hmm.... what would I do if I ran a fortune 500 company whose purpose was to generate revenue and protect my intellectual properties?
it's funny that it's ok for the movie industry to keep pumping out "special", "expanded", and "director's cut" editions of the same movies over and over on an almost yearly basis and no one seems to complain, but when the game companies start to do it, all of the sudden they're "whoring themselves out"?!?
let's try and put it into perspective.
what is the "normal" shelf life of a game that is released these days? 4 months? 6 months? 2 (or possibly 3) years for a best seller like GTA? given that there has been a huge resurgence in classic gaming, it stands to reason that the companies that originally created the industry should be able to continue to make money on their intellectual properties given that that there is a demand for such things. is this truly any different than the "greatest hits" series that the gamecube, playstation 2, ps one and xbox owners have been enjoying?
fact no. 1: the companies aren't as blind or stupid as you think they are. if you believe for one moment that nintendo, sony or microsoft doesn't know about each and every little forum, website, ftpsite, flash cart, copy device, etc that are out there and keep popping up, you are dead wrong. I've witnessed the depths at which they probe this stuff, and it's quite impressive. be thankful that we have a place like gba temp to freely communicate and share views on legally grey issues like the ones discussed here.
fact no. 2: the resurgence of classic gaming is attracting a huge group of people (both young and old) who have never used computer, console or handheld to purchase said devices. here's a question, "how many people that frequent these boards were over the age of 10 when the nintendo entertainment system was originally released in 1983"? all of the classic titles being released are done so to cater to two groups; a) those that remember spending a good portion of their youth in the arcades and in front of the televisions playing the original consoles and b) those who weren't around for the 1st generation, but grew up in this electronic era.
fact no. 3: no matter what you do, someone will find a problem with it. plain and simple we are a very judgemental society.
the life cycle of products:
- it doesn't exist, so we complain until something comes out to serve our needs
- the product is created. we complain that it doesn't do enough and that enhancements should be made.
- a new version is released. on one hand you have a group screaming it still doesn't do enough and warrants further changes and on the other hand, you have a group screaming that they liked the old version better.
this goes on and on until either the company goes out of business and the idea (and the product) dies or the company re-invents itself down the road only to hear new complaints (it's a viscous cycle
in closing:
"my god, they're just games". take a deep breath, and go outside and enjoy the "real" world every once in awhile.