_ said:
xist said:
One of the hardest games ever....
Fixed.

hard = bad
Fix'd

Or not. If a game is hard, doesn't mean it's bad. New Super Mario Bros. Wii, Donkey Kong Country Returns are prime examples as of late. Don't be a moron.


OMG, you think New Super Mario Bros. Wii and DKCR are hard... lol. Did you just start gaming yesterday? Seriously though this game wasn't hard because it was supposed to be hard, it was merely plagued by unruly controls. The designers were surely going for something better, but in those days the different technologies didn't not yet mix well simply because they were inexperienced. A game doesn't suck because its hard, but does suck if its hard and it isn't supposed to be(because of bad controls, horrible camera, etc.) and this game was hard because of the controls. 1 + 1 = deedeedee.

No, I'm saying DKCR and NSMBW are harder than your average platformers. I've beaten both of them with ease, but it doesn't exactly take a genius to know that they're pretty challenging.
 

Son of Science

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ShadowSoldier said:
No, I'm saying DKCR and NSMBW are harder than your average platformers. I've beaten both of them with ease, but it doesn't exactly take a genius to know that they're pretty challenging.
Again, that's subjective. This could be why you fail at life.
 

ShadowSoldier

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Son of Science said:
ShadowSoldier said:
No, I'm saying DKCR and NSMBW are harder than your average platformers. I've beaten both of them with ease, but it doesn't exactly take a genius to know that they're pretty challenging.
Again, that's subjective. This could be why you fail at life.

Oh man that's so funny that I forgot to take your trolling seriously.
 

m3rox

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Son of Science said:
ShadowSoldier said:
No, I'm saying DKCR and NSMBW are harder than your average platformers. I've beaten both of them with ease, but it doesn't exactly take a genius to know that they're pretty challenging.
Again, that's subjective. This could be why you fail at life.

You having nothing to do all day but troll people on the internet because nobody wants to be around you in real life, is why you fail at at life.

Semi-back on topic, I agree with you ShadowSoldier thatDKCR and NSMBW are a little difficult. Especially if you try to get a perfect file.
 

Nathan Drake

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What I gather about this game:

- It plays more like an animation than a game.
- Unlike the traditional gaming experience, you basically just input the correct commands to get from Point A to Point B without screwing up.
- It is considered difficult because of the trial and error that takes place while attempting to play through it.
- This excludes versions such as the NES version that sucked phat ballz.

Am I correct?
 

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