Hacking SNEEK+DI quick guide

fogbank

Well-Known Member
Member
Joined
Oct 28, 2008
Messages
413
Trophies
0
XP
56
Country
United States
SanGor said:
maybe you didn't read the changelog correctly:

QUOTE said:
added code from thulinma in an attempt to fix devices with slow spinup times.
This is currently only completly implemented for SNEEK+DI.
See my edited post. r116 did not fix my HD issues with SNEEK+DI.
 

NReale3370

Well-Known Member
Member
Joined
Aug 13, 2009
Messages
187
Trophies
1
XP
91
Country
United States
fogbank said:
SanGor said:
maybe you didn't read the changelog correctly:

QUOTE said:
added code from thulinma in an attempt to fix devices with slow spinup times.
This is currently only completly implemented for SNEEK+DI.
See my edited post. r116 did not fix my HD issues with SNEEK+DI.
I still have the same issue you do and found the first patch file in issue 54 on google code to solve my problem on sneek-di. Can't get anything but the reboot method to work for uneek-di
 

fogbank

Well-Known Member
Member
Joined
Oct 28, 2008
Messages
413
Trophies
0
XP
56
Country
United States
longtom1 said:
have you tried patching the system menu .app file helped out wonders

I'm using bootmii boot2
I tried patching 00000088.app (4.2U NAND) with -p back in r111 and it did not affect my HD issues. I have not tried it since.

However this code posted by OhhhNoooMrBill on the googlecode site definitely fixed my HD issue for UNEEK+DI:
CODEThe workaround I came up with was to add the following code to fs-usb/ehci.c in ehci_reset_port.

ÂÂÂÂdev->id = 0;
// NEW CODE START
ÂÂÂÂint retries = 10;
ÂÂÂÂwhile (!(PORT_CONNECT&status) && retries > 0)
ÂÂÂÂ{
ÂÂÂÂÂÂÂÂmsleep(1000);ÂÂ// sleep 1 second
ÂÂÂÂÂÂÂÂstatus = ehci_readl(status_reg);
ÂÂÂÂÂÂÂÂehci_dbg ( "port %d status at retry %d %X \n", port,retries,status);
ÂÂÂÂÂÂÂÂretries--;
ÂÂÂÂ}
// NEW CODE END
ÂÂÂÂif ((PORT_OWNER&status) || !(PORT_CONNECT&status))
 

longtom1

Keep an eye on my posts cause I quick edit frequen
Member
Joined
Jan 12, 2009
Messages
2,641
Trophies
1
Location
Honey Oils inc.
Website
Visit site
XP
197
Country
fogbank said:
I tried patching 00000088.app (4.2U NAND) with -p back in r111 and it did not affect my HD issues. I have not tried it since.

However this code posted by OhhhNoooMrBill on the googlecode site definitely fixed my HD issue for UNEEK+DI:
Code:
The workaround I came up with was to add the following code to fs-usb/ehci.c in ehci_reset_port.

ÂÂÂÂdev->id = 0;
// NEW CODE START
ÂÂÂÂint retries = 10;
ÂÂÂÂwhile (!(PORT_CONNECT&status) && retries > 0)
ÂÂÂÂ{
ÂÂÂÂÂÂÂÂmsleep(1000);ÂÂ// sleep 1 second
ÂÂÂÂÂÂÂÂstatus = ehci_readl(status_reg);
ÂÂÂÂÂÂÂÂehci_dbg ( "port %d status at retry %d %X \n", port,retries,status);
ÂÂÂÂÂÂÂÂretries--;
ÂÂÂÂ}
// NEW CODE END
ÂÂÂÂif ((PORT_OWNER&status) || !(PORT_CONNECT&status))
this bit of code made no difference I still have to patch the system menu app for it to boot

updated from 4.2e to 4.3e through uneek_di and when it completed and asks for reboot I get nothing untill I patch 0000009b.app -p with IOSKpatch and then the nand will boot and di module works perfect
 

sweenish

Well-Known Member
Member
Joined
Apr 16, 2008
Messages
704
Trophies
0
Location
WA
XP
112
Country
United States
ChokeD said:
sweenish said:
ChokeD said:
SanGor said:
None of the USBLoader GUIs work with SNEEK/UNNEK, they don't see the need to implement it.

