Gaming Dawn of Heroes

micado

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Money exploit:
You will need a lot of money during the game to recruit additional
mercenaries in every town. When the 1st town is unlocked you are ready
to go. In every town you can battle some random mercenaries for money.
There are 2 difficulties at hand: normal and hard. But the hard one is
easier and still brings a lot more money than "normal" if you use
"Banish Scrolls", which can be bought in every town, too.
For your first battles you will have to rely on "normal", because you
will not have enough money to buy even 1 Banish Scroll and 2 Scrolls
minimum are a must for hard. Be aware that "hard" also starts out as
3x3, 4x4, 5x5 battles with your last character(s) in the group not
brought to battle! Simple example: You're at a level where 1 Scroll
costs 2.000, normal earns you 7.200 and hard earns you 19.200. For an
investment of 4.000 you get 19.200 in return which is 15.200 netto in
a very short time. Don't be fooled by the first 2 mercenaries' cheap
price of just 2.500! Later mercenaries will cost you 17.000 and up, so
better make heavy use of this little exploit in later Regions.
You can/have to use those scrolls in some of the "Win in 2 turns"
missions, too. Better buy some in advance, especially before entering
Region 4, where you will face strong enemies you need to defeat to
unlock this Regions town and you are not allowed to go back to other
Regions without penalty (Regions 3,4,5). The prices in shops will raise
with your group-level. At group-level 25 (max) a Scroll costs 4.400.

Regions 4 and 5 will lock down all accomplished missions again when left
for another region! This also can happen in Region 3 from a specific point
on in the story where Nayeli (Soul Caller) is taken from your group. It's
wise to completely clear Regions 3,4 and 5 respectively before leaving one
of them to avoid confusion about what to do next to advance the story.

There are 6 Regions in total with every Region containing 6 chests.
Every Regions epic monster will drop level 30 items. (they appear after
defeating the Regions Baron or Baroness). Only epic monsters will drop
legendary items, which represent the highest tear. Be aware that items
from chests will always have the same level as your group. So it's wise
to level up that last bit before opening a chest. The level cap is 25.
Thanks to Daniminal (gamefaqs) for the tip with the epic monster drop level.

The following items can be found inside chests, which itself have to be
unlocked by winning specific missions in 2,4 or 5 turns. You then use
them during the named mission with a hidden objective to unlock the best
gear you can get until you are able to beat the specific Region bosses,
which will drop lvl 30 gear. Some of those 2 turn missions can only be
won in time by being high leveled or using some Banish Scrolls, which can
be bought in every town.

<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:Pre;overflow:auto'>
Region 1 [The Order of Antar]
Dragon Egg - "Airborne" (from Region 4, "Leap of Faith")
Silver Harp - "The Siren" (from Region 5, "Dirty Job")
Singing Fish - "Giant Fish" (from Region 5, "Water Skins")
Shiny Ore - "Ashes to Ashes" (from Region 2, "Impbot")

Region 2 [Savannah Tribes]
Cuckoo Clock - "The Precious" (from Region 4, "The Master")
Voodoo Doll - "Ghost Town" (from Region 6, "The Door")
Robot Spider - "Bug Infestation" (from Region 4, "Bomb Squad")
Ore Detector - "Impbot" (from Region 6, 2nd Lock)

Region 3 [Eastern Empire]
Prayer Book - "Sage Miyagi" (from Region 2, "Safari")
Earth Ward - "Lies" (from Region 5, "Gold Race")
Ancestral Key - "The Chancellor" (from Region 1, "Big Fish")
Medal of Honor - "Treasure Hunt" (from Region 6, "Vegetarian")

Region 4 [Northern Clans]
Giant Worm - "Leap of Faith" (from Region 1, "The Witch")
Fire Rune - "Ceremony" (from Region 5, "Lair Raider"
Lorgnette - "Tournament" (from Region 1, "The Siren")
Rusty Spanner - "Bomb Squad" (from Region 6, "Catastrophe")

Region 5 [Dune Dwellers]
Coffee Machine - "Honey Honey" (from Region 2, "Brotherhood")
Iron Shackles - "Lair Raider" (from Region 1, "The Lesson")
Tin Foil Hat - "Impnapping" (from Region 2, "Ghost Town")

Region 6 [Thorgul Disciples]
Magical Barrel - "Vegetarian" (from Region 5, "Gold Race")
Ancient Scroll - "The Traitor" (from Region 6, "The Traitor" 1st battle)
Eyeless Skull - "Diabolo 2" (from Region 6, "The Traitor" 2nd battle)
One Eyed Skull - "Diabolo 3" (from Region 6, "Diabolo 2")
</div>

====================================================================
Epic monster battles
====================================================================
I highly recommend to try to beat them AFTER you are at group-level
25 (max) and have some good level 25 gear, otherwise you will miss
important skills of some of the recommended combatants and/or are
too weak to stand the slightest chance against the 1st monster.

After being able to beat the 1st monster you will have no problems
to gather good level 30 gear to beat the rest of them.


Region 1 Monster [Cow Queen]
----------------------------
Thanks to Daniminal (gamefaqs) for pointing out the 'Thane-Gothi combo'.

All of its defenses are 35% and it deals a lot of physical damage.
Immune to all controll skills!

Bring in 3 damage dealers, Njall (Thane) to tank and Gudleif (Gothi)
to heal. Thane taunts the monster every round just by standing beside
it and Gothi casts Conversion on him to heal indirectly, which is key
to win this battle. Recommended damagers:
- Kaliska (Sabertooth), THE damage dealer. Enable Battle Rage!
- Yuji (Doshu), 2nd best damage dealer because of his high crit-rate
- Daisuke (Kensei) or Helga (Valkyrie) as 3rd damager

Let Njall (Thane) stand directly beside the cow on one side and your
damagers at the opposite, because of the cow's Fire Breath, which is
an area skill. Also be aware of the cow's Hell Stomp, which can harm
your damagers too while standing near it. It has a range of 2 squares
around the cow. Most of the time you will be able to avoid it by just
'retreating' 2 squares after your attacks and BEFORE Gudleif (Gothi)
casts Conversion on Njall (Thane). Because everyone who attacks AND
receives Conversion will no longer be able to move afterwards. Why
to move after receiving Conversion anyway, you may ask. Simply because
this skill will push everyone affected 15 squares away, besides Njall
(Thane), who is immune against such actions.

Don't ask me why, but if you bring in Sethos (Metamorphus) or Sora
(Majin), you can't cast Conversion on Njall (Thane)! I didn't try
others, because at that time there were no interesting alternatives
available to me (still 5 chars left to hire).


Region 2 Monster [Hive Lord]
----------------------------
All of its defenses are 0% and it can deal a lot of physical damage.
It also can deal a good amount of affliction damage and is immune to
poison damage and all control skills itself.

Bring in 3 casters, Njall (Thane) to tank and Gudleif (Gothi) to heal.
Thane taunts the monster every round just by standing beside it and
Gudleif (Gothi) casts Conversion on him to heal indirectly, which is
key to win this battle, too. Recommended casters:
- Sora (Majin), THE caster
- Elfyra (Infernalis), use Scorcher & Fireballs in succession for best results
- Wahkan (Feral Warden), his standard attack deals quite a punch!

You don't have to take care of anything here, but casting Conversion on
Njall (Thane) from time to time. You should have great level 30 gear
from the Region 1 monster already, so there is nothing to worry about.


Region 3 Monster [Mightyosaur]
------------------------------
All of its defenses are 0% and it can deal devastating physical damage.
It also can deal a good amount of affliction damage (Pestilence!!!).

Bring in 3 casters, Njall (Thane) to tank and Gudleif (Gothi) to heal.
Thane taunts the monster every round just by standing beside it and
Gudleif (Gothi) casts Conversion on him to heal indirectly, which is
key to win this battle, too. Recommended casters:
- Sora (Majin), THE caster
- Elfyra (Infernalis), use Scorcher & Fireballs in succession for best results
- Wahkan (Feral Warden), his standard attack deals quite a punch!

This can be a tough one, if you don't equip your casters with Elixirs.
But with a little bit of luck (Mana regen) it can be won, too. Even when
it won't look like that at some point. Don't forget Wahkan's (Feral Warden)
Mana Gift or using Elixirs when running out of MP! You HAVE TO cast
Conversion on Njall (Thane) EVERY turn, otherwise it's over and there is
not the slightest chance of winning left! To make it even worse, this damn
monster casts a clone when near death! Luckily this clone will have just
double the HP the original has at the time of cloning. But nonetheless,
here is the point where you can run out of MP to cast Conversion.
This is definitely not a monster to start grinding with.


