Depravo said:
DeMoN said:
There's been tons of speculation that it will. I personally hope so, but Nintendo may play the "gameplay>graphics" card again.
I hope that's the card they'll always play. Why would anybody want it the other way around?
Why settle for either one at all?
Why would anybody not want the best overall experience possible, whether it means making use of great processing power or new control schemes?
Which one's the more important aspect in a video game is a matter of personal opinion, however there's not much room to argue that high-end graphics and processing power have always been an important part of the videogaming experience and are also part of what made game developers stay on the edge of technology and create new games completely from scratch to capture the full potential of current technology...
The great power of the X360 and PS3 not only allow developers to create those fantastic games that just wouldn't be possible on the Wii, it's also what keeps inspiring them to explore other areas, too, like physics, enemy AI, cinematic cut-scenes, huge amounts of objects on screen, open world designs and "sandbox" gameplay, level design in general (think Titan fights in God of War 3), etc...
I mean, just look at how significantly bigger today's production values are than when the X360 was just released...And with "production value", I don't simply mean "graphics", but all the aspects that make games look and feel great...So many people believe that faster processing power always just results in "better graphics", but there's so much more to it than that...
Nobody can deny that the Wii's technical specs leave a lot to be desired, and where did it improve the gaming experience?
Before the Motionplus, you had some on-screen pointing, tilt- and waggle mechanics, maybe some cool sound effects from the Wiimote's speaker...
Now we got Red Steel 2, which finally got the controls right, and that's what basically the whole game is based around...It's a quite average shooter with exceptional controls...Do exceptional controls make an otherwise average game exceptional by itself?
There's nothing wrong about putting more emphasis on gameplay than on graphics, but simply ignoring one huge, central part of video games, like Nintendo did with the Wii, is a really bad idea...And considering the humble capabilities of the Wiimote and the late release of the Motionplus, which also has little software support so far, it's really arguable if Nintendo even did the "gameplay" part right...
I don't see how gameplay is supposed to
benefit from outfitting a gaming console with the bare minimum hardware specs, thus basically forcing devs to make use of the Wiimote in order to be able to create anything resembling a new gameplay experience...Where's the artistic freedom in that?
Instead of pushing the capabilities of the Wiimote to new heights, publishers showed us their worst side by tapping into this shovelware market, aiming their products at people who have never purchased a game before...Few games actually made good use of the Wiimote, many games were no different at all and instead came with badly tacked-on motion controls...Leaving the question how much you win, gameplay-wise, by sticking to outdated hardware...
Even if we're assuming that the revolutionary new gameplay experience of the Wii compensated for all it shortcomings, there's still no reason for not having an adequately powerful hardware to go with it...The Wiimote is no more expensive than any other current gaming controller, and the Wii's production costs have always been way below its ESRP...However, as long as the price is right and people are cheap-asses, they usually don't think far beyond "cheap!"...
So, with that being said, don't confuse emphasizing gameplay with ignoring current technology...One doesn't imply the other.