are you also referencing puneflow, a usb loader that was modified specifically to load games using sneek's (older) di module while the nand was on a usb drive?

i mean, uneek+di is essentially what puneek was (like, nearly exactly with the exception of diconfig.bin and the other minor revision changes), so i'm wondering if the puneek loaders also work. if not, excuse my persistance. it just appears like people are again failing to understand my question.
The USB Loaders that WERE listed in the op are for OLD OLD OLD versions of sneek/uneek. They, as well as the other regular USB Loaders, are not supported by crediar or anyone else and it is very doubtful if they ever will be. However, the menu mod still in the op may very well still work with a little shuck and jive, uh, a little re-writing of some code, but from what I've seen the_good came and went as fast as he put up the mod. If I'm wrong and he's still around, that would be awesome, but me no thinks so.
smile.gif


To answer your question, No, as is, puneek and puneflow or whatever do not work with the latest revisions of SNEEK,SNEEK+DI,UNEEK,UNEEK+DI.

Respectfully,
ChokeD

thanks for clear answer.

less thanks for the big ordeal you're making out of this. the first response i got didn't sound like it had taken pune's modified loaders into consideration. and seriously, after the time where you completely misunderstood my last question (and talked to me like a retard, also, it took near three days to get that clarified to boot), i think i can be given a little leeway here for wanting a clearer answer. there is no need to educate me on matters.

i already knew that puneek was a bit over 30 revisions old. however, the game structure and locations are still the same. i wasn't sure if the changes to SNEEK itself were so major that those loaders wouldn't work. so i asked. i don't need background lectures, or to be talked down to, especially when dumber people than me get more respect in this thread.
 

ChokeD

The Contributor
OP
Member
Joined
Jul 18, 2009
Messages
968
Trophies
0
XP
168
Country
United States
dude seriously ?? talked down to ?? Who is giving you a background lecture ?? you wanted to know facts, I point blank gave them to you. If all you want is a straight forward answer than maybe you should ask a straight forward question. I ended my response with Respectfully, I meant it. If you took that any different way then you sir have a problem only you can fix. Take a chill pill, clarify your questions and you'll get a better response, as it is apparent by looking above, I am not the only one that don't understand your questions. As I see it, you, until now, have been treated NO different than anyone else here. With respect. And if you look back on our last conversation I do believe I apologized for the mis-understanding, it was only now that I realized that it was you I had that convo with.

calming down,
ChokeD

EDIT: your not going to get an apology this time.
 

mrplowdan

Active Member
Newcomer
Joined
Jul 16, 2008
Messages
33
Trophies
0
XP
106
Country
Canada
mrplowdan said:
irumi said:
VashTS said:
sneek kills me sometimes...i found out why i cant open the menu, i don't have font.bin in the sneek folder on usb. i put it there and...tada it does...NOT work. it freezes when loading. i can tell because my hdd light stops blinking. it boots flawlessly without font.bin, but of course no di menu.

same experience here, but when i tried Sneek DI using same font.bin, it works. Uneek DI without font.bin boots perfectly but no menu, then after font.bin was included, black screen, it wont even boot.
unsure.gif



Exact same experience here, although I had it working perfectly before and then I ran a system update on my sneek NAND then it messed it up so I restored my backup using a backup of a perfectly working copy, SD and USB sneek files and USB NAND, but it doesn't boot anymore without removing font.bin then it works fine, no flashes from the drive.
I rebuilt a virgin sneek NAND using the instructions on post 1, setup uneek di, booted then setup my language and all that, booted SM 4.2 fine, changed my region in the sneek menu to USA, saved then powered off, didn't come back up after that without removing font.bin, but without it I can't get the menu. sorry a little stoned I'm sure I repeated myself somewhere along the line


