Hacking USB Loader GX

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vettacossx

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ok guys i sourced all the DISC ARTS from a-z and updated its gonna take a WHILE to get them all proper but we will have all the images by days end (maybe not ready to use we need to resize and make them transparent 24 bit ect) but i got a-z downloading with "download them all"
 

Chaos Punk

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BTW, I'm still really pushing for the channel animations, does anyone know how hard it might be to do? I mean how does the wii load those animations from the disc channel? I know there is a specific part of the ISO the animation is located in, someone has made forwarders for games on the usb drive as .WADS with there animations respectively, so it is at least possible, but how hard would that be? Any estimations?
 

vettacossx

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dimok i would like you to have this email and credit it with the DISC ART a-z im going to post in a bit here
wink.gif


[email protected]

from:
http://www.teambadattitude.co.uk/art/wii/disc-custom.htm


BTW i used victory's usb dol forwarder channel
wink.gif
and for some reason Grantes works with the forwarder but the official one will crash and code dump FYI
wink.gif


QUOTE said:
Channel Name: USB Loader Channel v1.1
Channel ID: USBL
Blocks:
Type: Animated
Wii Settings: Working
Tested by: Victory144

Channel Name: USB Loader Channel Forwarder
Channel ID: USBX
Blocks:
Type: Animated
Wii Settings: Working
Tested by: Victory144


SOUND AND BANNER by Victory144.....
 

nasakii

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Chaos Punk said:
BTW, I'm still really pushing for the channel animations, does anyone know how hard it might be to do? I mean how does the wii load those animations from the disc channel? I know there is a specific part of the ISO the animation is located in, someone has made forwarders for games on the usb drive as .WADS with there animations respectively, so it is at least possible, but how hard would that be? Any estimations?

Maybe the same way as the cover art? Instead of looking for [gameID].png you could somehow get it to play an extracted [gameID].bin from the sd?
 

djtaz

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dimok said:
djtaz said:
Im not sure if you have your loader set to auto download boxart , but if you have I have recoded my boxart images site so that if your getting images you can download any size now by doing it this way.

www.theotherzone.com/wii/resize/ {region} / {width} / {height} / { GAMEID} .png

example : http://www.theotherzone.com/wii/resize/nts.../600/RJ2E52.png

so now any height/weight is available and should help all people making auto loaders

Oh hell yeah. This is great djtaz. Thank you i am sure we will implement this. But right now i am busy with school so...nIxx will probably do it
wink.gif
.

But one question does the {region} hast to be there too? since the region is also in the GameID.
It also would safe two lines of code if this goes out lol
wink.gif
. Cover problem is solved with this.

Awesome would be now if we could get the disc images somewhere.

I could try to work on a section for the disc images.
Unfortunately , the way the site is built at present it works on different folders for images to keep them seperate for pal ntsc and ntscj

Your two lines of code would be about 2,000 lines of code changes on the site to get it working without the regions, so for now thats there to stay unless i totally redesign the site - and this will get complaints from other coders who now depend on this structure.
 

vettacossx

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the file your referencing is called Opening.BNR bro
wink.gif


to make a channel like that
.i use usb loader 1.1 to create a ISO from my original wii games i have about 70 titles legit
tongue.gif
yes im a fanboy
tongue.gif
then i just use WBFS tools to extract the ISO file from my external usb drive...Next i open the ISO i made with Wii Scrubber and extract the file called opening.bnr and place it in a folder called BNR in the same directory as the BNRbandit.exe ms-dos batch command posted here on the site...rename the (opening.bnr) BNR to the "GAMEID.BNR" and create a folder called wads...run BNRbandit -check wads your WAD file should be in the wads folder ready for install

(optionally an edited TEMPLATE.DOL and TEMPLATE.WAD can offer wads with forced region and even occarina suppot have a look here is zelda channel with force ntsc support for example i made using BNRbandit)

 

Chaos Punk

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nasakii said:
Chaos Punk said:
BTW, I'm still really pushing for the channel animations, does anyone know how hard it might be to do? I mean how does the wii load those animations from the disc channel? I know there is a specific part of the ISO the animation is located in, someone has made forwarders for games on the usb drive as .WADS with there animations respectively, so it is at least possible, but how hard would that be? Any estimations?

Maybe the same way as the cover art? Instead of looking for [gameID].png you could somehow get it to play an extracted [gameID].bin from the sd?
But if the games are on the drive, shouldn't it just be able to load the animations from them?
 

dimok

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djtaz said:
I could try to work on a section for the disc images.
Unfortunately , the way the site is built at present it works on different folders for images to keep them seperate for pal ntsc and ntscj

Your two lines of code would be about 2,000 lines of code changes on the site to get it working without the regions, so for now thats there to stay unless i totally redesign the site - and this will get complaints from other coders who now depend on this structure.

Nah man leave it as it is. Its not really much work for us to do that and for you it would be
wink.gif
.


Chaos Punk said:
nasakii said:
QUOTE(Chaos Punk @ Apr 19 2009, 02:34 PM) BTW, I'm still really pushing for the channel animations, does anyone know how hard it might be to do? I mean how does the wii load those animations from the disc channel? I know there is a specific part of the ISO the animation is located in, someone has made forwarders for games on the usb drive as .WADS with there animations respectively, so it is at least possible, but how hard would that be? Any estimations?

