Hacking Tanooki - NSMBWii Level Editor

vashgs

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----I still fail to see what you're requesting of me. I apologize.
--You don't get it. _Making_ wiird codes is relatively easy. _Generating_ wiird codes on the other hand, is quite a bit harder.

It's actually quite simple. Generating for any code engine is simple.

----I suppose not. I'd rather the competition has no opportunity to duplicate our method. Better?
--So, are you afraid of the competition, or.. Just trying to "hurt the community"?

An extremely valid argument, and I'm glad you brought this up. The programmers working on Reggie! (the competition, at this point), have stated that they have their own method of editing stages. I believe they said they were working on an SD card method? I don't feel I'm hurting anyone so long as they have their own method of accomplishing the same end goal.

----I apologize. My response actually meant that, with our program, the user can. I wasn't saying that you, personally, could do it or stating whether it was possible or not. With our program, yes it can be done.
--If so far you can barely move a hill, I really doubt that.
Making from scratch =/= editing nintendo's files

Yes, let's base our argument on what the program is currently capable of. Wonderful point. /s

In all seriousness, I've never seen a more invalid argument in all of my time here and I feel it does not deserve a response. However, avoiding your ridiculous point will just lead to more pointless posts from you (although I've already asked you to continue this via PM), so I will try my best to create a response for you.

I think we're all aware that creating anything from scratch != editing something that already exists. That's common knowledge. If you'd like to point out more useless facts, feel free. It does in absolutely no way make your point even remotely valid. I've already told you that creating from scratch will be a possibility. If you choose to ignore that, then that's your prerogative. You can't argue what you have no means of proving. Do you have an updated build? Have you seen an updated build? No, the only builds available are the 2 beta releases we've made thus far.

----This entire "debate" is useless. Please continue in PM if you'd like. I'm done spamming up the topic.
--Constructive questions about your program is considered spam now?

You've yet to ask a single "constructive" question. Any questions you've asked have been answered. You just continue to press the fact that you have more information on our program than we, the creators, do. It's just silly.

If you'd like to "debate" further, please take it to PM. This is the last time I will ask you.

-Vash
 

Omega Knight

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--It's actually quite simple. Generating for any code engine is simple.
This is a complete lie. How do you state with such ease that generating codes for _any_ code engine is simple?

--Yes, let's base our argument on what the program is currently capable of. Wonderful point. /s
So, should I base my arguments on what the program in incapable to do?

----I apologize. My response actually meant that, with our program, the user can. I wasn't saying that you, personally, could do it or stating whether it was possible or not.
--I've already told you that creating from scratch will be a possibility. If you choose to ignore that, then that's your prerogative. _will be a possibility_ ? So, can or can't you yet?
So far it seems like you can't.

One more thing:
-----Stage sizes limited to the Wii's processing power, not size allocated by the game
What does processing power have to do with stage sizes? (You clearly do not know what you are talking about)
 

vashgs

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----It's actually quite simple. Generating for any code engine is simple.
--This is a complete lie. How do you state with such ease that generating codes for _any_ code engine is simple?

Code engines are just created as a simple means of writing to memory (different syntax, same basic function). Incredibly simple. Learn to program, please.

----Yes, let's base our argument on what the program is currently capable of. Wonderful point. /s
--So, should I base my arguments on what the program in incapable to do?

You asked me what will be possible, yet your argument focuses solely on what the program can currently do. It's just silly. It's like saying 2 years ago that Windows 7 couldn't possibly change up the taskbar because Windows Vista didn't have the capacity to do so. Upgrades are intended to add additional features. Just because the program can't currently do something does not mean it will never be able to. That's just the most ridiculous argument I've ever heard.

----I've already told you that creating from scratch will be a possibility. If you choose to ignore that, then that's your prerogative. _will be a possibility_ ? So, can or can't you yet?
--So far it seems like you can't.

You asked me, in your original post, if you will be able to. Again, mixing up the current release with future releases.

----Stage sizes limited to the Wii's processing power, not size allocated by the game
--What does processing power have to do with stage sizes? (You clearly do not know what you are talking about)

I'm sorry for laughing at you, but I just couldn't help myself. The game does not stream levels (as much as you'd like to think it does). You make a large enough level, the Wii will not be able to render it all at once and the game will not function correctly (if at all).

