Hacking Nintys new copyright protection (BCA)

-aXe-

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LightyKD said:
to da_letter_a

its a bit off topic but I couldnt help to ask. Will we be seeing a version of cIOSCORP that will use cIOS rev 15. Im asking because NSMB the patched version shows on the disc channel but loads to a restart b/c cIOSCORP 3.5 uses cIOS rev 14. I don't want to sound like a nag or a pester, I'm just curious.
If you use the PPF patches in the NSMB thread here, it'll work fine on cIOSCORP 3.5. That's how I'm playing my backup
wink.gif



How would one go about adding the BCA data onto an iso? I have a stack of DVDs that would happily die as guinea pigs.
 

happydance

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hope we got a new dumper tool..

i think there's a specific pc dvd drive that can also dump wii games, can those too dump BCA data?
 

manias

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happydance said:
hope we got a new dumper tool..

i think there's a specific pc dvd drive that can also dump wii games, can those too dump BCA data?
the first post says uloader can read the BCA data....
 

Retal

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Keylogger said:
carbonyle said:
epic protection:
QUOTE said:
0000000000000000 0000000000000000 0000000000000000 0000000000000000
0000000000000000 0000000000000000 0000000100000000 0000000000000000
juste one byte, like in CD in the 80'

\o/ Nintendo...

Seriously....
lol
Next protection: two bytes xD
Oh look at me, I'm posting in a Wii hacking forum so that makes me a hacker. But wait - I don't know the difference between a bit and a byte. Ecks capital dee.
 

Ryufushichou

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techboy said:
....If they want to stop most chips, they'd need to make D3-2 units with the whole circuit board potted in epoxy....
NOOO!!! If ninty read this thread they will know how to stop piracy! well temporarily anywayz. I officially declare Epoxy EVIL!
 

taktularCBo

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We just need a standard to know where to store the BCA-Code in the ISO, so that every Mod-Chip and every Softmod know where to search.
 

Screemer

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gene0915 said:
ringorinfret said:
pretty interesting read...wasabi team saw it coming!!

Before anyone goes and starts sucking Wasabi's dick, remember that this is one of the many mod chip makers who til this day, have not released a firmware update for any of THEIR chips (TTBOMK) that deals with the protection in NSMB. Good thing people PAID for a product with such wonderful support. I think after the SMG stuff, mod chip makers coasted for a while and saw USB loaders taking off and pretty much gave up. Can't blame 'em, who wants to buy a modchip when a Wii can be fully software hacked and made to play games from a USB drive?

I'm not just giving Wasabi shit, out of all the Wii mod chips floating around out there, which ones were quick with a firmware update for NSMB? I think 1 was but I forget their name?!
i seccond this. wazabi and team infectus both said they will release firmwareupdates for their modchips as soon as sthe bca-data is used. one of the reasons i bought one of those chips with spi-flash-memory was, to be able to store the bca-data in it to circumvent problems like the nsmb copyprotection.

neither one of this teams haven't been able to release a new version to counter this new protection nor did they even respond to the problem in their support forums.
 

TheShadowRunner

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Agreed, Wasabi support has been abysmal so far. Contacted them like 4 months ago regarding the issue with their chip not booting wii imports after 4.2 upgrade.
They kept saying "please make sure to visit the site often for updates" with a generic message and that's all they've ever done.

I definitely hope to see a FW update for Wasabi with BCA info for new games stored in the chip AND a fix for loading Wii import backups on 4.2+.
 

WiiPower

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taktularCBo said:
We just need a standard to know where to store the BCA-Code in the ISO, so that every Mod-Chip and every Softmod know where to search.

OUTSIDE OF THE DISC! Or else nintendo can check if the data at that offset matches the BCA data, which it does not on retail discs.
 

taktularCBo

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WiiPower said:
taktularCBo said:
We just need a standard to know where to store the BCA-Code in the ISO, so that every Mod-Chip and every Softmod know where to search.

OUTSIDE OF THE DISC! Or else nintendo can check if the data at that offset matches the BCA data, which it does not on retail discs.
rolleyes.gif

Erst denken und informieren, dann schreiben!

Check this Post:
http://www.eurasia.nu/modules.php?name=New...le&sid=2488

You can put it into the ISO without any Harm, the Modchip just needs to know where the BCA Code is and just hand it over to the Wii in the right way. As I said before, it just checks for this Code, where you get it from, its not important. Just that Mod-Chip Users need it embedded into the ISO, not in a Special File.
 

FAST6191

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You say this WiiPower but could we not twist the ideas behind scrubbing into this game (others reading the unsigned junk data which gets scrubbed is not read by the wii: more than enough space to stash the BCA stuff).
 

smf

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FAST6191 said:
You say this WiiPower but could we not twist the ideas behind scrubbing into this game (others reading the unsigned junk data which gets scrubbed is not read by the wii: more than enough space to stash the BCA stuff).

It's conceptually bad to put it in the iso. It makes more sense to extend the wbfs format.
For mod chips you'll be better to store the data on the chip itself.
 

fryguy

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Perhaps they could make a built in BCA code editor in the chip, sure it would be a annoying to type it with the wiimote but then you won't have to reflash the chip everytime.
 

taktularCBo

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smf said:
FAST6191 said:
You say this WiiPower but could we not twist the ideas behind scrubbing into this game (others reading the unsigned junk data which gets scrubbed is not read by the wii: more than enough space to stash the BCA stuff).

It's conceptually bad to put it in the iso. It makes more sense to extend the wbfs format.
For mod chips you'll be better to store the data on the chip itself.

And Update the Chip for every Game?
wacko.gif
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It dosen't Harm the iso or trucha patch. Store it in the ISO, thats it, no crying.FlatMii is doing it with their Program to, it should get standard
 

WiiPower

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taktularCBo said:
WiiPower said:
taktularCBo said:
We just need a standard to know where to store the BCA-Code in the ISO, so that every Mod-Chip and every Softmod know where to search.

OUTSIDE OF THE DISC! Or else nintendo can check if the data at that offset matches the BCA data, which it does not on retail discs.
rolleyes.gif

Erst denken und informieren, dann schreiben!

Check this Post:
http://www.eurasia.nu/modules.php?name=New...le&sid=2488

You can put it into the ISO without any Harm, the Modchip just needs to know where the BCA Code is and just hand it over to the Wii in the right way. As I said before, it just checks for this Code, where you get it from, its not important. Just that Mod-Chip Users need it embedded into the ISO, not in a Special File.

How about: I don't really care about modchip users that insist on using the disc channel?

The best way for the BCA data is somewhere outside the disc, so the game has NO CHANCE at all to determine if the disc is a retail disc or not. If the BCA data is at a special offset, the next gen BCA check just needs to check that offset. Why the h... close one door and open another one when it's not necessary?
 

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