Hacking New System Menu Update 4.3

person3412

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gisel213 said:
WiiCrazy said:
For bannerbomb, about the Error 004 :

It means that the controls previously not made is being made at the moment. This suggests that the exploited code is now fixed.... you can't patch out a fix that's made through implementation change... And there is no point in doing that. You need a hacked wii to patch something in the menu and if you have one you don't need bannerbomb anymore..

What i meant was when using the gecko to see what the output is between 4.2 and 4.3 I mean can bannerbomb be slightly modified to work past or
around error 004.... like the way the it's code runs to execute causing error 004 meaning alter the way it's code look's to look different than what 4.3
system menu is looking for????

Just like how it looks for HAXX,JODI etc....


Well what he's saying is that the system menu knows when it does something that it wasn't already doing. It would be pretty tough to get around that.
 

Drag0nflamez

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change AKTN into FAKE (The Legend of Zelda)
then some nintendo coder doesnt know what FAKE is and blocks it - everyone who was playing the game will get angry at Nintendo because they have to start all over when it gets unblocked then nintendo blames it on comex but comex is just someone who makes double title ids...

Now we just need to wait 'till Team Twiizers come up with Hackmii Installer 0.7 with other exploits & other scrambling & other HBC&DVDx title ids.
 

WiiCrazy

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gisel213 said:
What i meant was when using the gecko to see what the output is between 4.2 and 4.3 I mean can bannerbomb be slightly modified to work past or
around error 004.... like the way the it's code runs to execute causing error 004 meaning alter the way it's code look's to look different than what 4.3
system menu is looking for????

Just like how it looks for HAXX,JODI etc....

Bannerbomb is different from savegame exploits or smashstack exploit... Nintendo have the option of fixing the actual code that is exploited, whereas in the other exploits they need to make the prevention through other means such as checking the exploit in the System Menu... They (can) only fix the exploited code in the updated releases of the game. That's the difference...

This is of course just theoretical talk, I haven't seen the exploited code, the exploit and the fix to the exploited code... There may well be another bug in the Nintendo's banner displaying code that can be exploited.. we don't know..
 

WiiPower

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Drag0nflamez said:
change AKTN into FAKE (The Legend of Zelda)
then some nintendo coder doesnt know what FAKE is and blocks it - everyone who was playing the game will get angry at Nintendo because they have to start all over when it gets unblocked then nintendo blames it on comex but comex is just someone who makes double title ids...

Now we just need to wait 'till Team Twiizers come up with Hackmii Installer 0.7 with other exploits & other scrambling & other HBC&DVDx title ids.

That's not an option, as the HBC would install a ticket for the game in this case, and that could be used to pirate it.
 

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OOOOOH no, my sister just updated the wii to 4.3E (PAL Wii) two days ago.... The only thing missing is the homebrew channel. Everything else is fine otherwise.
Because it is fairly difficult to keep up with all the news here, would it be possible for someone to help me put the homebrew channel back on if possible? I just want neo gamma working so I can play U.S. Metroid Other M when it comes out.
 

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Drag0nflamez said:
change AKTN into FAKE (The Legend of Zelda)
then some nintendo coder doesnt know what FAKE is and blocks it - everyone who was playing the game will get angry at Nintendo because they have to start all over when it gets unblocked then nintendo blames it on comex but comex is just someone who makes double title ids...
They actually *fixed* the bug Bannerbomb was exploiting. The title ID isn't blacklisted.
 

megazig

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yes, they didn't check for the titleid. they check the params to the functions now. an update to bannerbomb needs to use one of the other mistakes in code that are there. there are a few other possible attack vectors I've seen, but people are working on another type of exploit right now. there's no saying if those will work, but they are being explored.
 

SifJar

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megazig said:
yes, they didn't check for the titleid. they check the params to the functions now. an update to bannerbomb needs to use one of the other mistakes in code that are there. there are a few other possible attack vectors I've seen, but people are working on another type of exploit right now. there's no saying if those will work, but they are being explored.

So bannerbomb may not be dead yet? I'm sure that'll please some people, and also make many of the users of this forum feel they can demand a new version of bannerbomb by tomorrow
frown.gif
 

Devil May Cry

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SifJar said:
megazig said:
yes, they didn't check for the titleid. they check the params to the functions now. an update to bannerbomb needs to use one of the other mistakes in code that are there. there are a few other possible attack vectors I've seen, but people are working on another type of exploit right now. there's no saying if those will work, but they are being explored.

So bannerbomb may not be dead yet? I'm sure that'll please some people, and also make many of the users of this forum feel they can demand a new version of bannerbomb by tomorrow
frown.gif

As if we have any power to demand things to begin with
rolleyes.gif


Sadly, what you said is true though.

As for Bannerbomb, I'd love to try and help out, but I have some IRL issues that need my full attention.
 

Dent

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Just to clarify things then, if one is on 4.3, then the Homebrew Channel cannot be installed so that means Wad Manager cannot be run so you would not be able to install any wads, correct?
 

