Hacking Remap Buttons Wii

ddp127

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no, because the controls are set in the sourche code, and you wont be able to change them,
so the only way is modifying your wiimote, or asking ninty for the sourche
tongue.gif


but why would you need other controls?
 

CreX

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ddp127 said:
no, because the controls are set in the sourche code, and you wont be able to change them,
so the only way is modifying your wiimote, or asking ninty for the sourche
tongue.gif


but why would you need other controls?
Hmm.. but could't it be possible to use a homebrew that just triggers the Z button function when you actually push the A? I don't knoe how the cheating app ocarina works or so. But a cheating tool just to emulate another button instead... Or something like that? hehe
smile.gif


RE4 has useless button mapping as an example.
A = Shoot
B = Aim
Z = Run


Should have been:
A = Run
B = Shoot
Z = Aim


God bless HVS and THe Conduit for having mappable controls. This is the biggest issue of console gaming for me.
 

wiiNinja

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I can see the value in buttons remapping. I wonder if there's an IOS that handles button inputs. This IOS can be hacked to read a config file upon start up to remap the buttons per user's preference. That would be interesting.
 

FenrirWolf

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Ocarina can change button mappings. There's a code for Okami that maps attacks that are normally triggered by shaking the Wiimote to the 1 button. So if someone knows what he's doing I don't see why it couldn't be done in RE4.
 

CreX

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FenrirWolf said:
Ocarina can change button mappings. There's a code for Okami that maps attacks that are normally triggered by shaking the Wiimote to the 1 button. So if someone knows what he's doing I don't see why it couldn't be done in RE4.
Oh... awesome! That would be insane!
biggrin.gif
 

brkirch

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CreX said:
RE4 has useless button mapping as an example.
A = Shoot
B = Aim
Z = Run


Should have been:
A = Run
B = Shoot
Z = Aim
Resident Evil 4 (US)

Hold Z To Aim, A To Run, Press B To Shoot
040870E8 540005EF
042D8610 00000020
042D8618 00000100
042D861C 00000200
 

wiiNinja

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QUOTE said:
Resident Evil 4 (US)

Hold Z To Aim, A To Run, Press B To Shoot
040870E8 540005EF
042D8610 00000020
042D8618 00000100
042D861C 00000200

So this is done on a per game basis, and you would have to have a GeckoUSB (sp?) and some debugging skills to find these codes right?
It would be nice to have a generic solution.
 

pro2oman

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something that would interest me would be if you can map to the game cube games.... like us the classic controller to play GC games?
anyone know if this would be possible???would the GC games have to be lodered in Wii mode??? and does the GC loader load the gc games in wii mode??

Thank you
Pro2oman
 

toguro_max

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pro2oman said:
something that would interest me would be if you can map to the game cube games.... like us the classic controller to play GC games?
(..)

You know, i'd like something that is totally the oposite...To make the GC controlers work on some Wii Games (like Samurai Shodown Anthology) that does not recognize'em...
 

MikeyTaylorGaming

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toguro_max said:
pro2oman said:
something that would interest me would be if you can map to the game cube games.... like us the classic controller to play GC games?
(..)

You know, i'd like something that is totally the oposite...To make the GC controlers work on some Wii Games (like Samurai Shodown Anthology) that does not recognize'em...

that way round would be easier than 'pro2oman's' as in wii mode GC controllers can be accessed (like in SSBB, where a GC remote can be used as a controller)
 

ph15h

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pro2oman said:
something that would interest me would be if you can map to the game cube games.... like us the classic controller to play GC games?
anyone know if this would be possible???would the GC games have to be lodered in Wii mode??? and does the GC loader load the gc games in wii mode??

That would be cool, but it's hard because while in Gamecube mode it locks out the Wii functions (ie; Wii remote, USB... blah blah).

QUOTE(toguro_max @ May 11 2009, 03:05 PM) You know, i'd like something that is totally the oposite...To make the GC controlers work on some Wii Games (like Samurai Shodown Anthology) that does not recognize'em...

That would be totally awesome... I was thinking of that myself, but I have no programming skillz. I'm pretty sure that'd be a welcome option for any Wii gamer.
 

Nintendo Maniac

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I'm looking to do pretty much the same thing for Metroid Prime Trilogy's multiplayer, but only just swapping the actions of A (shoot) and B (jump), since there's no option for it in multiplayer (you can only swap them for single player, what gives?)
 

bile

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i've been looking for a way to do the same thing with 007 and house of the dead 2/3. i still dont agree with anyone saying the wii mote trigger makes more sense to shoot a gun in ANY shooting game, let alone bond or house of the dead.
 

Butterhands

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And you know a code for do this? I need of this for Smash Brawl EUR and Cruis'n USA VC EUR for use with a Game cube controller, but also an homebrew is fine for me, thanks in advance.
 

eXtremeDevil

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Resident Evil 4 (US)

Hold Z To Aim, A To Run, Press B To Shoot
040870E8 540005EF
042D8610 00000020
042D8618 00000100
042D861C 00000200

Apparently those codes to remaps buttons are for the US NTSC version of the game. Any chance to find or create them for the PAL EUR version?
 

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