ROM Hack New super mario bros deluxe!

gridatttack

Well-Known Member
OP
Member
Joined
Dec 7, 2009
Messages
476
Trophies
0
XP
261
Country
El Salvador
Also how do I put a link that uses a word?like THIS is a link to other site,etc?

Also new style lost levels mts.
mtsll.png
 

Demonbart

GBATemp's guitar hero
Member
Joined
Mar 14, 2009
Messages
1,619
Trophies
0
Age
30
Location
Lazytown, yarr
Website
Visit site
XP
271
Country
Netherlands
Lost levels are looking good in the screenshots, but the hill/bush/whatever it is looks messed up on the sides. Also, you might want to tone down the intensity of the green color that you use for the grass. It almost blew my eyes out. Retro tiles look awesome too.
 

VILE

Active Member
Newcomer
Joined
Nov 23, 2009
Messages
33
Trophies
0
XP
26
Country
You guys need any help on this project?

I can do sprites and a while back i was working on texture hacking characters from ds games. I have gotten to the point where i can get model viewers to pick up on all the changes, but i am yet to put it in game (though i haven't really done anything with the project for a while now, i do have some old theories i would like to try).
 

gridatttack

Well-Known Member
OP
Member
Joined
Dec 7, 2009
Messages
476
Trophies
0
XP
261
Country
El Salvador
Demonbart said:
Lost levels are looking good in the screenshots, but the hill/bush/whatever it is looks messed up on the sides. Also, you might want to tone down the intensity of the green color that you use for the grass. It almost blew my eyes out. Retro tiles look awesome too.

Those big "bush"? Ive notice too about the sides. Maybe to dark and bright? Also I haver slowed the intensity for the bushes....there were strong.

Finally I was able to know how to only put only bulletbills, so 5-3 can have them.
 

gridatttack

Well-Known Member
OP
Member
Joined
Dec 7, 2009
Messages
476
Trophies
0
XP
261
Country
El Salvador
Demonbart said:
I mean this.
148zouq.png

The sides look all messed up. Good that you lowered the color intensity too.
What looks more messed up? The left side is too lime green, so that I will be changing it. But as for the dark green part.Why?
 

Range-TE

Well-Known Member
Member
Joined
Jul 9, 2008
Messages
567
Trophies
0
Age
29
Website
random-arrow.tumblr.com
XP
647
Country
Indonesia
gridatttack said:
Demonbart said:
I mean this.
148zouq.png

The sides look all messed up. Good that you lowered the color intensity too.
What looks more messed up? The left side is too lime green, so that I will be changing it. But as for the dark green part.Why?

you should make the green colors in the background more darker, so it doesnt distract the foreground. if not darker then at least make it look like its in the background and not mixed with the fore
 

gridatttack

Well-Known Member
OP
Member
Joined
Dec 7, 2009
Messages
476
Trophies
0
XP
261
Country
El Salvador
Demonbart said:
No I was talking about the shape of the hillsides. They're all jiggly. Was that intended or is it something you'll have to fix?

These are the lost levels hills design. If you look at their original, you will see that they have "jiggly" design. Same for the red and snowy ones.

If you look a little back, in the screenshots of night backgrounds, there is the original diagonal shape of the hills for smb1.
 

Friedslick6

Member
Newcomer
Joined
Jan 30, 2008
Messages
23
Trophies
0
Age
29
Location
Australia
XP
278
Country
Hello, I am here to fill in for gridattack while he is busy and/or unavailable (he can confirm this.) I have been asked to both answer project questions given to me from other users, and also keep this forum informed on recent project updates. Feel free to send me a personal message for detailed questions or opinions relating to the project. Other comments should be posted on this forum. Updates will be posted to the forum when they are confirmed (I will not distribute downloads unless asked to by gridattack.)
smile.gif
 

gridatttack

Well-Known Member
OP
Member
Joined
Dec 7, 2009
Messages
476
Trophies
0
XP
261
Country
El Salvador
Now all the levels have the classic scroll. You cannot turn back. This will help in many levels to preserve their challenges.
 

Demonbart

GBATemp's guitar hero
Member
Joined
Mar 14, 2009
Messages
1,619
Trophies
0
Age
30
Location
Lazytown, yarr
Website
Visit site
XP
271
Country
Netherlands
jceggbert5 said:
Here is a screenshot of a hill in SMB2-J (SMB-LL)
smb2jhill.jpg

(edit: Sorry about the messed-up colors, I am trying to control the JPEG Compression of MSPaint...)

I see, I'm sorry for that, I never played the lost levels, only on SMB deluxe (GBC) and as far as I remember the hills had the original SMB design.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    AncientBoi @ AncientBoi: Que dices?