Homebrew WiiDoom 0.4.5 Released

OArikadoO

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I've released a new version of WiiDoom: WiiDoom 0.4.5. https://code.google.com/p/wiidoom/

Here's what's new:
* Full SDHC Support
* Full USB Support
* Classic Controller Support
* Gamecube Controller Support
* Changed /prboom/ to /apps/wiidoom/data/
* Various bugfixes and tweaks

If you're kind enough to do so, you can donate here: http://arikado.chipin.com/college-fund
 

FIX94

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Thanks for the new version! I tried to compile the source, but when I start it I get a code dump
blink.gif
I will try it later again.
 

OArikadoO

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OriginalHamster: Should be. Just place PWADS in the new directory: /apps/wiidoom/data/pwads/ . Not sure what you mean by mods though.

FIX94:
I changed all of the directory settings so you will have to reconfigure your sd card or usb device if you still have /prboom/ in the root of your device.
 

FIX94

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OArikadoO said:
I changed all of the directory settings so you will have to reconfigure your sd card or usb device if you still have /prboom/ in the root of your device.
Thanks, it works now with changed paths
yaywii.gif
My classic controller doesn't work! It's a 3rd party one, but I compiled it with the libogc mod to fix it, I can only use the digital stick, the analog sticks doesn't work. The analog sticks on my gamecube controller are working fine!
 

OriginalHamster

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FIX94 said:
OArikadoO said:
I changed all of the directory settings so you will have to reconfigure your sd card or usb device if you still have /prboom/ in the root of your device.
Thanks, it works now with changed paths
yaywii.gif
My classic controller doesn't work! It's a 3rd party one, but I compiled it with the libogc mod to fix it, I can only use the digital stick, the analog sticks doesn't work. The analog sticks on my gamecube controller are working fine!
could you upload your build? =P
my nunchuk don't work properly.
My nunchuk ID is: 0xa4200000, I think this ID is already included in the fix. =)
 

FIX94

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OriginalHamster said:
could you upload your build? =P
my nunchuk don't work properly.
My nunchuk ID is: 0xa4200000, I think this ID is already included in the fix. =)
Added to My Wii Emulator Uploads
yaywii.gif
Remember to move everything from prboom to apps/WiiDoom/data, otherwise you will get a codedump like me. It would be also nice if someone could test it with a original or a 3rd party classic controller to see if it works.
 

OriginalHamster

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FIX94 said:
Added to My Wii Emulator Uploads
yaywii.gif
Remember to move everything from prboom to apps/WiiDoom/data, otherwise you will get a codedump like me. It would be also nice if someone could test it with a original or a 3rd party classic controller to see if it works.
Tested, it works like a charm with both my Nintendo's official nunchuk and classic controller pro
yaywii.gif

Thank you very much =)
 

StupidGamer1

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Ok, So I finally was able to try this awesome build and in the way that it runs this beats the original DOS version hands down. Silky smooth framerate and flawless control. However, I do have a gripe which I don't want myself to be a complain so I'll say it in a form of a question to OarikadoO.

How come there is no music playback? One thing I always enjoyed about doom,heretic and Hexen were their soundtracks. For they are quite moody and set the tone for the gameplay at hand. Will Music playback be in a future version of the game? I hope I am not coming off as "bitchy" Never do I like to complain but I miss my "tunes" whilst playing these classics that you've generously given to the wii community. Thanks again!
 

tueidj

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The wii doesn't have a hardware FM synthesizer like the old adlib and soundblaster cards from around Doom's time. Programs like DOSBox and ScummVM use software to emulate the OPL2/OPL3 chip.
 

StupidGamer1

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tueidj said:
The wii doesn't have a hardware FM synthesizer like the old adlib and soundblaster cards from around Doom's time. Programs like DOSBox and ScummVM use software to emulate the OPL2/OPL3 chip.

I remember the Dreamcast port of doom had music and it doesn't have a FM synthesizer either. NXdoom I believe it was called and the coder was "Black Aura" I am sure the wii could "emulate" the music just like NXdoom. Can't see why it couldn't. However I'm no coder so wtf do I know?
 

OArikadoO

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StupidGamer1

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That would be wondrous! Doom runs great on the wii,just the "No" music (call me a snob
frown.gif
) takes away from the experience. My friends and I used would try to make our own remixes and try to put them IN GAME (LOL) Good times there. Well if you can get the music in there I would consider you "God of wii coding".
biggrin.gif
. Great port though, In terms of gameplay it's truly better then the dos port!

I'd use dosbox but I don't have a usb keyboard and my ps/2 to usb adapters don't seem to work on the wii (obviously).
 

tueidj

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If it's running under SDL, the hard work is already done thanks to timidity. Just hack the mixer to read from a memory buffer instead of a file to fix the external file requirement.
 
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OArikadoO

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It's possible but DukeNukem is built using the build engine. All of the work I've done with shooters thus far has been via the Doom engine. Theres a few more things I'd like to port that use the Doom engine before I look at the build engine.
 

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There´s any way to show character face and key pieces on screen?

Also PWADs compatibility is kinda broken, it seems it´s a problem with prboom itself.
 

OArikadoO

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"There´s any way to show character face and key pieces on screen?"
Similar problem to why we can't play music. Theres tons of info about it here: http://code.google.com/p/wiidoom/issues/detail?id=18

"Also PWADs compatibility is kinda broken, it seems it´s a problem with prboom itself. "
Tried a bunch of them and didnt have any problems. Theres an interesting suggestion here that may solve your problem (the bug detailed here will be fixed as soon as I get some free time) http://code.google.com/p/wiidoom/issues/detail?id=61
 

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