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Dent said:
Just to clarify things then, if one is on 4.3, then the Homebrew Channel cannot be installed so that means Wad Manager cannot be run so you would not be able to install any wads, correct?

Yes, but if you installed back HBC then you can do what you said.
 

Dialexio

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WAD Manager can be run via Indiana Pwns or Smash Stack. If you have IOS202 (ciOS used by non-pirating homebrew) or IOS224 (Hermes's cIOS v5), they haven't been turned into stubs.
 

megazig

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well, it's more like, people from here demanding stuff makes some people not want it to happen. I didn't say I would release another bannerbomb ( give the exploit to comex ), just that there is a possibility. isn't it nice to own a game to do the hack with though. legitimately owning a great game like SSBB or Lego Indiana Jones?
 

XFlak

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I'm pretty sure IOS254 was re-stubbed, 4.2 Update included STUB IOS 254 v260, and the 4.3 update included STUB IOS 254 v65280

after some1 confirms this, the 1st post should be updated with this whenever the OP has time

@Megazig, i see what u r saying, I personally own Twilight Princess and Smash Bros Brawl, but what about Korean Wii's that can't use the SmashStack or Indiana Pwns Hacks (I'm not sure if Japanese wii's are in the same boat). I'm not saying we need another bannerbomb (although it would be awesome and I hope it happens), but I think the wii community needs an exploit that will work on all Wii's... including Korean's (and Japanese if applicable)
 

gisel213

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Wonder if that that photo channel can be exploited by loading a malformed picture like tiff exploits on
psp????

That would be something else.... or even a modified mii aswell hhmmm....
 

SifJar

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XFlak said:
I'm pretty sure IOS254 was re-stubbed, 4.2 Update included STUB IOS 254 v260, and the 4.3 update included STUB IOS 254 v65280

after some1 confirms this, the 1st post should be updated with this whenever the OP has time

@Megazig, i see what u r saying, I personally own Twilight Princess and Smash Bros Brawl, but what about Korean Wii's that can't use the SmashStack or Indiana Pwns Hacks (I'm not sure if Japanese wii's are in the same boat). I'm not saying we need another bannerbomb (although it would be awesome and I hope it happens), but I think the wii community needs an exploit that will work on all Wii's... including Korean's (and Japanese if applicable)

Indiana Pwns works for Japanese Wiis AFAIK, but as you say, I don't think there is a working exploit for Korean Wiis. And while I can see megazig's point, in that people will at least have to buy one game this way, but it can be irritating for those of us who do buy games and yet don't want/can't afford to get an exploitable game. But still, its Lego Indiana Jones is quite cheap these days....
 

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SifJar said:
Indiana Pwns works for Japanese Wiis AFAIK, but as you say, I don't think there is a working exploit for Korean Wiis. And while I can see megazig's point, in that people will at least have to buy one game this way, but it can be irritating for those of us who do buy games and yet don't want/can't afford to get an exploitable game. But still, its Lego Indiana Jones is quite cheap these days....
It doesn't work for Japan. I made the same mistake earlier. Lego Indiana Jones was never released there. So in summary here are the working exploits on virgin 4.3 Wiis:

US: Indiana Pwns, Smash Stack
PAL: Indiana Pwns
JAP: none
KOR: none

Somebody with the equipment needs to work out how to port the Smash Stack exploit to the Japanese and PAL versions. Probably, it just needs a bit more dummy code. Who released the original Smash Stack exploit anyway?
 

SifJar

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Dr. Clipper said:
SifJar said:
Indiana Pwns works for Japanese Wiis AFAIK, but as you say, I don't think there is a working exploit for Korean Wiis. And while I can see megazig's point, in that people will at least have to buy one game this way, but it can be irritating for those of us who do buy games and yet don't want/can't afford to get an exploitable game. But still, its Lego Indiana Jones is quite cheap these days....
It doesn't work for Japan. I made the same mistake earlier. Lego Indiana Jones was never released there. So in summary here are the working exploits on virgin 4.3 Wiis:

US: Indiana Pwns, Smash Stack
PAL: Indiana Pwns
JAP: none
KOR: none

Somebody with the equipment needs to work out how to port the Smash Stack exploit to the Japanese and PAL versions. Probably, it just needs a bit more dummy code. Who released the original Smash Stack exploit anyway?

comex IIRC. I downloaded it a while ago, to try and see where the crash was etc., see if there was anything I could do to make it work for PAL Wii's, but no such luck. I believe the "equipment" is simply a USBGecko, and a Japanese/PAL/Korean copy of the game, but I'm not really sure what someone who has these things would do with them...
 

WiiCrazy

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The stage file was compressed with the sd-key, I had successfully decrypted but since I don't have an usb-gecko I didn't go further... Previously I had posted the thing I guess, it's based on twilight hack regarding code... I guess it's time for it to become open source so it can be made to work for pal consoles.... Then the dreaded Error 003 could be fixed for those having KOR->PAL wiis.
 

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