Sorry for assuming you could get from 1 to 3 without explaining 2. You, sir, clearly do not know what you are talking about.

I have already asked you politely to take this to private message, since your debate is not advancing the topic or proposing anything new (simply arguing the same moot points). You have now been reported and I, for one, certainly hope action is taken.

-Vash
 

Omega Knight

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--You asked me what will be possible, yet your argument focuses solely on what the program can currently do. It's just silly. It's like saying 2 years ago that Windows 7 couldn't possibly change up the taskbar because Windows Vista didn't have the capacity to do so. Upgrades are intended to add additional features. Just because the program can't currently do something does not mean it will never be able to. That's just the most ridiculous argument I've ever heard.
You stated that it _can_ create .arcs. I simply questioned you, and just as I thought, you can't.

--I'm sorry for laughing at you, but I just couldn't help myself. The game does not stream levels (as much as you'd like to think it does). You make a large enough level, the Wii will not be able to render it all at once and the game will not function correctly (if at all).
Sorry for laughing at you, but that is not a processing limitation. Please go read a book or two before showing your face here again.

--Sorry for assuming you could get from 1 to 3 without explaining 2. You, sir, clearly do not know what you are talking about.
Sorry for assuming you knew what you were talking about.

--I have already asked you politely to take this to private message, since your debate is not advancing the topic or proposing anything new (simply arguing the same moot points). You have now been reported and I, for one, certainly hope action is taken.
I did take it to PM, before my last post, still no reply. Ahh an, Do you know why this is called a discussion board? Don't call mommy when you're losing.
 

vashgs

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You show a clear lack of understanding, and thus a response is not warranted.

Childish attacks will just be ignored. I've made my point. I'm done discussing the matter.

-Vash
 

vashgs

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Omega Knight said:
Hey, I'm not the one bragging about moving a hill... And attacks? I see none from my side.

How contradictory.

Again, childish attacks will be ignored.

I'll just wait for adminstration to take action.

-Vash
 

fvnfish

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Omega Knight said:
Hey, I'm not the one bragging about moving a hill... And attacks? I see none from my side.

Wow your probably the most immature "kid" on GBAtemp, you don't even have a clue what your talking about. Go find somthing else to do and leave this topic, Grow up and your welcome back when your balls drop.
 

Omega Knight

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--You can't argue what you have no means of proving. Do you have an updated build? Have you seen an updated build? No, the only builds available are the 2 beta releases we've made thus far.

Just like you did to Reggie!? (Ripping graphics)


--Wow your probably the most immature "kid" on GBAtemp, you don't even have a clue what your talking about. Go find somthing else to do and leave this topic, Grow up and your welcome back when your balls drop
I haven't insulted anyone. And when my balls drop, will I be just like you so I can come back?
Some maturity you show. Talk about when an interrobang would come in handy.
 

vashgs

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----You can't argue what you have no means of proving. Do you have an updated build? Have you seen an updated build? No, the only builds available are the 2 beta releases we've made thus far.

--Just like you did to Reggie!? (Ripping graphics)

The discussion between Treeki and I lasted 2 posts. The misunderstanding was resolved when he explained it required an illegal ISO image (or files ripped from the ISO image; also illegal) to display the graphics.

Yes, he was mature enough to calmly explain to me how I was incorrect in my assumption and we moved on. His immature followers continued arguing, but I respect him for explaining and moving on.

See the difference here? He showed maturity, explained how I was incorrect, and went back to his own topic. If you want to be a fanboy, take it over to the Reggie! topic. Thanks.

-Vash

P.S. I seriously doubt you'll be here much longer after the number of reports you're collecting. So, if this is the last response I give you, it's been fun. Please grow up before you return to our topic. Thank you.
 

Pop006

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So.... anyone else plan on using BOTH editors back and forth to make the ultimate level(s)? Regardless of silly arguments....

