Hacking Reggie! - NSMBWii Level Editor

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_eyCaRambA_

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WiiShizzza said:
hell yeah!!
Irony?

[qoute name='Mousex']Klugscheißer.[/qoute]
biggrin.gif
 

Yoshi Party

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lol verarscht ihr euch jetz schon auf deutsch
rolleyes.gif



turn back to english please
wink.gif


sonst kacken sich die amis noch ins Hemd
rofl2.gif



Please release a first reggie beta so we can get familar with it....
 

computerboy

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Yoshi Party said:
lol verarscht ihr euch jetz schon auf deutsch
rolleyes.gif



turn back to english please
wink.gif


sonst kacken sich die amis noch ins Hemd
rofl2.gif



Please release a first reggie beta so we can get familar with it....

Read!
lecture.gif
He said he won't release a beta.
 

Treeki

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WiiFan2012 said:
Pop006 said:
Quick Question:

Has ANYONE been able to take any level, and replace it with another level in the iso, and have it load with usb loader???
I keep getting DRE...

For example... extract 01-01.arc, and rename it to 05-01.arc, then replace 05-01 with the renamed 01-01...
whenever i try this, again, i get a dre....

p.s. i know there will be another method to loading the levels, but i thought this should work too....

What is the error? (IDK what a DRE is) Also, when extracting the .arc file with WiiScrubber, you don't have to put the .arc extension on. (at least for me)

I would like to suggest to NOT rename the levels, as it could possibly mess up the data inside the files; thus maybe rendering them not playable.

Renaming levels won't mess up anything; any level will work in any slot. The only potential problems that can occur are with mixing level types which aren't part of nomal gameplay - I had problems when putting a normal level into the title screen, for example.

Maxoxpower said:
Please release a first reggie beta so we can get familar with it....

Use the DS EDITOR from the same author! it can help
The current version of Reggie is actually very different from the NSMB DS editor.
 

pepxl

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mousex said:
Dteyn said:
FWIW, I think it's a really good idea to include the ability to load/show the sprites when using the editor. The editor could be made to load a .png file based on the number of the sprite, for instance you could put all the images in the \sprites\ folder, and for example 076.png would be dry bones, 083.png would be boo and so on. If the png isn't there, the editor could just default to it's standard numbered blue block.
But it wouldn't be legal to inlcude the sprites in the tool, right? I guess they are copyrighted.
pepxl said:
Omega Knight said:
You Sir are an idiot.
I meant the program he used to render the models.any need for insults?
maybe you needed to make yourself clear, i dont see 3d rendering or model rendering program, i just see rendering
QUOTE(Omega Knight @ Dec 7 2009, 12:19 AM)
Maybe you should share your rendering program, so we can get a perfect render like that, you know 'cause it's easy and stuff.
Rendering doesnt necessarily mean it has to be 3d, some examples
http://www.youtube.com/watch?v=NiABmJ5V2JI
http://www.ehow.co.uk/how_4593155_render-i...-gimp.html?cr=1
Klugscheißer.

Ja, ich bin, wenn andere ppl etwas falsch gemacht und versuchen, über die es klug
 

nicon44

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when you will release the programm?? please, give an estimated date or some lapse of time. I can't wait any more!!!!!!!!!!!!!!

PD: sorry about my poor english
 

Cyan

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_eyCaRambA_ said:
Cyan said:
Which format are the models ? They include texture data too ?
Well, they are brres like with every Wii game
rolleyes.gif

Just converted them and imported them to Max ^^
Yes of course, I meant which format to be read by 3DSmax, like raw data, asc, obj, .3ds, .max, etc. after conversion
could you point me to the converter ? thanks.
 

TempusC

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I've been looking into the legality of distributing the .arc files containing the levels. It looks quite legal, given certain restrictions. Here's a quick summary with common suppositions I've read.