QUOTE(longtom1 @ Aug 6 2010, 04:22 AM)
You need to patch the system menu .app file(3,778kb) with ioskpatch with -p for the nand to boot after setting up the system in uneek_di

your right, patching 00000088.app with ioskpatch -p worked for me!! so this issue hasn't been completely fixed in sneek, I'm assuming having debug output on the SM slows down sneek a little bit but probably negligible, I certainly can't notice a difference other than now its working
 

LinkFan16

I link them all
Member
Joined
Mar 15, 2009
Messages
424
Trophies
1
XP
1,493
Country
Germany
I have an odd problem. When trying to boot Super Smash Bros Brawl, the disc channel in UNEEK+DI will show it as a gamecube game. The entry in the game selection menu shows it as (Wii) game but it will display the gamecube banner and boot to nothing else than a black screen when startet. I thought this was because IOS36 wasn't installed on my virtual NAND (since Brawl needs it to run), but installing IOS36 didn't solve the problem. Every other game boots fine.
 

LinkFan16

I link them all
Member
Joined
Mar 15, 2009
Messages
424
Trophies
1
XP
1,493
Country
Germany
SanGor said:
when the system menu couldn't load the banner it shows the GC banner instead try to extract your ISO with the latest DiscEX

I think I have the latest DiscEx (v0.4) and also used that to extract the ISO, but I will check if opening.bnr is present, thanks for the help.

Edit: Well, opening.bnr is in fact not present. I'm going to try and see if putting it on it's place will fix my problem

Edit2: Man I gotta clean my glasses... opening.bnr is there, so this can't be my problem. The weird thing is that Super Smash Bros Brawl (PAL) will boot fine and Super Smash Bros Brawl (NTSC) won't. Tried unpacking the game several times with DiscEx and always got the same result
 

raptor5001

Well-Known Member
Newcomer
Joined
Aug 4, 2006
Messages
58
Trophies
1
XP
370
Country
United States
Does anybody else have trouble with UNEEK+DI (using installer v5/r115) when trying to return to the System Menu? When I click Exit to System Menu in HBC or when I click Wii Menu in the Home Button Menu in a game, the Wii Remote resyncs (player 1 light goes off, then comes on again) but then I'm stuck at a black screen and I have to hold down the power button to reset the Wii. This may be a limitation of sneek in general; I wouldn't know since I just started playing around with it.

BTW, I had to patch System Menu 4.3's 00000098.app with the -p option for UNEEK+DI to work in the first place, as per longtom1's suggestion here: http://gbatemp.net/t218725-sneek-di-quick-...t&p=3028722 .
 

moosehunter

Well-Known Member
Member
Joined
Nov 26, 2008
Messages
219
Trophies
0
XP
342
Country
United States
raptor5001 said:
Does anybody else have trouble with UNEEK+DI (using installer v5/r115) when trying to return to the System Menu? When I click Exit to System Menu in HBC or when I click Wii Menu in the Home Button Menu in a game, the Wii Remote resyncs (player 1 light goes off, then comes on again) but then I'm stuck at a black screen and I have to hold down the power button to reset the Wii. This may be a limitation of sneek in general; I wouldn't know since I just started playing around with it.

BTW, I had to patch System Menu 4.3's 00000098.app with the -p option for UNEEK+DI to work in the first place, as per longtom1's suggestion here: http://gbatemp.net/t218725-sneek-di-quick-...t&p=3028722 .