If they both edit .arc's, should work a breeze!
 

riddle43

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yes ill be useing both till i find the one i like better but im thankful for the hard work put forth here and please lets just get to the good stuff the fun of modding this game so we can look back years from now and say wow i was there.

so lets just work together and see what joy we can have.
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Bladexdsl

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Pop006 said:
So.... anyone else plan on using BOTH editors back and forth to make the ultimate level(s)? Regardless of silly arguments....

If they both edit .arc's, should work a breeze!
i don't think it's going to be THAT easy
tongue.gif
 

vashgs

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Bladexdsl said:
Pop006 said:
So.... anyone else plan on using BOTH editors back and forth to make the ultimate level(s)? Regardless of silly arguments....

If they both edit .arc's, should work a breeze!
i don't think it's going to be THAT easy
tongue.gif

I doubt we'll be using the same file format. It's unfortunate, but that's just what needs to happen.

Anyway, since the fanboy has returned to his own topic, let's try and keep discussion civilized
smile.gif


Thanks, everybody.

-Vash
 

TempusC

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Hi, I'm a member of Reggie!'s team.

I'd just like to say that while many of our fans have been disrespectful, the core developers are not necessarily so. We are a little critical of your work, however, because we view you as competition, and for that I can only apologize and hope you can take it as an underlying compliment to your efforts.

At Reggie! we have members familiar with various aspects of programming over the Wii and DS platforms, and since most of NSMB Wii is reused formats from other games and systems we have had a considerable head start on your work. This includes knowledge of the compression schemes used, the texture formats, the 2D layout elements, the in-game models, and of course Treeki who is heading the project's knowledge of NSMB DS level hacking, of which I understand about 25% was portable, all relating to the objects and sprites.

I myself have been involved in creating the Wii Theming scene, and the Fatal Frame 4 Translation Patch for Wii.

This was just a message to let you know that the core devs over at Reggie! are respectful of your attempts, and particularly curious as to your proposed Ocarina hack. Having already such explored hacks for the much more file size and memory intensive Zero 4 game, I am hesitant to believe that they can be used easily on a wide scale throughout the game unless NSMB Wii uses far less memory than I assume it does and with far less sophistication.

In any case, we don't intend to let you beat us out in any category, but we look forward to seeing what innovations you come up with before our release.
 

Xane

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TempusC said:
Hi, I'm a member of Reggie!'s team.

I'd just like to say that while many of our fans have been disrespectful, the core developers are not necessarily so. We are a little critical of your work, however, because we view you as competition, and for that I can only apologize and hope you can take it as an underlying compliment to your efforts.

At Reggie! we have members familiar with various aspects of programming over the Wii and DS platforms, and since most of NSMB Wii is reused formats from other games and systems we have had a considerable head start on your work. This includes knowledge of the compression schemes used, the texture formats, the 2D layout elements, the in-game models, and of course Treeki who is heading the project's knowledge of NSMB DS level hacking, of which I understand about 25% was portable, all relating to the objects and sprites.

I myself have been involved in creating the Wii Theming scene, and the Fatal Frame 4 Translation Patch for Wii.

This was just a message to let you know that the core devs over at Reggie! are respectful of your attempts, and particularly curious as to your proposed Ocarina hack. Having already such explored hacks for the much more file size and memory intensive Zero 4 game, I am hesitant to believe that they can be used easily on a wide scale throughout the game unless NSMB Wii uses far less memory than I assume it does and with far less sophistication.

In any case, we don't intend to let you beat us out in any category, but we look forward to seeing what innovations you come up with before our release.
Now tell me, why don't you both team up and benefit from the knowledge of both sides?
 

TempusC

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It's because we believe that having a larger team size than we already have would cost more logistically than it would to add to our expertise. Also, we believe their expertise mostly duplicates or is perhaps inadequate to the expertise we perceive to be among our current team, and thus becomes superfluous in many instances.

Also, we're competitive and they stole our thunder by announcing first, despite our editor being much more advanced at the time of their announcement (unbeknownst to them, of course). Such a move is like a smack with a white noble's glove here on the Reggie! dev team, and so the race is on. As our major source of motivation, we hope they continue to further their editor to motivate us to improve ours to the limit.
 

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