ChokeD said:That's as far as I got and then the loader was the problem for me. No matter what I did it wouldn't compile without errors and/or when I got it to compile finally without errors it wouldn't work or I got code dumps.jhoff80 said:Can't help myself, gave r72 another try and got it to compile and load correctly.
Now to (attempt to) figure out the hard part of modifying the loader.
pune had said he might release it in a couple days but it's been how long now ??? I'm not working up a sweat, I'm just saying, I tried and couldn't get it. Really frustrating not knowing what I was doing wrong and no way to ask without begging for help or having the source to compare.
"this is all you need to make it work" "oh yea, change all this stuff" "might be more than what you need but fuck it"
Yeah, I got nothing unfortunately as well. My C / C++ knowledge is almost nonexistent, but I thought I'd give it a try anyway.
If anyone feels like at least sharing the diffs of which files to add and remove things from in USB-loader-GX 's source, that'd be awesome. I mean, I'm willing to work at it as well, I just don't know enough to do it on my own.
The compiling part I can do, it's just the rest of it's that's the issue.
Basically, I put the top functions in wdvd.c and switched out the bannersound.c stuff with the modded version. Then it wouldn't compile until I included a bunch of stuff in the #include section in bannersound.h. So that compiled finally, and when I loaded it, it gave me a cIOS error. I commented that section out of menu_check.cpp, and then it gave a no USB drive found error, and then I commented that out and it gave no partition found, and then I commented that out, and then it crashed.
So basically at this point I have no idea what to do and my fiddling around wouldn't be enough to fix it. Oh well.