Homebrew issues should be fixed in r116
 

ChokeD

The Contributor
OP
Member
Joined
Jul 18, 2009
Messages
968
Trophies
0
XP
168
Country
United States

ChokeD

The Contributor
OP
Member
Joined
Jul 18, 2009
Messages
968
Trophies
0
XP
168
Country
United States
longtom1 said:
R118 must have changed to devkitARM-r28 for compiling cause r24 just gave me errors compiling dimodule.elf changed back to r28 and compiled first time
I also am getting this ERROR and after installing the ARM that comes with the devkitProUpdater-1.5.0 posted in the op, I am now producing DI with no errors. I am changing the guide to reflect these changes. r24 is no good now in my opinion. Thanks for the input.
 

ChokeD

The Contributor
OP
Member
Joined
Jul 18, 2009
Messages
968
Trophies
0
XP
168
Country
United States
FenrirWolf said:
Yeah, I got a 0kb di modue until I installed r28. Though I'm not near my Wii to test things out further than that.
I can't honestly say what rev of ARM it is just that I know it's the rev ARM you get when installing the 1.5.0 version of devkit. I recently formatted my cpu and when I was reinstalling everything I happen to run across longtom1's comment and experimented a little. I have already made the changes to the guide and I hope as well that people are reading this and make the proper adjustments to their build environment.

On another note I have done some more work cleaning up the guide this morning and have since gotten rid of a lot of out dated stuff and things that are just not needed anymore. I hope everyone re-reads the guide and likes the changes.
 

longtom1

Keep an eye on my posts cause I quick edit frequen
Member
Joined
Jan 12, 2009
Messages
2,641
Trophies
1
Location
Honey Oils inc.
Website
Visit site
XP
197
Country
You might want to add if you can't get a game to boot check if you have the required IOS installed on your nand that the game is using the correct IOS had a few games which wouldn't boot cause they used the incorrect IOS or didn't have the correct version number installed
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • BakerMan @ BakerMan:
    fuck ubisoft, and fuck activision
    +1
  • realtimesave @ realtimesave:
    Nintendo needs to release a new console, switch is getting such shitty little games lately lol it's pathetic
  • Purple_Heart @ Purple_Heart:
    Lmao a new flashcart... The Unlock Switch... I knew it's not fake xD
    +1
  • NinStar @ NinStar:
    A new consoles won't solve that problem
  • NinStar @ NinStar:
    It will actually make it worse
  • The Real Jdbye @ The Real Jdbye:
    well actually
    a new console won't do anything right now, because the games are still in development, that's why there are few games being released
  • The Real Jdbye @ The Real Jdbye:
    it won't make the games finish any faster
  • Veho @ Veho:
    2/3rds of launch titles for the Switch 2 will just be lazy ports of Switch games anyway.
  • The Real Jdbye @ The Real Jdbye:
    probably
  • The Real Jdbye @ The Real Jdbye:
    maybe mario kart 9 will be a launch title
  • The Real Jdbye @ The Real Jdbye:
    i really want a new mario kart
  • Veho @ Veho:
    What, you mean the endless stream of DLCs doesn't count?
  • Veho @ Veho:
    Why develop a new game when you can just sell season passes forever?
  • Veho @ Veho:
    I'm still on MKDS so I'm not bothered :tpi:
  • The Real Jdbye @ The Real Jdbye:
    i like the dlc tbh, i'd like a new game more
  • ZeroT21 @ ZeroT21:
    but the current version is still selling fine at full price
  • SylverReZ @ SylverReZ:
    Hello
  • ZeroT21 @ ZeroT21:
    sup
    +1
  • SylverReZ @ SylverReZ:
    @realtimesave, You seen the Unlock Switch flashcart yet?
  • K3Nv2 @ K3Nv2:
    I'll see the 19.0 update that blocks use ability to it
    +1
  • K3Nv2 @ K3Nv2:
    Lol newegg+
    Screenshot-20240423-053504-Gmail.jpg
  • S @ salazarcosplay:
    does update 19 really block it
  • SylverReZ @ SylverReZ:
    Update 19 never came out yet. Just the 18.1.
    SylverReZ @ SylverReZ: Update 19 never came out yet. Just the 18.1.