1) .arc files are illegal to share because they contain Nintendo code.
  • A .arc file is merely an archive file. There may or may not be code inside, but I have yet to discover an arc file that does indeed contain code. Certainly, no arc file in NSMB Wii contains any code.
2) .arc files are in a Nintendo proprietary format, or their contents are, and so are illegal to share.
  • Proprietary file types are not illegal to share in any way in and of themselves. The Microsoft .doc format was a proprietary format for an extended period. The rar archive is also a proprietary format. At worst, it may be considered a derivative work to create a decoder for these files, however, it would be up to Nintendo to take action against the software developer - people share the files or owning the program would never be at risk. However, that is a poor legal excuse to start a lawsuit at best, and to little end, which is why Nintendo hasn't tried. The contents of the level archives used in NSMB are generic .bin data containers with no distinguishing features.
3) Nintendo owns a copyright on these types of files.
  • Copyrights exist in relation to pre-existing works of content produced by the copyright holder. You can not copyright a type of file, only the contents. Sharing a file with significantly different contents is no more a copyright violation than sharing an mp3 of your own song made in GarageBand would be a violation of Brittany Spears copyright. Even concerning original level files, it is doubtful a copyright could be upheld on the data present, as no text, graphics, video, audio, or other cohesively structured content is contained within. Trademarks are invalidated for the same reason.
4) Nintendo owns a patent on the files or filetypes.
  • I was unable to locate ANY Nintendo patents concerning any file format, and certainly none on the archive format. Games and the contents of games are not eligible for patenting (unless the content is a unique technological system, in which case that part could be patented - no such unique software exists on this disk). If you discover an applicable Nintendo patent, post it here.
5) Nintendo can claim trade secrets on these files or their contents.
  • Trade secrets only refer to information with selectively limited availability that can be used to gain an economic advantage over competing businesses. We are not a business, nor do these files confer any sort of economic advantage in any way. Further more, reverse engineering lawfully obtained materials is still legal when an item is protected by trade secrets. Further-furthermore, file format decoding does not necessarily fall under reverse engineering. Even if it were illegal for this reason, it would still be a grey area with no clear cut legal definition.
6) It is illegal to modify your game in any way, making these games illegal.
  • Why no, no it isn't. Users of copyrighted are allowed to enjoy their content in any way they please, provided they do not share, ie. 'copy', the original material. Here's a wiki source article. of a legal example. This is why the actions of certain corporations in regards to copyright or DRM are so objectionable - because they infringe on the traditional right of a person to modify an item they own as they see fit for personal use.
7) Sharing and using these files will violate the Nintendo EULA.
  • Yes, yes it will. So does any piece of homebrew you have ever touched, and if you are on here, I'm certain you've touched one or two. The EULA (and EULA in general) are not necessarily a dictate of what is legal and what is not. They are more likely to represent what the company would LIKE to be legal - thankfully wishing doesn't make it so. Sometimes the restrictions in these EULAs can be bizarra, and are often illegal themselves! An example of such is the EULA for the Amazon Kindle, which contains many restrictions which the company has no legal force to impose on you. The legality of any part of the contents of the EULA must be evaluated individually from each other.


Conclusion: Unlike iso files (which contain Nintendo code and violate copyright) or the common key (which might fall under trade secrets tentatively), these archive files and their contents are not illegal to share or use. Using them will potentially void your warranty due to non-compliance with the EULA. There is of course no way for Nintendo to detect that you have modified levels in particular, though they can detect the homebrew you use to do so.

Rebuttals to any of the above points should at least reference a source, though I don't expect citations or any particular rigour in interpretation of sources. In other words, if you have a salient point to bring up concerning the illegality of these files which I have overlooked, you should say what official or legal source led you to discover this. "I think.." or "this guy on the other forum told me..." does not qualify as an opinion worth considering, unless you can back it up by being a law major, paralegal, or lawyer yourself at least remotely interested in software law - in which case I will gladly defer.
 

WiiFan2012

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Excellent ^^

Also, the .arc files, when opened with PowerArchiver, do "not" have ANY thing in them. They're "empty." However, when you open them with a program, say SZS Modifier, there are files in them.
 

Treeki

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WiiFan2012 said:
Excellent ^^

Also, the .arc files, when opened with PowerArchiver, do "not" have ANY thing in them. They're "empty." However, when you open them with a program, say SZS Modifier, there are files in them.
.arc files are U8 archives - a Wii specific file format. A generic tool like PowerArchiver won't have support for them.
 

Tanks

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We'll let you know how it's going when we feel we've done something substantial enough to merit a post. Don't worry. We're still working on it as much as we can; as fast as we can.

(THE PROGRAMMER HAS A NAP. HOLD OUT! PROGRAMMER!)
 

Arisotura

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Tanks said:
We'll let you know how it's going when we feel we've done something substantial enough to merit a post. Don't worry. We're still working on it as much as we can; as fast as we can.

(THE PROGRAMMER HAS A NAP. HOLD OUT! PROGRAMMER!)
Don't feel like we're hurrying you, man. Take your time. You're doing awesome work.
Seriously, when Tannoki looks like the first versions of Treeki's NSMB DS editor, the editor you're making already has complete graphics support, sprites and all... that's just amazing.
 

Omega Knight

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pepxl said:
Omega Knight said:
You Sir are an idiot.
I meant the program he used to render the models.any need for insults?
maybe you needed to make yourself clear, i dont see 3d rendering or model rendering program, i just see rendering
QUOTE(Omega Knight @ Dec 7 2009, 12:19 AM) Maybe you should share your rendering program, so we can get a perfect render like that, you know 'cause it's easy and stuff.
Rendering doesnt necessarily mean it has to be 3d, some examples
http://www.youtube.com/watch?v=NiABmJ5V2JI
http://www.ehow.co.uk/how_4593155_render-i...-gimp.html?cr=1

Okay then, render the models WE WERE TALKING ABOUT in Adobe Photoshop or in GIMP. We'll see how far you get. Until then, I'd like to hear a little less nonsense from you. I know it's hard for you, but try.

And I still haven't seen a reply from vash.
 

TobiasAmaranth

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TempusC said:
I've been looking into the legality of distributing the .arc files containing the levels. It looks quite legal, given certain restrictions. Here's a quick summary with common suppositions I've read.


*SNIP - Blah blah blah, arc files legal, yay*

Great to hear! On that note, the moderators should be able to allow them as forum uploads now, right? Care to share any 'experimental' arc files for us to experience on our own?
 

TempusC

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Whether or not they are distributable here is at the discretion of the gbatemp staff, regardless of any research into legality. And whether or not we post any ourselves is up to Treeki, since he's heading the project.
 
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