Region 4 Monster [Ancient Wyrm]
-------------------------------
All of its defenses are 35% and it can deal devastating magical damage.
It also can deal a good amount of physical damage and reflects 25% of
magical damage cast at it. It's Fire Breath nets 999 of magical damage.
At the end of every turn the magical defense of everyone is reduced by 50%,
which means you're at 0% all the time, no matter what.

The above info sounds quite threatening, doesn't it? But the only thing to
'fear' is its Retreat skill, which it uses immediately after being attacked.
This 'threatening' monster is a piece of cake, nothing more. Recommended:
- Yuji (Doshu), required to disable the monster once (Cobra Clutch)
- Nayeli (Soul Caller), required to disable the monster once (Soul Turmoil)
- Kaliska (Sabertooth), damage dealer
- Daisuke (Kensei), damage dealer
- Helga (Valkyrie), damage dealer


Region 5 Monster [Snow Flake]
-----------------------------
It has the first turn and starts with the following three actions:
Laugh (+75% to all its defenses), Hindrance (lockdown of all abilities
of 1 target) and Ice Shackles (disables move for 2 turns for all)
or Icy Boulders (physical + magical damage). Recommended group:
- Nayeli (Soul Caller), useful to disable the monster (Soul Turmoil)
- Yuji (Doshu), useful to disable the monster (Cobra Clutch)
- Kaliska (Sabertooth), damage dealer
- Daisuke (Kensei), damage dealer
- Helga (Valkyrie), damage dealer or Elayne (Wizard, Pacify)

It's totally threatening skill Dehydration will disable it at a 35% chance.
If it's not disabled by his own skill, it's up to you to do so. The rest
doesn't need any further explanation. Mmhhhh... wait... to be fair, I have
to tell you, should it get back to action again once, you are doomed to 97%.


Region 6 Monster [Hydra ???]
-----------------------------
All of its defenses are xx% and it can deal devastating physical damage.
It also can send 1 offender directly to heaven (Wrath), can take control
of 1 offender and reflects 25% of physical damage done to it.

Physical damagers are of no great help here, because of Hydra's skills.
So you are left with nearly all casters. Recommended group:
- Merikh (Necroxis), MUST HAVE reviver
- Njall (Thane), THE BAIT and useful ability disabler
- Gudleif (Gothi), to save your ass when it gets close or Elayne (Wizard, Pacify)
- Sora (Majin), THE magical damage dealer
- Nazar (Penumbros), your new entry and affliction-damage star

There is no need to cast Conversion on Njall (Thane) all the time,
because he can get wiped out from time to time. After the Hydra uses
Wrath, it can't use this skill for the next 3 turns. Those are the turns
to cast Conversion on Njall (Thane). Sometimes the Hydra takes control of
him, which should not pose a big threat to your group. For me it never did.
It's a good idea to have Njall (Thane) switch between disabling some of
Hydra's skills and Jump, which can deal a lot of damage. Whenever Njall
(Thane) gets send to heaven, revive him with Merikh (Necroxis). Don't waste
Merikh's (Necroxis) precious MP for other Skills or you will be in trouble.
Yes, it will take some turns to defeat the Hydra, but this is the Region 6
epic monster. You can try to exchange Gudleif (Gothi) with Elfyra
(Infernalis) to speed things up a bit, but don't await wonders.


Region 6 [Ragnakore, Final story boss]
--------------------------------------
Thanks to Mechafanboy (posting here as burningblade) & thedreamkid (gamefaqs)
for the <a href="http://www.gamefaqs.com/boards/956867-dawn-of-heroes/56500115/624779166" target="_blank">general direction</a> to win all 3 phases.

With melee based characters you will have a hard stand against him.
At the end of every turn there is a chance of your characters being warped
to random locations all around the map and it's a very large map.
The fastest way to land the necessary 30 hits on him is definitely with
all ranged chacracters, hence why casters.

Recommended group:
- Sora (Majin), THE magical damage dealer
- Nazar (Penumbros), your affliction-damage star
- Elfyra (Infernalis), to fill the caster group
- Merikh (Necroxis), MUST HAVE reviver and healer
- Gudleif (Gothi), to save your ass when things go worse

Phase 1 is purely hit based. You have to hit Ragnakore 30 times to make
him cast a devastating attack which wounds the whole group and ends this
phase.

Phase 2 is about staying alive for 9 turns. Try to keep Nubiti nearest to
Ragnakore and revive her with Gurnek when she goes down. After revival use
her Mana Gift on Gurnek. Try to survive with at least 1 character until
turn 10 starts.

Phase 3 is about running away at first. Ragnakore then uses Havoc and dies.
He gets revived and the 2 top Chaos Sludges vanish. His defenses are then
down to 50%. Now is the time to start causing real damage on him. After he
goes down the 2nd time his defenses all are down to 0% and the last 2 Chaos
Sludges vanish too, but he will make use of his Death Gaze quite often from
this point on. Don't waste Merikhs (Necroxis) precious MP for anything else
than his Revival or you can be in big trouble at the end.

After winning this battle you will receive the last 2 mercenaries:
- Nobuo (Kamui, Supporter)
- Lash (Demonicus, Controller)


<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:Pre;overflow:auto'>Legendary Amulets (Lvl. 30) [can be equipped to everyone]
=========================================================
Name Model Personal rating
-------- ---------------- ---------------
Wicked Imp damn cool
Snowy Imp Shaman damn cool
Bony Skeleton Warrior damn cool
Frosty Imp Warrior cool
Arcane Scarab Magi cool
Shelled Scarab Warrior cool (Ninja Turtle reference)
Feathery Harpy cool (best on Njall-Thane)
Supreme Skeleton cool
Striped Tigermen Shaman cool
Snake Snake-man cool
Horned Minotaur average
Fanged Tigermen Warrior average
Bloody Executioner big ugly pile of blocks
Shadow Tigermen Hunter ugly as hell
</div>

EDIT: Update from 2010-10-03, added character data

<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:Pre;overflow:auto'>
Cast of mercenaries and their abilities in order of appearance
Notes:
- All values are based on group-level 25 and without anything equiped
- CD is short for CoolDown in turns
- Every CHANCE of an ability can be enhanced with 'Windfall' equipment
- There are NO 'Windfall' weapons

Reynald [Templar, Supporter] From the very beginning
HP: 426 | MP: 130 | Phys: 5% | Magi: 0% | Affl: 0%
Equip: Hammer | Shield | Raiment
Crushin Blow, Standard : 33 Physical damage
Cure, Support 52MP: Heals 230 HP on target
Amnesia, Control 3CD: Locks down MP based abilities on target for 1 turn
Smite, Damage 36MP: 85 Magical damage
Horror, Control 26MP: Forces enemies in AoE 5 squares away from Reynald
Soul Chains, Guard 26MP: Healing of enemy is transfered to Reynald as well
Divine Touch, Passive : Standard attack increases Reynalds' healing by 100%. Can stack up 2 times
Toughnes, Passive : 25% chance to avoid extra critical damage
Holy Word, Passive : 33 Magical damage added to Standard attack

Jiro [Khan, Guardian] From the very beginning
HP: 508 | MP: 0 | Phys: 10% | Magi: 0% | Affl: 0%
Equip: Sword | Shield | Platemail
Cross Slash, Standard : 74 Physical damage
Duel, Guard 3CD: Target can't attack anyone besides the skill user for 2 turns
Temerity, Guard : 50% increase of own Physical damage, but own Physical defense reduced by up to 25%
Disarm, Control 3CD: Locks down weapon based Physical attacks on target for 1 turn
Armor Bash, Control 3CD: 74 Physical damage & up to 30% reduced Physical defense on target for 1 turn
Typhoon, Control 3CD: Brings enemies inside AoE closer to Jiro
Sidestep, Passive : 20% chance to avoid Physical damage
Endurance, Passive : 50% chance to avoid Poison damage
Anticipation, Passive : 35% chance to avoid critical Physical damage

Elfyra [Infernalis, Damager] Joins after 2nd forced battle at the beginning
HP: 394 | MP: 182 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Staff | Orb | Belt
Scorch, Standard : 25 Magical damage
Fireballs, Damage 52MP: 74 Magical damage
Fire Shield, Guard 26MP: 41 Magical damage to enemies attacking target if in range
Burst, Guard 3CD: Warp to location in AoE
Ignite, Damage 78MP: 25 Magical damage on 1st turn, +100% on 2nd and 200% on 3rd
Rain of Fire, Damage 78MP: 49 Magical & Physical damage to enemies in AoE
Combustion, Passive : Standard attack increases succeeding attack damage by 100%
Mystic Aura, Passive : 50% of received Magical damage is delayed until end of next turn
Detonate, Passive : 50% chance to deal 66 Magical damage to enemies in AoE when KOed

