Hacking Unoffical -- USBloader_GX(S)

jhoff80

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ChokeD said:
jhoff80 said:
Can't help myself, gave r72 another try and got it to compile and load correctly.

Now to (attempt to) figure out the hard part of modifying the loader.
biggrin.gif
That's as far as I got and then the loader was the problem for me. No matter what I did it wouldn't compile without errors and/or when I got it to compile finally without errors it wouldn't work or I got code dumps.

pune had said he might release it in a couple days but it's been how long now ??? I'm not working up a sweat, I'm just saying, I tried and couldn't get it. Really frustrating not knowing what I was doing wrong and no way to ask without begging for help or having the source to compare.

"this is all you need to make it work" "oh yea, change all this stuff" "might be more than what you need but fuck it"
tongue.gif

Yeah, I got nothing unfortunately as well. My C / C++ knowledge is almost nonexistent, but I thought I'd give it a try anyway.

If anyone feels like at least sharing the diffs of which files to add and remove things from in USB-loader-GX 's source, that'd be awesome. I mean, I'm willing to work at it as well, I just don't know enough to do it on my own.

The compiling part I can do, it's just the rest of it's that's the issue.
biggrin.gif


Basically, I put the top functions in wdvd.c and switched out the bannersound.c stuff with the modded version. Then it wouldn't compile until I included a bunch of stuff in the #include section in bannersound.h. So that compiled finally, and when I loaded it, it gave me a cIOS error. I commented that section out of menu_check.cpp, and then it gave a no USB drive found error, and then I commented that out and it gave no partition found, and then I commented that out, and then it crashed.

So basically at this point I have no idea what to do and my fiddling around wouldn't be enough to fix it. Oh well.
biggrin.gif
 

jhoff80

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fogbank said:
The code for the game selection is still in the es module, but as of r72 it was only for 4.2E.

The other question I've been meaning to ask... what's the first version to include the NTSC game menu?

Edit: Never mind, looks like it was first included in r79.
 

hanman

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Are there any plans to include this in the official version of SNEEK? It seems to me that this is the most useful way of using it. I would have switched to it fully by now if I could have gotten this to work properly. It seems to be the most elegant softmod solution available. A bit longer in the oven, and this will be the thing everyone uses.
 

xander150

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giantpune said:
if you want to do it yourself, it is really easy.

get sneek's fs-usb module from r72
do a DIF of that one and mine
this will give you probably 25 lines of code or less that are different
either make a patch or manually add those few lines into the current sneek SVN
do the same for the ES module.

Then just use this di module.
Changing es and fs-usb was easy (to rev 87 (I know there were no changes since a few revisions besides the wiki)) and it compiles fine and boots up. Are you sure that your di still works with latets SVN? For me it just shows the disc loading animation in disc channel and if you click the channel or wait the Wii hangs. The game selection menu works half-way, it shows how many games there are but nothing more.
 

giantpune

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i honestly havent even tried it. it probably wont work with the built in game selection menu as i have change the way the DI reports what games are there. i made these changes to allow USB loaders to not require so many changes to work with this. Since the game selection menu in the ES is expecting the available games to be reported 1 way and this is reporting them a different way, it can lead to issues.

To correct this, you will have to decide which one you want to change. if you change the way the DI module reports the games, then any USB loader will als need to be changed to work with it. Or you could change the game selection menu a bit in the ES module to work with the way the DI is reporting the games and everything should work.

As far as the hanging when you go to play a game, im not sure what that is all about. Without a USB gecko log it is too hard to say. I might try it myself tonight or tomorrow.

i can't make any promises about the game selection menu though, since it hasnt worked correctly for me even in the official version.
 

xander150

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Thank you, looked through the DI but didn't notice the change with the game reporting yet. No USBGecko here, prices are getting higher and higher I think
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Great work you've done there
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jhoff80

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Ah, that makes sense about the game selection menu.

Honestly, the only reason I was fussing around with that is because I couldn't get the usb-loader modifications done correctly, and was looking for a short term fix until there's more complete instructions or whatever for doing that.
 

jhoff80

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Just curious, has anyone been able to successfully update this to add it to the r80 source based on the diffs in this thread? I tried a couple times last night, and couldn't get it to work.
 

patrash

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I succesfully updated to r80 but I tried it only for a couple of minutes after boot. However It is only a test, I need to check some changes I've missing in the automatic patch process.
 

Lyker

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Anyone willing to share their compiled files? (Usb loader gx and puneek)

I have no luck getting this to work =/
 

patrash

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xander150 said:
@patrash: Any proves/pictures/code?

I have some serious personal problems in this period and do not have much time or desire to devote myself to this. When it passed this time maybe I could write some advice and share some code examples.
For now, only thing I can say is that the most important thing to start is to build a working copy version of UNEEK.

Excuse me for bad english but I am very tired and helped with google translator.
 

jhoff80

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Lyker said:
Anyone willing to share their compiled files? (Usb loader gx and puneek)

I have no luck getting this to work =/

Or even just a few more hints on what to modify in the GX code, maybe some of us would be able to figure it out then.
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giantpune

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its not a loader really. its a group of programs that work together. the end result is that you can have a loader type program that allows you to select different games and boot them from a usb drive. but thats not all this group of tools can do.

this is like calling your PC an mp3 player.
 

pepxl

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i dont see any guide about PUNEEK(not that i need it though)

EDIT

@Pune

Found what you asked for, busy upping it now
 

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