I've been using the DSTWO for almost a good week now and I have a few things I'd like to see in an update, provided admin can relay the information or something:
1. Expanded skinning options. I'm currently working on a skin for the DSTWO, and I figured that since it's based partially on R.P.G., I could add a Calendar and a date box to the skin, because I like being able to see what day it is. After some experimenting I discovered that the day, month and year options do not work as expected. When I load the skin it shows random parts of clock_numbers.bmp.
After some digging I found it only loads clock_numbers.bmp and clock_colon.bmp, and not day_numbers.bmp or year_number.bmp, so when it tries to display the date, it does so incorrectly with the number graphics. In addition to this, adding custom text and the user name of the DS owner also don't work. The R.P.G. system is a great one, but it's kind of annoying that you only used parts of it and didn't implement all the features. I'd totally love to see more of it implemented.
2. Hotkeys for speeding up in GBA Emulator. It's really irritating when I want to rush through the opening of Pokemon or get through a long and boring cutscene quickly to have to pause the emulation, bring up the menu, go into a sub menu, set the speed option to on, go back to the main menu, and go to Return. Then when I want to turn it off a few seconds later I have to repeat that process. I'd love it if you could make the feature less tedious to use by adding a hotkey to it (R + Y?) so it mirrors the Sands of Time Feature.
3. You should be able to overwrite save states on the GBA emulator. When I want to save, I don't like using up a lot of save slots for save states. I usually just have the one, much in the same way I only have one save game on a Rom. The system for the save states seems really strange to me. You can't overwrite a save state, you have to delete it manually first, otherwise you're forced to move on to the next one. The system could be a lot easier if you could just overwrite, like every other emulator on the DS.
4. DS_GAME should be editable by ini file. The Plugin system is beautiful, and flawlessly executed. What I don't like, however, is that all the other file names are easily customizable, whereas DS_GAME is hardcoded. Even worse, it's hard coded as what looks like a variable name, instead of something prettier like DS Games or EOS Menu or something without all caps and an underscore. Having this customizable to the user by reading the language text file in the plug folder would be a plus in my book.
Anyone have anything they'd like to see changed or added? Share!