Nayeli [Soul Caller, Controller] Joins after 2nd forced battle at the beginning
HP: 312 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Staff | Orb | Mantle
Agony, Standard : 49 Affliction damage
Soul Turmoil, Control 3CD: Locks down Move & Abilities on target for 1 turn
Cure Ritual, Support 2CD: Heals 82 HP on all allies in AoE
Transfer, Control 4CD: Switch position with targeted ally
Voodoo Doll, Damage 4CD: 131 Affliction damage
Mind Control, Control 3CD: Fully control 1 enemy for 1 turn
Omniscient, Passive : Unlimited range for all abilities, but Move locked down for 2 turns
Wild Gift, Passive : Heal 230 HP on allies in AoE when knocked out
Spirit Aegis, Passive : 25% chance to push back attacker 6 squares, when hit with Physical attack & attacker is in range

Helga [Valkyrie, Damager] Can be hired in Region 1 for 2.500
HP: 377 | MP: 0 | Phys: 5% | Magi: 0% | Affl: 0%
Equip: Hammer | Hammer | Platemail
Swift Strike, Standard : 33 Physical damage twice
Venom, Damage 3CD: 49 Affliction damage to target for 3 turns
Courage, Guard 3CD: 40% increased Physical damage to allies in AoE
Ice Fury, Damage 3CD: 57 Magical damage to enemies in AoE
Knockback, Control 3CD: Pushes enemy 10 squares away from Helga
Brutal Smash, Damage 3CD: 82 Physical damage to enemies in AoE
Retaliate, Passive : 45% chance to strike back if attacker in range
Runes, Passive : 25% chance to avoid Magical or Affliction damage
Achilles' Heel, Passive : Bypasses 20% of target's Physical defense & Physical attacks become unavoidable

Yuji [Doshu, Controller] Can be hired in Region 1 for 2.500
HP: 426 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Knucks | Knucks | Belt
Brawl, Standard : 66 Physical damage
Sweep Kick, Control 3CD: Disables Move on enemy for 1 turn
Cobra Clutch, Control 3CD: Disables Move & Abilities on enemy for 1 turn
Enemy Throw, Control 3CD: Move enemy away 10 squares
Fist of Fury, Damage 3CD: 57 Magical damage in AoE
Head Butt, Control : 98 Physical damage, 50% chance to disable Move & Abilities on enemy or himself
Dodge, Passive : 35% chance to avoid Physical damage
Bone Cracker, Passive : Standard attack has 50% chance to cause 200% damage
Precision, Passive : 15% Physical defense of target ignored

Osmund [Crusader, Damager] Joins after defeating baroness Gloriana in Region 1
HP: 410 | MP: 104 | Phys: 10% | Magi: 0% | Affl: 0%
Equip: Sword | Shield | Platemail
Cross Slash, Standard : 74 Physical damage
Backfire, Guard 26MP: Damage received of up to 2 targets reflected to attackers as well for 2 turns
Assault, Damage 3CD: 49 Physical damage % 25% chance to cause 200% damage. Own Move enhanced by 2 squres
Shelter, Guard 26MP: Protects up to 2 allies in AoE from Control abilities for 2 turns
Devotion, Dupport 26MP: Heals 459 HP at the cost of own 230 HP on target
Onslaught, Damage 3CD: 131 Physicla damage
Stubborn, Passive : Cannot be forced to Move
Healing Aura, Passive : 35% chance of Standard attack to heal Osmund and nearest ally by 172 HP
Atonement, Passive : Heals nearest ally by 172 HP when enemy KOed by Osmund

Tabia [Zealot, Guardian] Can be hired in Region 2 for 11.250 after winning "Safari"
HP: 410 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Sword | Shield | Platemail
Cross Slash, Standard : 66 Physical damage
Focus Fire, Guard 3CD: Near enemies can attack target only for 1 turn
Dirty Trick, Control 3CD: Reduces vision of the target by 50% & make Physical attacks fail 50% for 2 turns
Mirage, Control 3CD: Renders enemy invisible to allies for 1 turn
Shield Throw, Control 3CD: 66 Physical damage & 25% chance to disable target fully for 1 turn
Dust Devil, Control 3CD: Forces enemies in AoE 5 squares away from Tabia
Push Aside, Passive : 50% chance of Standard attack to push target back 4 squares
Critical Hit, Passive : 50% chance for Standard attack to cause 200% damage
Shield Bash, Passive : 25% chance to disable attacker fully for 2 turns when Tabia is hit with a Physical attack

Merikh [Necroxis, Supporter] Can be hired in Region 2 for 11.250 after winning "Safari"
HP: 377 | MP: 208 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Staff | Orb | Belt
Spectral Touch, Standard : 33 Magical damage
Dark Ritual, Support 78MP: 82 Magical damage & healing 1 random ally by 139 HP. 50% chance to heal 2 other allies
Malediction, Control 3CD: Increases MP cost of all MP based abilities by 100% for enemies in AoE for 1 turn
Spirit Link, Guard 3CD: Enemy suffers same damage as Merikh for 1 turn
Drain Life, Support 78MP: 57 Magical damage to target and Merikh being healed by 197 HP & 50% chance to cause 200% damage
Raise Dead, Support 78MP: Revives KOed ally with 50% HP & MP. Ally can act right away
Life Pact, Passive : Standard attack heals Merikh by 40 HP
Empower, Passive : 50% chance of Standard attack causing 200% damage
Void, Passive : 50% chance of enemies being attracked by Merikhs' body when KOed

Kaliska [Sabertooth, Guardian] Joins after defeating Baron Cheveyo in Region 2
HP: 541 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Axe | Axe | Belt
Swift Strike, Standard : 49 Physiacl damage twice
Furious Roar, Guard 3CD: Up to two enemies can't attack anyone besides the skill user for 1 turn
Battle Rage, Guard : Increases own Physical damage by 50%, but increases own Magical & Affliction damage received
Twin Strike, Damage 3CD: 98% unavoidable Physical damage and ignores 10% Physical defense on enemy
Jaw Breaker, Control 3CD: Locks down MP based abilities on enemy for 1 turn
Whirlwind, Damage 3CD: 49 Physical damage twice in AoE & pushes enemies 6 squares back
Repel, Passive : 30% chance to avoid Physical damage
Furor, Passive : 50% chance to gain extra action after knocking out an enemy
Defiance, Passive : Once per battle a 50% chance being revived after knocked out

Elayne [Wizard, Controller] Can be hired in Region 3 for 17.500
HP: 312 | MP: 130 | Phys: 0% | Magi: 20% | Affl: 20%
Equip: Staff | Orb | Mantle
Holy Light, Standard : 41 Magical damage
Arcane Rune, Guard 3CD: 40% increased Magical damage to allies in AoE for 2 turns
Holy Bolt, Damage 78MP: 33 Magical damage to target and 1 random enemy in range of skill & 50% chance to cause 300% damage
Osmosis, Damage 3CD: Leeches 26 MP from enemy
Repulsion, Control 26MP: 41 Magical damage & target and Elayne pushed away by 3 squares
Pacify, Control 3CD: Locks down all abilities of target for 1 turn
Magic Field, Passive : 20% Physical defense which cannot be reduced or bypassed
Arcane Flux, Passive : 50% chance for Standard attack to cause 200% damage
Resilience, Passive : 20% Affliction & 10% Magical defense

Njall [Thane, Guardian] Can be hired in Region 3 for 17.500
HP: 426 | MP: 0 | Phys: 15% | Magi: 0% | Affl: 0%
Equip: Sword | Shield | Platemail
Cross Slash, Standard : 25 Physical damage
Intervention, Control : Forces ally to move 12 squares away from Njall
Deep Wound, Control 3CD: Reduces incoming healing by 50% on enemy
Mind Slap, Control 3CD: Triggers cooldown of up to 2 random abilities of target
Jump, Damage 3CD: 98 Physical damage & Move increased by 4 squares
Ice Curse, Guard 3CD: Up to 2 enemies in AoE will get disabled when attacking anyone but Njall for 1 turn
Taunt, Passive : At the end of every turn, enemies in AoE cannot attack anyone but Njall for 1 turn
Combat Lust, Passive : 100% damage increase of Standard attack for 3 turns, when hit by Physical attack. Can stack up to 5 times
Rock Stand, Passive : Cannot be forced to move

