Hacking DSTWO Owners: Your thoughts so far?

iamthemilkman

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The more I play around with the SCDS2, the more I'm 'meh' about it.

I wish they had made the GBA compatibility better. Many games I want to play have significant slowdown, some fail at loading (Grunty's Revenge, EWJ, and tons more).

I don't think this cart is worth $40, tbh. That's what I paid. But even $30 is a lot, imo, for what you're getting here. The potential is there, but there's too many hiccups to really impress me, atm.

I may just trade this one off on the forums or something. And I'll pick it up again later if the kinks are worked out.
 

Jakob95

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Well it just looks bigger the Supercard DStwo but just now I compared it to my original R4 they are the same size but looks bigger then my Acekard for some reason. Anyways does the GBA emulator make .sav saves or .gba.sav?
 

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Jakob95 said:
Well it just looks bigger the Supercard DStwo but just now I compared it to my original R4 they are the same size but looks bigger then my Acekard for some reason. Anyways does the GBA emulator make .sav saves or .gba.sav?

it fits tighter than ak2i
 

psanps88

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the cart feels cheaper than the acekard2i, the spring constantly gets stuck, i dont like the os as much as the acekards and its got bugs all over the place. The new features are ok but i still like my acekard better. hopefully, the superkard team will make the os feel more proffesional and complete like akaio in the future.
 

Lily

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PharaohsVizier said:
I know what you mean, it's hardly polished, the features aren't there, etc. It's really more of a waiting game than anything.

This.

Lots of promises, no real delivery. Never need to worry about anti-piracy? Already failed. GBA emulator? Mediocre at best for popular titles. SNES emulator? Nowhere in sight. Free cheat? So basic it's barely helpful.

Lucy, you've got some 'splaining to doooo!
 

phoenixclaws

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I knew Free Cheat was going to be very basic. It was obvious from the videos.
SNES Emulators are a pain to code which can be seen by how long it has taken for some to get a lot of the weird bugs fixed in the PC emulators. I really wish there was a SDK.
GBA Emulator.. I expected that since they coded the iPlayer.
Anti-piracy is a hit and miss kind of thing and I expected that since there is no such thing as a foolproof anti-piracy algorithm. The SCDSTWO was able to get pass the AP on Blue Dragon Awaken but not on Jam With the Band so what.

So I'd give it a mediocre rating so far. And I really don't care since it's the first shot any group has attempted at a CPU driven flashcart with NDS support. *shrugs* Now if only they made good use of that CPU.

I don't expect perfection from these people right out of the gate
tongue.gif
.
 

Leonidas

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phoenixclaws said:
I knew Free Cheat was going to be very basic. It was obvious from the videos.I don't really see a problem with this, since it's meant to provide basic cheats for every game, even if you don't have a cheat database. Numeric cheats are easy enough to do.

QUOTE said:
SNES Emulators are a pain to code which can be seen by how long it has taken for some to get a lot of the weird bugs fixed in the PC emulators. I really wish there was a SDK.And how is this relevant? They are just going to port another emulator like they did with the GBA.

QUOTE said:
GBA Emulator.. I expected that since they coded the iPlayer.
GBA is a dissapointment for now, it's really not much better than the iplayer version, even though there's been 6 months in between.

QUOTE
So I'd give it a mediocre rating so far. And I really don't care since it's the first shot any group has attempted at a CPU driven flashcart with NDS support. *shrugs* Now if only they made good use of that CPU.
What's more surprising is that a flashcart team created the first cpu driven cartridge, when you'd expect that from nintendo or another company first. Seriously that would work better than utilization of DSi mode.
 

iamthemilkman

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I'd also like to add that this card is built like a piece of shit. I have mine for trade in the trade forum. While it's probably not helping my trade to say this, I have to be honest here. Stick to the AK2i or CycloDS right now.

This is NOT worth $30-$40.
 

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I have to agree that the card is poorly built. I just tried to insert the microSD card in and heard a snapping nose, and I'm really careful with my electronics. Apparently the spring loaded mechanism broke. Luckily I guess, everything still works and the microSD card can be taken in and out manually, which I think should have been the case in the first place. Still, to have the card less than a day and already the spring mechanism already breaking is ludicrous.

Am currently talking with mygamingmart and see what they can do. My hopes aren't that high on what they can do.
 

iamthemilkman

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Scholesy said:
I have to agree that the card is poorly built. I just tried to insert the microSD card in and heard a snapping nose, and I'm really careful with my electronics. Apparently the spring loaded mechanism broke. Luckily I guess, everything still works and the microSD card can be taken in and out manually, which I think should have been the case in the first place. Still, to have the card less than a day and already the spring mechanism already breaking is ludicrous.

