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chyyran

somehow a weeb now.
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pokeball.png
punymanlevel.png

A pokeball and my avatar
2 levels
 

Jayenkai

Makes Games
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Thanks for the additionals, keep 'em coming!

For those keeping track, I still need to tweak a few things.
Levels are "More or less" working, now.. I've been playing a nice long round for the past ten minutes, totally oblivious to how long I was playing it.. (These are the reasons progress is slow!)
But as the game progresses it just kinda flickers between one mode and another.
I need to fix that, and shove great big "This Happened!!" and "That Time" and "Woo Yay!" things over the screen.. (obviously, not exactly those statements, but.. You know... roughly that!!)
Should help to space things out a bit.

I'm currently working on the "Random looking level = Normal level, Handmade level = Bonus level" way of doing things. This is so that A) you're not getting annoyed by bats, and B) you all get a chance to see your levels!

um..
Yeah, I pretty much just have to jazz things up a bit.
Shouldn't be too much longer.

\o/yeay\o/

(No vid, it'd looks about the same!)
 

Jayenkai

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As with all my games, I've used a severely out of date edition of PALib, with DevKitArm.. (DevKitArm r20, PALib June 2007)

It doesn't have all the "Modern" DS-Homebrew-Techniques, but it also seems to have no ill side effects on what I've released so far, so I'm just plodding along slapping games together, and not worrying about anything that might leap out to stop me!
..
So far so good.
 

Snorlax

POSTMODERNISM
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Jayenkai said:
As with all my games, I've used a severely out of date edition of PALib, with DevKitArm.. (DevKitArm r20, PALib June 2007)

It doesn't have all the "Modern" DS-Homebrew-Techniques, but it also seems to have no ill side effects on what I've released so far, so I'm just plodding along slapping games together, and not worrying about anything that might leap out to stop me!
..
So far so good.
It doesn't matter what your methods are if you produce a great product in the end!
Keep it up, and I can't wait to see a final version.
smile.gif
 

Zerousen

【=◈︿◈=】
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It's not very good, but I have a Samus one right here
smile.gif

samusmapbyhikaru.png

hope it helps
smile.gif

EDIT: Just fixed something in the image, missed some lines
smile.gif

If this is successful, I'm hoping for a psp version
biggrin.gif
 

Jayenkai

Makes Games
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Your options are...
A) Hope like you've never hoped before...
or
B) Send me a PSP

'cos I still haven't found a "Three games I must buy a console for" collection, for the PSP yet.


As for the music, yes, although I'm not sure which you're counting as the 2nd video!

"JNKPlat Horizon" (temporary name) is a temporary track for an unstarted new Platdude game. I just made it 'cos I had a spare hour or two, and wasn't sure what else to do. Whether a similarly named game appears is purely co-incidental!

"IdleFish" was made YEARS ago, and was kind of a "Throw a random bunch of totally obscure samples together" mixup mashup thing. Experimental, silly, fun!
 

Jayenkai

Makes Games
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No real rule for black/white ratio, but obviously a level filled with white = a completely unmovable area, so!! you know..
Draw nice, but don't go nuts!

Est. about 2 weeks to go, since I'm stuck at work over the next week, and free-time coding's a bit limited.. (bah!)
 

Jayenkai

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Quicky progress report. It's getting to a "Oooh!" stage, now, with even a half-finished titlescreen appearing.

Things to do.
1. Finish titlescreen with proper menu
2. "STFU" option to turn off the music.
3. Pause button.
4. Extras



So, very very close, then!

I'll take some time to balance out the gameplay, and tweak things here and there. (Like how the bonus round has already been culled from 1 minute, to 30 seconds!)

Should be soon.
 

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