Daisuke [Kensei, Damager] Joins after defeating Baron Kiyoshi in Region 3
HP: 410 | MP: 0 | Phys: 10% | Magi: 0% | Affl: 0%
Equip: Sword | Sword | Raiment
Swift Strike, Standard : 49 Physical damage twice
Shock Blades, Damage 3CD: 74 Magical damage in AoE
Puncture, Control 3CD: 49 Physical damage & 50% reduced healing on enemy for 1 turn
Blade Focus, Guard : 50% chance to avoid Magical damage 1 time for 1 turn. If avoided, own damage increases 100%
Sworn Fealty, Guard 3CD: Transfers 50% damage taken from the target to Daisuke for 3 turns
Snake Fang, Damage 3CD: 49 Physical damage to up to 2 enemies in AoE & 50% chance to cause 200% damage
Parry, Passive : 25% chance to avoid Physical damage
Mastery, Passive : 25% chance to lock down weapon based Physical attacks on attacker. Cannot be disarmed himself.
Riposte, Passive : 25% chance to strike back when attacked with Physical based attacks and attacker is in range

Nadie [Razorclaw, Damager] Can be hired in Region 4 for 40.000
HP: 426 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Crescent | Orb | Belt
Sure Shot, Standard : 41 Physical damage twice
Cheap Shot, Damage 3CD: 49 Physical damage & 49 Physical damage on next turn
Neutralize, Control 3CD: Locks down weapon based Physical attacks on 1 enemy for 1 turn
Camouflage, Guard 3CD: Hides Nadie for 2 turns as long as no abilities are used
Bolas, Control 3CD: Pulls target closer to Nadie and disables its Move for 1 turn
Lacerate, Damage 3CD: 33 Physical damage once & 33 Affliction damage for 2 turns
Evade, Passive : 35% chance to avoid Physical damage
Light Footed, Passive : Immune to Traps
Swift Shot, Passive : 35% chance for Standard attack to land extra hit

Eadgar [Colossus, Guardian] Can be hired in Region 4 for 40.000
HP: 459 | MP: 0 | Phys: 20% | Magi: 0% | Affl: 0%
Equip: Hammer | Shield | Platemail
Crushin Blow, Standard : 49 Physical damage
Defying Cry, Gurad 3CD: Enemies in AoE cannot attack anyone but Njall for 1 turn
Holy Blast, Damage 3CD: 49 Magical damage to enemeies in AoE
Lower Guard, Gurad : 70% increase of own Physical damage and 10% decrease of own Physical defense
Come Here, Control 3CD: Forces enemeies in AoE to come close to Eadgar and stay near for 1 turn
Astral Shield, Guard 3CD: 20% increase of Physical defense on allies in AoE for 2 turns
Shield Block, Passive : 25% chance to avoid Physical damage
Vigor, Passive : 50% chance to avoid Poison damage
Deflection, Passive : 20% of received Magical damage absorbed & reflected to attacker

Wahkan [Feral Warden, Supporter] Can be hired in Region 4 after winning the "Tournament" for 42.500
HP: 361 | MP: 208 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Staff | Orb | Belt
Stone Rain, Standard : 74 Magical damage
Restoration, Support 78MP: Heals 574 HP on target
Slow, Control 3CD: Reduces Move by 50% & adds cooldown on non MP based abilities for 1 turn to enemies in AoE
Force Trap, Control 26MP: Places Trap on enemy for 2 turns, which triggers if target is too close to allies and forces them to move by 8 squares
Earth Claws, Damage 52MP: 74 Magical damage to enemies in AoE
Mana Gift, Support 1CD: 33 MP transfered from Wahkan to target
Wild Guard, Passive : 25% chance to avoid Physical damage
Immovable, Passive : Cannot be forced to Move
Mana Bloom, Passive : 50% chance to recover 33 MP on allies in AoE when KOed

Monifa [Lurker, Controller] Can be hired in Region 4 after winning the "Tournament" for 42.500
HP: 377 | MP: 0 | Phys: 5% | Magi: 0% | Affl: 0%
Equip: Crescent | Crescent | Raiment
Sure Shot, Standard : 41 Physical damage twice
Leg Shot, Control : 41 Physical damage & disables Move and damage-avoidance abilities for 1 turn
Boom Trap, Control 3CD: Places Trap on enemy for 2 turns, which triggers if target is too close to allies and deals 98 Magical damage to them
Stealth, Guard 3CD: Hides Monifa for 2 turns as long as no abilities are used
Split Shots, Damage 3CD: 41 Physical damage to 2 enemeies in AoE & 50% chance to cause 200% damage
Flash Trap, Control 3CD: Places Trap on enemy for 2 turns, which triggers if target is too close to allies and disables them fully for 1 turn
Rapid Fire, Passive : 35% chance for Standard attack to land extra hit
Accuracy, Passive : Ranged attacks of Monifa ignore 20% of Physical defense and lower chances for damage to be avoided
Desert Wind, Passive : 25% chance to push back attacker for 4 squares, if in range and attack is Physical based

Gudleif [Gothi, Supporter] Joins after defeating Baron Frysteinn in Region 4
HP: 312 | MP: 208 | Phys: 20% | Magi: 0% | Affl: 0%
Equip: Knucks | Orb | Belt
Brawl, Standard : 57 Physical damage
Recovery, Support 52MP: Heals 230 HP for 2 turns on target whenever 230 HP are missing
Swiftness, Guard 3CD: Removes Move debuffs & enhances Move by 50% for 1 turn on target
Intimidate, Contol 3CD: Forces enemy to Move 12 squares away from Gudleif
Feral Frenzy, Damage 52MP: 57 Physical unavoidable damage twice & 35% chance to land extra hit
Conversion, Guard 26MP: Converts damage received into healing for 2 turns on target
Punishment, Passive : 50% chance to strike back if attacker in range and attack is Physical based
Vigilant, Passive : Immune to Traps
Stone Skin, Passive : 20& Physical defense, which cannot be reduced or bypassed

Sora [Majin, Damager] Can be hired in Region 5 after winning "Water Skins" for 78.750
HP: 312 | MP: 208 | Phys: 0% | Magi: 10% | Affl: 0%
Equip: Knucks | Knucks | Mantle
Shock, Standard : 33 Magical damage
Lightning, Damage 26MP: 98 Magical damage
Teleportation, Guard 26MP: Warps Sora to new location in AoE
Tesla Field, Control 26MP: Disables weapon based attacks on enemeis in AoE for 1 turn
Overload, Damage 78MP: 131 Magical damage & 50% chance to hit 2 extra targets for 50% damage
Tempest, Damage 78MP: 115 Magical damage to enemeis in AoE
Spark, Passive : 16 Magical damage to attacker if in range and attack is Physical based
Counter Spell, Passive : 25% of Magical or Affliction damage received is mirrored back to attacker
Focus, Passive : Any attack used by Sora increases damage of Standard attack by 50% for 2 turns

Sethos [Metamorphus, Guardian] Can be hired in Region 5 after winning "Water Skins" for 78.750
HP: 459 | MP: 0 | Phys: 25% | Magi: 0% | Affl: 0%
Equip: Knucks | Knucks | Belt
Brawl, Standard : 85 Physical damage
Confusion, Control 3CD: Triggers cooldown of up to 2 random abilities of the target
Execution, Damage : 20% chance to deal 164 Physical damage or none to target
Diversion, Damage 3CD: 41 Physical damage & 80% higher chance of Execution to hit
Smashing Fists, Damage 3CD: 57 Physical damage to enemies in Aoe
Intercept, Guard 3CD: Redirects all damage taken from target to Sethos for 3 turns
Tough Hide, Passive : 25% Physical defense which cannot be reduced or bypassed
Dark Toxin, Passive : 16 Affliction damage in AoE when hit with Physical attack
Adrenaline, Passive : 50% of Physical damage received delayed until end of next turn

Hasina [Theurgist, Supporter] Joins after defeating Baroness Nubiti in Region 5
HP: 328 | MP: 208 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Knucks | Orb | Mantle
Wind Blast, Standard : 49 Magical damage
Heal, Support 52MP: Heals 230 HP on target
Tornado, Damage 52MP: 66 Magical damage
Quicksand, Control 26MP: Reduces Move by 50% on enemies in AoE for 1 turn
Sandstorm, Control 26MP: Pulls enemies in AoE to Hasina
Regenerate, Support 52MP: Heals 115 HP on ally for 3 turns
Amplify, Passive : Quicksand, Heal, Regenerate increase damage by 75%. Can stack up 2 times
Transcend, Passive : Attacks increase healing by 100%. Can stack up 2 times
Unyielding, Passive : Cannot be disabled