Am currently talking with mygamingmart and see what they can do. My hopes aren't that high on what they can do.

I wish they'd stop using spring mechanisms in all cards.

The latest AK2i's also have 'em, but you can slide the MicroSD in and out easily once using the spring loader one time.
 

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iamthemilkman said:
I wish they'd stop using spring mechanisms in all cards.

I for one am glad you don't have a say in the manufacturing of all cards then. Many of us prefer spring loaded tf slots, it makes things a hell of a lot easier sometimes. My tf card is constantly in and out of my slot-1 cart, which is the reason I still use my ttds, I can click the tf card out without having to remove the ttds from the ds. I also think that those cards with the slot on the side are insane.
 

Jamstruth

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To me all this "meh" about the SCDS2 makes me think they rushed it all a bit in the end. The bad build quality, the firmware with limited functions. It all adds up to a cart which was pressured into a release.
 

Kentoss

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I've had almost a good solid week with this thing and I gotta say the card is really growing on me. At first I was kind of stumbling around with it because I transitioned from R4 w/ Wood R.P.G. to this, and a lot of the features didn't seem to work the way I expected and things seemed to be messing up all around. I suppose after such a purchase for me, I was really nervous and preemptively having buyers remorse because it wasn't as smooth a transition as I had hoped. I'm now merrily on my way with the card, and I don't regret buying it at all. I already own a DS Lite with an R4, which was good enough for me, but I wanted to upgrade to DSi. My DS Lite is dated and scratched, and I figure if I was gonna get a new system it should be a step up, however the fact that there was no GBA on the DSi caused me to put off my purchase for months. Then I read about the DSTWO, and was excited that I didn't have to give up a feature to keep up with the times.

So the only reason I actually bought a DSi was for the DSTWO, which is kind of ironic considering that Nintendo wants to ban these cards, yet it's the card that made me give them my $179.99 in the first place. When it arrived I was so nervous that it was all hype and no substance that I suppose I was really looking for stuff that bothered me about it to justify the thought. When you put these things in perspective, and look at the bigger picture, it's really not as bad as it seems. I didn't have the greatest of luck with running Pokemon on the GBA emulator, same thing with the in-game menu glitching out some times, and Korg DS not loading right away, but now all those problems have vanished.

You really need to give it time before you can pass judgment on whether or not it's a good card or worth the buy. Stick with it for a while, and develop your own opinions on it. Heck, even when the DS first came out people said it would go no where because the touch screen was a useless gimmick (same thing with the Wii), and immediately the word was negative. Over time though the system has grown strong and is almost the best selling console of all time. I figure the DSTWO will follow this path. Sure, it's got a rocky beginning, but let them smooth out the bumps and get the card rolling. Given the Supercard's track record for support, I'm not too worried about lack of updates or features. And if the Supercard provides good customer service like Microsoft did with their defective launch 360s (another good example of rocky beginnings), then I don't see a reason to shun this card.

It's also the first card to support GBA Emulation AND NDS Roms at the same time, with a processor, and that's what matters most to me. Most of the games I wanna play on GBA work, and the ones that don't I can use the DS Lite to play. The Rom compatibility for the DS side of it is nearly flawless, and the save states- I love them. I hate not being able to save wherever I want, Zelda, but now doing dungeons is a lot less time consuming. I also love being able to go to the real-time menu, and swap out cheats. And when there's no cheat for what I want (such as permanent 10 dark ore in Zelda), I just use the Free Cheat to lock the value. Makes life simpler.

So, yeah. I suggest giving it time, and stop being so obsessive about minor things.
 

iamthemilkman

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spinal_cord said:
iamthemilkman said:
I wish they'd stop using spring mechanisms in all cards.

I for one am glad you don't have a say in the manufacturing of all cards then. Many of us prefer spring loaded tf slots, it makes things a hell of a lot easier sometimes. My tf card is constantly in and out of my slot-1 cart, which is the reason I still use my ttds, I can click the tf card out without having to remove the ttds from the ds. I also think that those cards with the slot on the side are insane.

Yes, more components that can easily go faulty. Yay.
rolleyes.gif


The spring mechanism in the DS is much more stable than those in these cards, thus I'd rather just use that one and remove the entire card to get to the MicroSD.
 

Jakob95

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I have noticed in the GBA emulator it says use CPU 0,1,2,3,4. Default is 2 you think if you switch it to 4 the compatibility will be better?
 

