DS #4333: Carcassonne (Europe)

Hadrian

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This is based on a "popular" German board game and is a port of a XBLA version.

QUOTE said:
This DS version will contain the original board game along with expansion "River", but also expands upon this by introducing three new "worlds", described as Asian, Nordic and Arabic. There'll be straight-up multiplayer, either via single or multi-cart, as well as a story mode.

Screens here

Looks like homebrew.
 

Guild McCommunist

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Fucking yes. I love this game, along with Catan. I was dying for a DS release.

If anyone was wondering, it's basically a game in which you make your own board while you play. You then have to get points by owning areas of it, like farmland, roads, castles, and monasteries. If you like Catan you'll like this game as well.

Whoever makes these games for the DS needs to keep going.
 

shakirmoledina

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the game looks more like a construction game... reminded me of railroad tycoon though i dont know if this is the concept of the game. I wonder if there ever be a caesar-like game on the DS... (anno came come)
oh and am gonna try this game if any is wondering
 

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maxmouse2008 said:
is there a tutorial, or can some one post a how-to as I never got how to play this one

I'm never really that great when I play this game, but here's a basic rule set:

1. The game starts with on central tile (I think it's a castle part and a road, but the game should choose that automatically)
2. Each player gets a certain number of pieces. I'll explain how to use these later.
3. Each turn, each player picks up a tile and chooses where to place it to connect to another piece. They have to fit like a puzzle, too, so you can't have a road abruptly end.
4. Whenever you play a tile, you can put a piece on that tile.
a. Pieces of the grass (aka farmland) stay there THE ENTIRE GAME. Any open land that connects to that piece and pieces connected to it (meaning it's not cut off by a road, castle, etc) count as your farmland.
b. Pieces placed on castles go back to you once the castle is completed (meaning it cannot be added onto any more). Players cannot place pieces in your castle unless their piece is part of a castle previous unconnected
c. Pieces placed on roads come back to one once a road is completed (meaning when each end is met by either crossroads, a dead end, a castle wall, a monastery, etc).
d. Pieces placed on monasteries come back to you once the monastery is surrounded by 9 tiles.
5. You have to get I think 20 points to win the game. You get points by where your pieces are.
a. A finish castle settled by a piece will gain you I think 1 point for each part of the castle
b. I forget how much farmland gets you, but a well placed piece on farmland will get you LOTS of points
c. Roads get 1 point for each part of the road, including the ends of it.
d. Monasteries will fetch you a whopping 9 points when surrounded.

It's a game with quite a lot of strategy. I have the physical board game and it's awesome. I still need to give this a try on the DS (damn Nostalgia is taking up my time).

Thordrian said:
This is based on a "popular" German board game and is a port of a XBLA version.

QUOTEThis DS version will contain the original board game along with expansion "River", but also expands upon this by introducing three new "worlds", described as Asian, Nordic and Arabic. There'll be straight-up multiplayer, either via single or multi-cart, as well as a story mode.

Screens here

Looks like homebrew.

So Download Play? That's awesome, although online play would've been cool.

And I was actually thinking this would've been awesome homebrew. And I didn't expect it to look all fancy; I'm surprised they made Catan look as good as they did, with a 3-D engine and zooming in and stuff.
 

Ruri

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maxmouse2008 said:
is there a tutorial, or can some one post a how-to as I never got how to play this one
Yes, the game includes a tutorial.

And the graphics are better than they look from screenshots. It has some nice little things like tiny birds flying overhead, really smooth scrolling / zooming, etc that make it all look a bit more professional than it appears in static images.
 

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megawalk said:
and the game is not only based on skill...but luck aswell
(i can know that since i got defeated on each map once before i won)

The luck element averages out over the course of a game though - its like poker, a good player will still generally beat a poor player, despite the randomness of the cards. Victory can come down to whether or not you get a piece that will fit somewhere (usually a monastery - those 3 or 4 grass sides are lethal for farm joining), but even in those cases its arguably your fault for not making more chances.
 

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Topic Related
The Rivers Expansion adds Rivers to the board game so you might wanna keep that one in your head and learn things about that
Off Topic Related:
Kaos Related:
i've spotted your siggy and now my following words are OHMYGOD
Grungust Type 0 i can see that at the drills and the weapons its holding
and ofcourse....the Zankantou
 

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i'd rather go buy a real one..
waaaay more entertaining
happy.gif
 

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    SylverReZ @ SylverReZ: But I bet that would be more for a flashcart than a consumer repro board.