Layla [Reaver, Damager] Can be hired in Region 6 after winning "The Door" in 2 turns for 82.500
HP: 426 | MP: 0 | Phys: 15% | Magi: 0% | Affl: 0%
Equip: Sword | Sword | Raiment
Swift Strike, Standard : 33 Physical damage twice
Assassination, Damage : 16 Physical unavoidable damage & 25% chance to increase damage by 800%
Neuro Toxin, Control 3CD: 20% reduced Physical damage on enemy for 3 turns
Leg Strike, Control 3CD: 33 Physical damage & disabling Move on enemy for 1 turn. Own Move increased by 2 squares.
Mind Poison, Control 3CD: 100% increase of MP costs for all MP based abilities on enemy for 2 turns
Carnage, Damage 3CD: 33 Physical damage & 65% chance dealing up to 2 extra attacks causing 100% more damage each
Anatomy, Passive : 50% chance for standard attack to cause 200% damage
Momentum, Passive : 35% chance to enhance own Move by 50% for 1 turn
Death Mark, Passive : 50% higher chance for Assassination to hit on target for 2 turns after own offensive ability is used

Valberg [Warlock, Controller] Can be hired in Region 6 after winning "The Door" in 2 turns for 82.500
HP: 394 | MP: 208 | Phys: 15% | Magi: 20% | Affl: 10%
Equip: Crescent | Orb | Raiment
Icerang, Standard : 25 Physical & 8 Magical damage
Ice Shackles, Control 26MP: Disables Move on enemies in AoE for 1 turn
Ice Bolt, Damage 78MP: 25 Magical damage
Invisibility, Guard 26MP: Hides Valberg for 2 turns as long as no abilities are used
Ice Storm, Damage 52MP: 16 Magical damage to enemies in AoE
Frostbite, Control 3CD: Locks down MP based abilities on enemeis in AoE for 1 turn
Catalyzer, Passive : Increases Magical damage by 100% every turn. Can stack up to 4 times
Fortitude, Passive : 10% Affliction & 20% Magical defense
Chill Touch, Passive : 50% chance to disable Control, Guardian, Supporter abilities on enemeis in AoE when KOed

Nazar [Penumbros, Damager] Joins after defeating Baron Thorgul in Region 6
HP: 312 | MP: 208 | Phys: 0% | Magi: 10% | Affl: 0%
Equip: Knucks | Knucks | Mantle
Dark Touch, Standard : 57 Affliction damage
Dark Globe, Damage 26MP: 66 Affliction damage to enemies in AoE
Umbra Twin, Guard 52MP: Gives ally an extra action & Move
Shadow Walk, Guard 2CD: Allows target to Move anywhere if not already Moved
Defile, Damage 78MP: 131 Affliction damage
Sacrifice, Damage 82HP: 82 Affliction damage if enough own HP left
Dark Aura, Passive : Attacks of Nazar reduce received healing on target by 35% max
Penumbra, Passive : 25% chance to avoid Physical damage
Shadow Veil, Passive : 50% chance to deal 66 Affliction damage to enemeis in AoE when KOed

Nobuo [Kamui, Supporter] Joins after defeating Ragnakore in Region 6
HP: 312 | MP: 104 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Knucks | Orb | Belt

Lash [Demonicus, Controller] Joins after defeating Ragnakore in Region 6
HP: 394 | MP: 104 | Phys: 15% | Magi: 0% | Affl: 0%
Equip: Axe | Orb | Raiment
</div>
 

burningblade

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Using Yuji(Doshu)/Neyeli(Soul Caller)/Elayne(Wizard) on Epic bosses 4-6 is easier as they can Disable both move/attacks(Cobra Clutch/Soul Turmoil) or attacks only(Pacify). None of the region 4-6 bosses resist control abilities.

Edit: Out with the irrelevant stuff.
 

micado

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burningblade said:
http://www.gamefaqs.com/boards/956867-dawn...heroes/56546575

Micado, please credit your source too.
How dare you calling me a plagiarist?

Please point exactly to the passage you are referring to and what I have 'stolen'.
EDIT:
After reading that thread over at gamefaqs and some others I can understand how one can come to this conclusion
at some points. But this 'Nubiti' thing is very strange, because I've written her name as 'Nubia' first and corrected it to
what it is now. Looks like that even names can be written wrong the same by different people, if you believe this or not.
And I repeat: Point directly to the info you are sure I shall have stolen and we can talk about it. I've stolen nothing.

EDIT2: And WHERE are all the battle tips over at gamefaqs? There are 2-3 vaguely written 'descriptions'
(that's all I could find), and THOSE I shall have stolen?
laugh.gif

And WHERE is the exact same phrasing?

And to the story with Nubiti, tell me another way to have Nurik cast Revive to anyone without MP!
And it's a fact that without reviving several times, this phase is impossible to complete!
The only one able to give Nurik MP is Nubiti and that only because she dies in advance, otherwise she hasn't enough herself!
This damn 'Death Wrath' can wipe out everyone, no matter where he is, so running away is no option!
This I found out after 2 retreats.

I don't need to give out the work of others as mine.
I even can send you my savegame for you to check that I have opened all chests, have all medals there to get and so on.

Another example of my work.

QUOTE(burningblade @ Sep 28 2010, 08:53 AM) Also, using Yuji(Doshu)/Neyeli(Soul Caller)/Elayne(Wizard) on Epic bosses 4-6 is easier as they can Disable both move/attacks(Cobra Clutch/Soul Turmoil) or attacks only(Pacify). None of the region 4-6 bosses resist control abilities.
There are even more possible combinations, believe me.
Just a simple example would be exchanging Helga (Valkyrie) with Layla (Reaver) in some cases.
It's all a matter of equipment to your disposal and how far you are in the story (regions cleared).
Hence why I didn't list any equipment to use.
At that time I neither had a 'Windfall Raiment' nor fitting Swords for Layla and she simply sucks without that.
But I had 2 brutal Hammers and a 'Conqueror Platemail' for Helga at that time.
The battle tips give a direction to those who simply get lost with 21 different characters (I hadn't more at this time) to chose from.
 

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QUOTE said:
burningblade said:
Also, using Yuji(Doshu)/Neyeli(Soul Caller)/Elayne(Wizard) on Epic bosses 4-6 is easier as they can Disable both move/attacks(Cobra Clutch/Soul Turmoil) or attacks only(Pacify). None of the region 4-6 bosses resist control abilities.
There are even more possible combinations, believe me.
Just a simple example would be exchanging Helga (Valkyrie) with Layla (Reaver) in some cases.
It's all a matter of equipment to your disposal and how far you are in the story (regions cleared).
Hence why I didn't list any equipment to use.
At that time I neither had a 'Windfall Raiment' nor fitting Swords for Layla and she simply sucks without that.
But I had 2 brutal Hammers and a 'Conqueror Platemail' for Helga at that time.
The battle tips give a direction to those who simply get lost with 21 different characters (I hadn't more at this time) to chose from.
The absolute easiest strategy is to simply Disable them so they cannot attack. Yuji is already available by Region 2, Neyeli joins during the storyline. I don't remember exactly when Elayne can be recruited but i'm sure that I had her by region 4. In fact, you can easily have access to and beat up the region 4 epic boss as soon as you beat the region's baron.

The description for Windfall equipment mentions that it raises the probability for item based effects. It would not make Layla any more useful than she already is as her Carnage/Assasination/Anatomy skills(which are only reasons you would need windfall on her as the rest of her damage is % independant) would not be affected by Windfall.

Edit: Oops. Forgot Layla's Assassination/Anatomy skill is also % based.
 

micado

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burningblade said:
I refer to the topic that Danimal made on Gamefaqs ... where I made a typo calling Nubiti Nabiti instead.
Please read my edit above.
You even have given a 2nd example without you knowing it.
smile.gif

burningblade said:
... such as 20 attacks on ragnaroke's first form ...
He is called Ragnakore and believe me, as a german speaking person, I myself had remembered his name as Ragnarok at first!
What a lucky bas!ard I am to have rechecked his name at least, otherwise you now would have another 'real proof' of your accusation.
smile.gif
(Before getting angry, read the whole post!)

And please show me the detailed battle description for the 'Demonic Brothers', which I had to win to advance to Ragnakore.
And this one too, is a harder one, which I had to start 3 times to find the correct attack order.
wink.gif

I left this one out on purpose, because after winning it, another idea came to my mind which I want to try out first before telling about it. My first victory I had with keeping Brother3 at the back of the map all the time and having him cast protect and amplify only.

burningblade said:
Please credit the others who did the work too.
I really would, as the honorable man I am, but there is nothing I've stolen from anyone. Yes, I know that there are some parts which can be interpreted this way, but please, rethink the battles in question and tell me other methods to win them. There are none.

BUT I had some talks with 2 friends of mine who gave me some information. Mainly where some chest-opening items are found, because those I really forgot to write down. I've only written down which item to use where at first, but where asked by 1 of them where to find a specific item. So we started to collect this info too. And yes, there is this one phrase "kinda obvious what you have to do next" which is absolutely identical and makes me wonder now where my friend got this from! I assure you, that it wasn't me 'stealing' this info!

