Yeah, thanks a lot!DGenerateKane said:pesaroso said:@Dr. Clipper: Thanks a lot for your answer, it does make sense! Guess I'll just delete the non-English covers and remove the URL manually before trying again later on. Thanks!
@DGenerateKane: I'm terribly sorry, I didn't notice at ALL the "NTSC-U" at the top. My game is PAL, it didn't even cross my mind that cheat codes was region-based as well :/
That explains it, though! Will keep on looking for cheats in PAL for that game, then!Thank you very much for the quick info, your eye is way better than mine ^^
Try these: http://wiird.l0nk.org/forum/index.php/topic,4987.0.html
Put the file you want into the /languages/ folder. is your Cfg's base directory, can be seen on the Global Options page of Cfg (press 1 twice) and will typically be sd:/usb-loader.Jodiskett said:Hi all
sorry if already respond
but how use lang file ?
May I ask what impact the bolded part has? ie Are there some games that only work properly with 249?oggzee said:FAT/NTFS support FAQ
Q: Is there any advantage using FAT/NTFS rather than a WBFS partition?
A: Depends on personal preference. These are some of the poins:
advantages:
- no need to repartition in case the disk is already used for other stuff
- the game files can be copied using normal file managers
- the partition space can be shared for other purposes
- better choice of file-system recovery / de-fragmentation tools
disadvantages:
- only cIOS 222/223 v4 can be used. FAT/NTFS using cIOS 249 is not supported.
- limited choice of loaders: only CFG and GX support FAT/NTFS at the moment.
similarities:
- loading speed should be approximately the same compared to WBFS
[/p]
Just to be clear, the "fat-version" still supports 249 as well, as long as you choose the WBFS partition via config.txt, settings.cfg or the global settings page.Wever said:The version of CFG that isn't the "fat-version" still supports 249.
No thats not possibleLink5084 said:With the support of Gamecube disc loading now, I hope this means that we could be able to rip GC games for use on Config USB Loader. Is it possible?
The full covers are only used in the coverflow GUI modes. In the GUI (push B if you have a list of games), push down on the d-pad to change the gui mode until you get to the coverflow types. You can also set the default GUI mode by changing the "gui_style" option in config.txt and/or setting.cfg.et2qt said:Hi. It seems that I've got the 3d covers working, but how do I get it to load the full covers? None of those are loading! If I only put the full covers in the 'full' folder, the No Image png shows up for my games, but if I put some of the 3d covers in the '3d' folder, then it works. What do I need to change!? Help!!!
titles.txt in Unicode is already supported. It just uses a limited character set that does not contain the Asian fonts:Knocks said:Is it possible to support a titles.txt in Unicode so that Japanese titles could be used for Japanese games?
Dr. Clipper said:The full covers are only used in the coverflow GUI modes. In the GUI (push B if you have a list of games), push down on the d-pad to change the gui mode until you get to the coverflow types. You can also set the default GUI mode by changing the "gui_style" option in config.txt and/or setting.cfg.et2qt said:Hi. It seems that I've got the 3d covers working, but how do I get it to load the full covers? None of those are loading! If I only put the full covers in the 'full' folder, the No Image png shows up for my games, but if I put some of the 3d covers in the '3d' folder, then it works. What do I need to change!? Help!!!