Rayder

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I don't really plan to get a SCDS2 myself since I already have a slot1 and 2 combination that works great for me, but I see a lot of people complaining of the slowdown in GBA games. Well, even SC's slot2 carts had slowdown in GBA games, not to mention less than stellar compatibility compared to other slot2 carts. I wouldn't count on GBA support improving too much in the SCDS2 if their slot2 carts are any indication of the support you should expect for iPlayer and SCDS2. You would think that if they were actually "hard at work" improving the SCDS2, then the iPlayer would have gotten updates long ago. It seems SC only really worries about DS compatibility, not GBA or the various emulators. If they get SNES working better than the available software emulators, then I'll be very surprised, but I have my doubts. They haven't even bothered with rudimentary SNES support yet in the cart. I would hope that it would be better with the layering issues if it's using an extra CPU in the cart for that stuff.

I have a SCminiSD slot2 cart. It was my first flashcart and I was quite disappointed with it since GBA support was the sole reason I bought it, but there were so many GBA games that had slowdown or just didn't work at all....and they rarely bothered to ever fix many of the GBA games that didn't work. I haven't bought another SC product since. I replaced my SCminiSD with an M3 Perfect. Glad I did.....I haven't encountered a GBA game yet that doesn't work in the M3 Perfect, and they ALL run at full speed. But then again, it also cost like $70, and you really can't find them anymore either, so....

One thing I haven't really heard anyone comment on is the battery life and how it compares to some of the other flashcarts on the market. I know when I first bought my CycloDS I was severely disappointed at how fast it killed the battery, that is until they came up with that Battery Saver mode that more-or-less put it on-par with other carts. I can't imagine the SCDS2 getting good battery life when it has its own separate CPU in it.
 

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Jakob95 said:
I have noticed in the GBA emulator it says use CPU 0,1,2,3,4. Default is 2 you think if you switch it to 4 the compatibility will be better?
It says that on their site. It's a Q&A thing. It might work or might not.

QUOTEWhen a game is running slow you can try the following settings

1, increase the CPU frequency:
In the game press "X" button active the down screen menu. In the “Other” menu, adjust the “CPU frequency” , the default is 2 up to 4. For some delay games, you can try to increase the CPU frequency to solve, but need more battery power.
 

Kentoss

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This is a list of things I'd like to see in an update, as posted by myself on the official Supercard forums:

QUOTE said:
I've been using the DSTWO for almost a good week now and I have a few things I'd like to see in an update, provided admin can relay the information or something:

1. Expanded skinning options. I'm currently working on a skin for the DSTWO, and I figured that since it's based partially on R.P.G., I could add a Calendar and a date box to the skin, because I like being able to see what day it is. After some experimenting I discovered that the day, month and year options do not work as expected. When I load the skin it shows random parts of clock_numbers.bmp.

After some digging I found it only loads clock_numbers.bmp and clock_colon.bmp, and not day_numbers.bmp or year_number.bmp, so when it tries to display the date, it does so incorrectly with the number graphics. In addition to this, adding custom text and the user name of the DS owner also don't work. The R.P.G. system is a great one, but it's kind of annoying that you only used parts of it and didn't implement all the features. I'd totally love to see more of it implemented.

2. Hotkeys for speeding up in GBA Emulator. It's really irritating when I want to rush through the opening of Pokemon or get through a long and boring cutscene quickly to have to pause the emulation, bring up the menu, go into a sub menu, set the speed option to on, go back to the main menu, and go to Return. Then when I want to turn it off a few seconds later I have to repeat that process. I'd love it if you could make the feature less tedious to use by adding a hotkey to it (R + Y?) so it mirrors the Sands of Time Feature.

3. You should be able to overwrite save states on the GBA emulator. When I want to save, I don't like using up a lot of save slots for save states. I usually just have the one, much in the same way I only have one save game on a Rom. The system for the save states seems really strange to me. You can't overwrite a save state, you have to delete it manually first, otherwise you're forced to move on to the next one. The system could be a lot easier if you could just overwrite, like every other emulator on the DS.

4. DS_GAME should be editable by ini file. The Plugin system is beautiful, and flawlessly executed. What I don't like, however, is that all the other file names are easily customizable, whereas DS_GAME is hardcoded. Even worse, it's hard coded as what looks like a variable name, instead of something prettier like DS Games or EOS Menu or something without all caps and an underscore. Having this customizable to the user by reading the language text file in the plug folder would be a plus in my book.

Anyone have anything they'd like to see changed or added? Share!
 

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