I will have a recall with them both to make sure that there has nothing 'swapped over', promise.
But it really looks like that 'his' tip never was his! I appologize for this in advance, seriously. (still have to recall him)

QUOTE(burningblade @ Sep 28 2010, 10:13 AM) QUOTE
There are even more possible combinations, believe me...
You're also misinterpreting what i'm saying. I'm telling you that the absolute easiest strategy is to simply Disable them so they cannot attack. Yuji is already available by Region 2, Neyeli joins during the storyline. I don't remember exactly when Elayne can be recruited but i'm sure that I had her by region 4. It's the ultimate cheese strategy if you have all 3 as the boss cannot attack you at all. In fact, you can even cheese more by simply beating up the region 4 epic boss as soon as you beat the region.
Don't get this wrong, but what a lucky bas!ard I am that no one who posts over at gamefaqs came to the same idea as me.
Otherwise you would call this tip of mine one of your stolen ones too, right?

Thanks for pointing me to the Ragnakore thread.
And believe me, this one friend of mine will get to hear something from me he will not be amused about.

And please, point to all parts in question, if you believe that there are more.
I really don't want to look like a plagiarist, especially after all the work I've put into this.
I will add credits where appropriate after approval, promise. I myself hate to be not credited where credit is due.

EDIT:
Credits added.

@burningblade
If there should be more tips than those 3 credited, let me know.
 

burningblade

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In retrospect, I really was too hard on you anyway I think. Gonna just remove all the flaming/almost flaming parts and rephrase my posts to be more friendly and leave it at that.

As for who exactly to credit, I guess if they don't want to step up and claim it, it's free for all. I myself had forgotten why I posted information online on message boards in the heat of the moment. Sorry about that as well, I really should expect others to take the information and spread it as needed. No point having information just lying there.
 

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UPDATE:
<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:Pre;overflow:auto'>Cast of mercenaries and their abilities in order of appearance
Notes:
- All values are based on group-level 25 and without anything equiped
- CD is short for CoolDown in turns
- Every CHANCE of an ability can be enhanced with 'Windfall' equipment
- There are NO 'Windfall' weapons

Reynald [Templar, Supporter] From the very beginning
HP: 426 | MP: 130 | Phys: 5% | Magi: 0% | Affl: 0%
Equip: Hammer | Shield | Raiment
Crushin Blow, Standard : 33 Physical damage
Cure, Support 52MP: Heals 230 HP on target
Amnesia, Control 3CD: Locks down MP based abilities on target for 1 turn
Smite, Damage 36MP: 85 Magical damage
Horror, Control 26MP: Forces enemies in AoE 5 squares away from Reynald
Soul Chains, Guard 26MP: Healing of enemy is transfered to Reynald as well
Divine Touch, Passive : Standard attack increases Reynalds' healing by 100%. Can stack up 2 times
Toughnes, Passive : 25% chance to avoid extra critical damage
Holy Word, Passive : 33 Magical damage added to Standard attack

Jiro [Khan, Guardian] From the very beginning
HP: 508 | MP: 0 | Phys: 10% | Magi: 0% | Affl: 0%
Equip: Sword | Shield | Platemail
Cross Slash, Standard : 74 Physical damage
Duel, Guard 3CD: Target can't attack anyone besides the skill user for 2 turns
Temerity, Guard : 50% increase of own Physical damage, but own Physical defense reduced by up to 25%
Disarm, Control 3CD: Locks down weapon based Physical attacks on target for 1 turn
Armor Bash, Control 3CD: 74 Physical damage & up to 30% reduced Physical defense on target for 1 turn
Typhoon, Control 3CD: Brings enemies inside AoE closer to Jiro
Sidestep, Passive : 20% chance to avoid Physical damage
Endurance, Passive : 50% chance to avoid Poison damage
Anticipation, Passive : 35% chance to avoid critical Physical damage

Elfyra [Infernalis, Damager] Joins after 2nd forced battle at the beginning
HP: 394 | MP: 182 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Staff | Orb | Belt
Scorch, Standard : 25 Magical damage
Fireballs, Damage 52MP: 74 Magical damage
Fire Shield, Guard 26MP: 41 Magical damage to enemies attacking target if in range
Burst, Guard 3CD: Warp to location in AoE
Ignite, Damage 78MP: 25 Magical damage on 1st turn, +100% on 2nd and 200% on 3rd
Rain of Fire, Damage 78MP: 49 Magical & Physical damage to enemies in AoE
Combustion, Passive : Standard attack increases succeeding attack damage by 100%
Mystic Aura, Passive : 50% of received Magical damage is delayed until end of next turn
Detonate, Passive : 50% chance to deal 66 Magical damage to enemies in AoE when KOed

Nayeli [Soul Caller, Controller] Joins after 2nd forced battle at the beginning
HP: 312 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Staff | Orb | Mantle
Agony, Standard : 49 Affliction damage
Soul Turmoil, Control 3CD: Locks down Move & Abilities on target for 1 turn
Cure Ritual, Support 2CD: Heals 82 HP on all allies in AoE
Transfer, Control 4CD: Switch position with targeted ally
Voodoo Doll, Damage 4CD: 131 Affliction damage
Mind Control, Control 3CD: Fully control 1 enemy for 1 turn
Omniscient, Passive : Unlimited range for all abilities, but Move locked down for 2 turns
Wild Gift, Passive : Heal 230 HP on allies in AoE when knocked out
Spirit Aegis, Passive : 25% chance to push back attacker 6 squares, when hit with Physical attack & attacker is in range

Helga [Valkyrie, Damager] Can be hired in Region 1 for 2.500
HP: 377 | MP: 0 | Phys: 5% | Magi: 0% | Affl: 0%
Equip: Hammer | Hammer | Platemail
Swift Strike, Standard : 33 Physical damage twice
Venom, Damage 3CD: 49 Affliction damage to target for 3 turns
Courage, Guard 3CD: 40% increased Physical damage to allies in AoE
Ice Fury, Damage 3CD: 57 Magical damage to enemies in AoE
Knockback, Control 3CD: Pushes enemy 10 squares away from Helga
Brutal Smash, Damage 3CD: 82 Physical damage to enemies in AoE
Retaliate, Passive : 45% chance to strike back if attacker in range
Runes, Passive : 25% chance to avoid Magical or Affliction damage
Achilles' Heel, Passive : Bypasses 20% of target's Physical defense & Physical attacks become unavoidable

Yuji [Doshu, Controller] Can be hired in Region 1 for 2.500
HP: 426 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Knucks | Knucks | Belt
Brawl, Standard : 66 Physical damage
Sweep Kick, Control 3CD: Disables Move on enemy for 1 turn
Cobra Clutch, Control 3CD: Disables Move & Abilities on enemy for 1 turn
Enemy Throw, Control 3CD: Move enemy away 10 squares
Fist of Fury, Damage 3CD: 57 Magical damage in AoE
Head Butt, Control : 98 Physical damage, 50% chance to disable Move & Abilities on enemy or himself
Dodge, Passive : 35% chance to avoid Physical damage
Bone Cracker, Passive : Standard attack has 50% chance to cause 200% damage
Precision, Passive : 15% Physical defense of target ignored

Osmund [Crusader, Damager] Joins after defeating baroness Gloriana in Region 1
HP: 410 | MP: 104 | Phys: 10% | Magi: 0% | Affl: 0%
Equip: Sword | Shield | Platemail
Cross Slash, Standard : 74 Physical damage
Backfire, Guard 26MP: Damage received of up to 2 targets reflected to attackers as well for 2 turns
Assault, Damage 3CD: 49 Physical damage % 25% chance to cause 200% damage. Own Move enhanced by 2 squres
Shelter, Guard 26MP: Protects up to 2 allies in AoE from Control abilities for 2 turns
Devotion, Dupport 26MP: Heals 459 HP at the cost of own 230 HP on target
Onslaught, Damage 3CD: 131 Physicla damage
Stubborn, Passive : Cannot be forced to Move
Healing Aura, Passive : 35% chance of Standard attack to heal Osmund and nearest ally by 172 HP
Atonement, Passive : Heals nearest ally by 172 HP when enemy KOed by Osmund

