Wii #1909 - Tatsunoko vs Capcom Ultimate All Stars (USA)

Arm73

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Finally out...........
I'm so excited about the translation and the new endings.
I played trough the (J) version, but it's certainly worth playing again now............!
 

Hatsu

Someone's been killing, eh?
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Got it. Downloading now!
yay.gif
 

Arm73

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Twiffles said:
That fightstick I have can be dusted off again, yay.

I was thinking exactly the same.............
This is mine :
5.jpg


But with modified original Happ, and Sanwa joystick and buttons...........
Another excuse to pull it out.........
 

Guild McCommunist

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florian said:
work on PAL wii or not working ???

It shouldn't matter what region. You can just force the region and it works for almost every game. It works fine on USB Loader with Hermes cIOS 222.

EDIT: Oh yeah, forgot, impressions.

I went on a small tangent about the game in an earlier thread. I played it more and it's not that bad, but there's still some flaws. First, no tutorial. I know arcade games really don't have a tutorial, but this isn't an arcade game (yes, Cross Generation of Heroes is, but they could've easily added a tutorial for the localization). So basically you have to do a lot of button mashing and guessing in Training to find out combos. Second, you can't exit from modes. It's annoying. If you hit Arcade mode or something, you have to choose characters, wait for the match to load up, wait for the countdown to finish, then exit. I mean, these aren't gameplay related, but they're annoying as fuck and something you'd expect for most games to have. Simple stuff, Capcom.

As for the fighting itself, it's good. Takes a lot of getting used to but it can grow on you.

Also, the unlockable characters, to anyone wondering, are Zero, Frank West, Joe the Condor, and Tekkaman Blade.

For Zero, beat the final boss with six separate Capcom characters. This means a Capcom character needs to deal the finishing blow on the final Yami.

For Frank West, it's the same deal as Zero, but do it only 3 times.

For Joe the Condor, beat the final boss with six separate Tatsunoko characters. Same final blow deal.

For Tekkaman Blade, same as Joe the Condor, but with only 3 times.
 

kosheh

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Guild McCommunist said:
florian said:
work on PAL wii or not working ???
Also, the unlockable characters, to anyone wondering, are Zero, Frank West, Joe the Condor, and Tekkaman Blade.

For Zero, beat the final boss with six separate Capcom characters. This means a Capcom character needs to deal the finishing blow on the final Yami.

For Frank West, it's the same deal as Zero, but do it only 3 times.

For Joe the Condor, beat the final boss with six separate Tatsunoko characters. Same final blow deal.

For Tekkaman Blade, same as Joe the Condor, but with only 3 times.
I think Yatterman-2 is also unlockable, to make up for Hakushon Daimao's dissapearance. She's pretty much a Luigified Yatterman-1.
You've gotta beat Yami 12 times with a Tatsunoko character.




that's too many times ;A;
 

Shenglong200x

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From what I can tell, Yatterman-2 is the latest addition to Capcom's 'Beat the game with everyone else' trope.
Well, They can't give you Yami, so they give you the last character for beating everything.

Has anyone found Roll's Theme in the game, since Japan's pre-order has a official english version of the only other Capcom vocal theme.
 

AXYPB

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I'm sure in good time someone will get both versions and put up a hacked (U) version with the (J) extras.
 

Master Mo

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Nice, I was waiting for this. Hopefully this euro-version will be dumped soon. The game looks great but somehow I hoped that Leon (RE4) or Phoenix (PW) would be in rather then Frank West or Zero. But still very nice additions and the inclusion of an online-mode makes this an epic win!!!

But I think I`ll wait for the euro-version of TvsC but for NMH2 I`ll go with the bloody-(NTSC-)version
tongue.gif
 

DJPlace

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about god damn fucking time i have been through hell waiting for this shit!! also does it work for anyone.
 

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