Tabia [Zealot, Guardian] Can be hired in Region 2 for 11.250 after winning "Safari"
HP: 410 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Sword | Shield | Platemail
Cross Slash, Standard : 66 Physical damage
Focus Fire, Guard 3CD: Near enemies can attack target only for 1 turn
Dirty Trick, Control 3CD: Reduces vision of the target by 50% & make Physical attacks fail 50% for 2 turns
Mirage, Control 3CD: Renders enemy invisible to allies for 1 turn
Shield Throw, Control 3CD: 66 Physical damage & 25% chance to disable target fully for 1 turn
Dust Devil, Control 3CD: Forces enemies in AoE 5 squares away from Tabia
Push Aside, Passive : 50% chance of Standard attack to push target back 4 squares
Critical Hit, Passive : 50% chance for Standard attack to cause 200% damage
Shield Bash, Passive : 25% chance to disable attacker fully for 2 turns when Tabia is hit with a Physical attack

Merikh [Necroxis, Supporter] Can be hired in Region 2 for 11.250 after winning "Safari"
HP: 377 | MP: 208 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Staff | Orb | Belt
Spectral Touch, Standard : 33 Magical damage
Dark Ritual, Support 78MP: 82 Magical damage & healing 1 random ally by 139 HP. 50% chance to heal 2 other allies
Malediction, Control 3CD: Increases MP cost of all MP based abilities by 100% for enemies in AoE for 1 turn
Spirit Link, Guard 3CD: Enemy suffers same damage as Merikh for 1 turn
Drain Life, Support 78MP: 57 Magical damage to target and Merikh being healed by 197 HP & 50% chance to cause 200% damage
Raise Dead, Support 78MP: Revives KOed ally with 50% HP & MP. Ally can act right away
Life Pact, Passive : Standard attack heals Merikh by 40 HP
Empower, Passive : 50% chance of Standard attack causing 200% damage
Void, Passive : 50% chance of enemies being attracked by Merikhs' body when KOed

Kaliska [Sabertooth, Guardian] Joins after defeating Baron Cheveyo in Region 2
HP: 541 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Axe | Axe | Belt
Swift Strike, Standard : 49 Physiacl damage twice
Furious Roar, Guard 3CD: Up to two enemies can't attack anyone besides the skill user for 1 turn
Battle Rage, Guard : Increases own Physical damage by 50%, but increases own Magical & Affliction damage received
Twin Strike, Damage 3CD: 98% unavoidable Physical damage and ignores 10% Physical defense on enemy
Jaw Breaker, Control 3CD: Locks down MP based abilities on enemy for 1 turn
Whirlwind, Damage 3CD: 49 Physical damage twice in AoE & pushes enemies 6 squares back
Repel, Passive : 30% chance to avoid Physical damage
Furor, Passive : 50% chance to gain extra action after knocking out an enemy
Defiance, Passive : Once per battle a 50% chance being revived after knocked out

Elayne [Wizard, Controller] Can be hired in Region 3 for 17.500
HP: 312 | MP: 130 | Phys: 0% | Magi: 20% | Affl: 20%
Equip: Staff | Orb | Mantle
Holy Light, Standard : 41 Magical damage
Arcane Rune, Guard 3CD: 40% increased Magical damage to allies in AoE for 2 turns
Holy Bolt, Damage 78MP: 33 Magical damage to target and 1 random enemy in range of skill & 50% chance to cause 300% damage
Osmosis, Damage 3CD: Leeches 26 MP from enemy
Repulsion, Control 26MP: 41 Magical damage & target and Elayne pushed away by 3 squares
Pacify, Control 3CD: Locks down all abilities of target for 1 turn
Magic Field, Passive : 20% Physical defense which cannot be reduced or bypassed
Arcane Flux, Passive : 50% chance for Standard attack to cause 200% damage
Resilience, Passive : 20% Affliction & 10% Magical defense

Njall [Thane, Guardian] Can be hired in Region 3 for 17.500
HP: 426 | MP: 0 | Phys: 15% | Magi: 0% | Affl: 0%
Equip: Sword | Shield | Platemail
Cross Slash, Standard : 25 Physical damage
Intervention, Control : Forces ally to move 12 squares away from Njall
Deep Wound, Control 3CD: Reduces incoming healing by 50% on enemy
Mind Slap, Control 3CD: Triggers cooldown of up to 2 random abilities of target
Jump, Damage 3CD: 98 Physical damage & Move increased by 4 squares
Ice Curse, Guard 3CD: Up to 2 enemies in AoE will get disabled when attacking anyone but Njall for 1 turn
Taunt, Passive : At the end of every turn, enemies in AoE cannot attack anyone but Njall for 1 turn
Combat Lust, Passive : 100% damage increase of Standard attack for 3 turns, when hit by Physical attack. Can stack up to 5 times
Rock Stand, Passive : Cannot be forced to move

Daisuke [Kensei, Damager] Joins after defeating Baron Kiyoshi in Region 3
HP: 410 | MP: 0 | Phys: 10% | Magi: 0% | Affl: 0%
Equip: Sword | Sword | Raiment
Swift Strike, Standard : 49 Physical damage twice
Shock Blades, Damage 3CD: 74 Magical damage in AoE
Puncture, Control 3CD: 49 Physical damage & 50% reduced healing on enemy for 1 turn
Blade Focus, Guard : 50% chance to avoid Magical damage 1 time for 1 turn. If avoided, own damage increases 100%
Sworn Fealty, Guard 3CD: Transfers 50% damage taken from the target to Daisuke for 3 turns
Snake Fang, Damage 3CD: 49 Physical damage to up to 2 enemies in AoE & 50% chance to cause 200% damage
Parry, Passive : 25% chance to avoid Physical damage
Mastery, Passive : 25% chance to lock down weapon based Physical attacks on attacker. Cannot be disarmed himself.
Riposte, Passive : 25% chance to strike back when attacked with Physical based attacks and attacker is in range

Nadie [Razorclaw, Damager] Can be hired in Region 4 for 40.000
HP: 426 | MP: 0 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Crescent | Orb | Belt
Sure Shot, Standard : 41 Physical damage twice
Cheap Shot, Damage 3CD: 49 Physical damage & 49 Physical damage on next turn
Neutralize, Control 3CD: Locks down weapon based Physical attacks on 1 enemy for 1 turn
Camouflage, Guard 3CD: Hides Nadie for 2 turns as long as no abilities are used
Bolas, Control 3CD: Pulls target closer to Nadie and disables its Move for 1 turn
Lacerate, Damage 3CD: 33 Physical damage once & 33 Affliction damage for 2 turns
Evade, Passive : 35% chance to avoid Physical damage
Light Footed, Passive : Immune to Traps
Swift Shot, Passive : 35% chance for Standard attack to land extra hit

Eadgar [Colossus, Guardian] Can be hired in Region 4 for 40.000
HP: 459 | MP: 0 | Phys: 20% | Magi: 0% | Affl: 0%
Equip: Hammer | Shield | Platemail
Crushin Blow, Standard : 49 Physical damage
Defying Cry, Gurad 3CD: Enemies in AoE cannot attack anyone but Njall for 1 turn
Holy Blast, Damage 3CD: 49 Magical damage to enemeies in AoE
Lower Guard, Gurad : 70% increase of own Physical damage and 10% decrease of own Physical defense
Come Here, Control 3CD: Forces enemeies in AoE to come close to Eadgar and stay near for 1 turn
Astral Shield, Guard 3CD: 20% increase of Physical defense on allies in AoE for 2 turns
Shield Block, Passive : 25% chance to avoid Physical damage
Vigor, Passive : 50% chance to avoid Poison damage
Deflection, Passive : 20% of received Magical damage absorbed & reflected to attacker

Wahkan [Feral Warden, Supporter] Can be hired in Region 4 after winning the "Tournament" for 42.500
HP: 361 | MP: 208 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Staff | Orb | Belt
Stone Rain, Standard : 74 Magical damage
Restoration, Support 78MP: Heals 574 HP on target
Slow, Control 3CD: Reduces Move by 50% & adds cooldown on non MP based abilities for 1 turn to enemies in AoE
Force Trap, Control 26MP: Places Trap on enemy for 2 turns, which triggers if target is too close to allies and forces them to move by 8 squares
Earth Claws, Damage 52MP: 74 Magical damage to enemies in AoE
Mana Gift, Support 1CD: 33 MP transfered from Wahkan to target
Wild Guard, Passive : 25% chance to avoid Physical damage
Immovable, Passive : Cannot be forced to Move
Mana Bloom, Passive : 50% chance to recover 33 MP on allies in AoE when KOed

Monifa [Lurker, Controller] Can be hired in Region 4 after winning the "Tournament" for 42.500
HP: 377 | MP: 0 | Phys: 5% | Magi: 0% | Affl: 0%
Equip: Crescent | Crescent | Raiment
Sure Shot, Standard : 41 Physical damage twice
Leg Shot, Control : 41 Physical damage & disables Move and damage-avoidance abilities for 1 turn
Boom Trap, Control 3CD: Places Trap on enemy for 2 turns, which triggers if target is too close to allies and deals 98 Magical damage to them
Stealth, Guard 3CD: Hides Monifa for 2 turns as long as no abilities are used
Split Shots, Damage 3CD: 41 Physical damage to 2 enemeies in AoE & 50% chance to cause 200% damage
Flash Trap, Control 3CD: Places Trap on enemy for 2 turns, which triggers if target is too close to allies and disables them fully for 1 turn
Rapid Fire, Passive : 35% chance for Standard attack to land extra hit
Accuracy, Passive : Ranged attacks of Monifa ignore 20% of Physical defense and lower chances for damage to be avoided
Desert Wind, Passive : 25% chance to push back attacker for 4 squares, if in range and attack is Physical based

Gudleif [Gothi, Supporter] Joins after defeating Baron Frysteinn in Region 4
HP: 312 | MP: 208 | Phys: 20% | Magi: 0% | Affl: 0%
Equip: Knucks | Orb | Belt
Brawl, Standard : 57 Physical damage
Recovery, Support 52MP: Heals 230 HP for 2 turns on target whenever 230 HP are missing
Swiftness, Guard 3CD: Removes Move debuffs & enhances Move by 50% for 1 turn on target
Intimidate, Contol 3CD: Forces enemy to Move 12 squares away from Gudleif
Feral Frenzy, Damage 52MP: 57 Physical unavoidable damage twice & 35% chance to land extra hit
Conversion, Guard 26MP: Converts damage received into healing for 2 turns on target
Punishment, Passive : 50% chance to strike back if attacker in range and attack is Physical based
Vigilant, Passive : Immune to Traps
Stone Skin, Passive : 20& Physical defense, which cannot be reduced or bypassed

Sora [Majin, Damager] Can be hired in Region 5 after winning "Water Skins" for 78.750
HP: 312 | MP: 208 | Phys: 0% | Magi: 10% | Affl: 0%
Equip: Knucks | Knucks | Mantle
Shock, Standard : 33 Magical damage
Lightning, Damage 26MP: 98 Magical damage
Teleportation, Guard 26MP: Warps Sora to new location in AoE
Tesla Field, Control 26MP: Disables weapon based attacks on enemeis in AoE for 1 turn
Overload, Damage 78MP: 131 Magical damage & 50% chance to hit 2 extra targets for 50% damage
Tempest, Damage 78MP: 115 Magical damage to enemeis in AoE
Spark, Passive : 16 Magical damage to attacker if in range and attack is Physical based
Counter Spell, Passive : 25% of Magical or Affliction damage received is mirrored back to attacker
Focus, Passive : Any attack used by Sora increases damage of Standard attack by 50% for 2 turns

Sethos [Metamorphus, Guardian] Can be hired in Region 5 after winning "Water Skins" for 78.750
HP: 459 | MP: 0 | Phys: 25% | Magi: 0% | Affl: 0%
Equip: Knucks | Knucks | Belt
Brawl, Standard : 85 Physical damage
Confusion, Control 3CD: Triggers cooldown of up to 2 random abilities of the target
Execution, Damage : 20% chance to deal 164 Physical damage or none to target
Diversion, Damage 3CD: 41 Physical damage & 80% higher chance of Execution to hit
Smashing Fists, Damage 3CD: 57 Physical damage to enemies in Aoe
Intercept, Guard 3CD: Redirects all damage taken from target to Sethos for 3 turns
Tough Hide, Passive : 25% Physical defense which cannot be reduced or bypassed
Dark Toxin, Passive : 16 Affliction damage in AoE when hit with Physical attack
Adrenaline, Passive : 50% of Physical damage received delayed until end of next turn

Hasina [Theurgist, Supporter] Joins after defeating Baroness Nubiti in Region 5
HP: 328 | MP: 208 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Knucks | Orb | Mantle
Wind Blast, Standard : 49 Magical damage
Heal, Support 52MP: Heals 230 HP on target
Tornado, Damage 52MP: 66 Magical damage
Quicksand, Control 26MP: Reduces Move by 50% on enemies in AoE for 1 turn
Sandstorm, Control 26MP: Pulls enemies in AoE to Hasina
Regenerate, Support 52MP: Heals 115 HP on ally for 3 turns
Amplify, Passive : Quicksand, Heal, Regenerate increase damage by 75%. Can stack up 2 times
Transcend, Passive : Attacks increase healing by 100%. Can stack up 2 times
Unyielding, Passive : Cannot be disabled

Layla [Reaver, Damager] Can be hired in Region 6 after winning "The Door" in 2 turns for 82.500
HP: 426 | MP: 0 | Phys: 15% | Magi: 0% | Affl: 0%
Equip: Sword | Sword | Raiment
Swift Strike, Standard : 33 Physical damage twice
Assassination, Damage : 16 Physical unavoidable damage & 25% chance to increase damage by 800%
Neuro Toxin, Control 3CD: 20% reduced Physical damage on enemy for 3 turns
Leg Strike, Control 3CD: 33 Physical damage & disabling Move on enemy for 1 turn. Own Move increased by 2 squares.
Mind Poison, Control 3CD: 100% increase of MP costs for all MP based abilities on enemy for 2 turns
Carnage, Damage 3CD: 33 Physical damage & 65% chance dealing up to 2 extra attacks causing 100% more damage each
Anatomy, Passive : 50% chance for standard attack to cause 200% damage
Momentum, Passive : 35% chance to enhance own Move by 50% for 1 turn
Death Mark, Passive : 50% higher chance for Assassination to hit on target for 2 turns after own offensive ability is used

Valberg [Warlock, Controller] Can be hired in Region 6 after winning "The Door" in 2 turns for 82.500
HP: 394 | MP: 208 | Phys: 15% | Magi: 20% | Affl: 10%
Equip: Crescent | Orb | Raiment
Icerang, Standard : 25 Physical & 8 Magical damage
Ice Shackles, Control 26MP: Disables Move on enemies in AoE for 1 turn
Ice Bolt, Damage 78MP: 25 Magical damage
Invisibility, Guard 26MP: Hides Valberg for 2 turns as long as no abilities are used
Ice Storm, Damage 52MP: 16 Magical damage to enemies in AoE
Frostbite, Control 3CD: Locks down MP based abilities on enemeis in AoE for 1 turn
Catalyzer, Passive : Increases Magical damage by 100% every turn. Can stack up to 4 times
Fortitude, Passive : 10% Affliction & 20% Magical defense
Chill Touch, Passive : 50% chance to disable Control, Guardian, Supporter abilities on enemeis in AoE when KOed

Nazar [Penumbros, Damager] Joins after defeating Baron Thorgul in Region 6
HP: 312 | MP: 208 | Phys: 0% | Magi: 10% | Affl: 0%
Equip: Knucks | Knucks | Mantle
Dark Touch, Standard : 57 Affliction damage
Dark Globe, Damage 26MP: 66 Affliction damage to enemies in AoE
Umbra Twin, Guard 52MP: Gives ally an extra action & Move
Shadow Walk, Guard 2CD: Allows target to Move anywhere if not already Moved
Defile, Damage 78MP: 131 Affliction damage
Sacrifice, Damage 82HP: 82 Affliction damage if enough own HP left
Dark Aura, Passive : Attacks of Nazar reduce received healing on target by 35% max
Penumbra, Passive : 25% chance to avoid Physical damage
Shadow Veil, Passive : 50% chance to deal 66 Affliction damage to enemeis in AoE when KOed

Nobuo [Kamui, Supporter] Joins after defeating Ragnakore in Region 6
HP: 312 | MP: 104 | Phys: 0% | Magi: 0% | Affl: 0%
Equip: Knucks | Orb | Belt

Lash [Demonicus, Controller] Joins after defeating Ragnakore in Region 6
HP: 394 | MP: 104 | Phys: 15% | Magi: 0% | Affl: 0%
Equip: Axe | Orb | Raiment
</div>

1st post updated, too 2010-10-03
 

L4Z3

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Hey guys for everyone who has some Problems with Region Monster 3 - Mightyosaur:
Found a new Tactic although it feels a little like cheating ..
What you do is use Elfyras Fire Shield + Gothis Conversion on Njall.
Then you just have to trigger trample and what happens is: Trample triggers Fire Shield - Fire Shield triggers Trample and so on...
Per Trigger works 6-8 times so thats just about 1000 dmg or more.
I killed him within 3 turns with this, without him cloning :-) but still more fun with normal Tactic.
Works also fine to buff Elfyra with Wizards Arcane Rune for 40% extra magic dmg.
Have fun with it ^^
And very good work with the Guide Micado. Helped me a lot.
 

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