Maybe the same way as the cover art? Instead of looking for [gameID].png you could somehow get it to play an extracted [gameID].bin from the sd?
But if the games are on the drive, shouldn't it just be able to load the animations from them?

The problem is not the READ of the BNR. We know how to read them directly of the HDD (if they are always in the same folder its no prob). The problem is we dont know what Format it is and how it is being played. If anyone knows that and knows a source which shows how to play this format maybe we could implement it. But really....images dont take so much space on your SD. I mean its only 60-100MB....common. As far as i can say this feature is a low priority for now.


EDIT: Please try not to QUOTE these long posts if not really nessecary.
 

Chaos Punk

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dimok said:
djtaz said:
I could try to work on a section for the disc images.
Unfortunately , the way the site is built at present it works on different folders for images to keep them seperate for pal ntsc and ntscj

Your two lines of code would be about 2,000 lines of code changes on the site to get it working without the regions, so for now thats there to stay unless i totally redesign the site - and this will get complaints from other coders who now depend on this structure.

Nah man leave it as it is. Its not really much work for us to do that and for you it would be
wink.gif
.


Chaos Punk said:
nasakii said:
QUOTE(Chaos Punk @ Apr 19 2009, 02:34 PM) BTW, I'm still really pushing for the channel animations, does anyone know how hard it might be to do? I mean how does the wii load those animations from the disc channel? I know there is a specific part of the ISO the animation is located in, someone has made forwarders for games on the usb drive as .WADS with there animations respectively, so it is at least possible, but how hard would that be? Any estimations?

Maybe the same way as the cover art? Instead of looking for [gameID].png you could somehow get it to play an extracted [gameID].bin from the sd?
But if the games are on the drive, shouldn't it just be able to load the animations from them?

The problem is not the READ of the BNR. We know how to read them directly of the HDD (if they are always in the same folder its no prob). The problem is we dont know what Format it is and how it is being played. If anyone knows that and knows a source which shows how to play this format maybe we could implement it. But really....images dont take so much space on your SD. I mean its only 60-100MB....common.
How would one find this informaion out? And 60-100mb of the SD card is kind of alot. And yea, it's a low priority, I understand, I would rather have the other features first, but if this could happen, I want to make every personal attempt I can at helping it forward.
 

nIxx

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Yes that´s nice but the problem is we would need to reverse enginer the file structur at least for the image and animation part and write something that shows then the images in it and that´s really not a easy work
 

jarod71

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I like it a lot. Does not look to bad in widescreen, although a widescreen version would be great! I agree about the delete button, I would prefer this have option to disable or change behavior to play as well. This is too easy to hit and too easy for someone (kids) to make mistake, other than that, this is "THE" best loaderI have yet to see. Also, left right on d pad would be great for page up and page down. great work and look forward ot progress!
 

Chaos Punk

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nIxx said:
Yes that´s nice but the problem is we would need to reverse enginer the file structur at least for the image and animation part and write something that shows then the images in it and that´s really not a easy work
So is there anything you think an intermediate computer wiz like me can do? I really wanna make this happen! lol
 

vettacossx

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@ chaos

read what he posted bro...
QUOTE said:
The problem is not the READ of the BNR. We know how to read them directly of the HDD (if they are always in the same folder its no prob). The problem is we dont know what Format it is and how it is being played. If anyone knows that and knows a source which shows how to play this format maybe we could implement it. But really....images dont take so much space on your SD. I mean its only 60-100MB....common. As far as i can say this feature is a low priority for now.


458 wii disc arts raw not edited yet
wink.gif


a-z!

Download:
File Name: New disc arts.rar
Size: 238MB |
http://www.sendspace.com/file/3lbt2y

see them here:
http://www.teambadattitude.co.uk/art/wii/disc-custom.htm
 

Chaos Punk

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vettacossx said:
@ chaos

read what he posted bro...
QUOTE said:
The problem is not the READ of the BNR. We know how to read them directly of the HDD (if they are always in the same folder its no prob). The problem is we dont know what Format it is and how it is being played. If anyone knows that and knows a source which shows how to play this format maybe we could implement it. But really....images dont take so much space on your SD. I mean its only 60-100MB....common. As far as i can say this feature is a low priority for now.

What I mean is how would I go about finding this out?
 

m-tek

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just had a try of it and I like it...

Maybe move the delete button to the setting page instead...seems wrong where it is..

Other than that as soon as image downloading and save settings is done, Im in...lol

GJ!!
 

vettacossx

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QUOTE said:
I could try to work on a section for the disc images.
Unfortunately , the way the site is built at present it works on different folders for images to keep them seperate for pal ntsc and ntscj

Your two lines of code would be about 2,000 lines of code changes on the site to get it working without the regions, so for now thats there to stay unless i totally redesign the site - and this will get complaints from other coders who now depend on this structure.

hey thats awesome djtaz (the disc arts i posted with grantes moded loader video are all transparent 3 digit names and ready and fully tested
smile.gif
i should have over 500 thanks to djbubba2002 when i get all 500 plus proper and tested i will PM you the collection (within the next couple of days anyway)

thanks Djtaz your site is a plethera of resources and we all appreciate it!
 

nindim

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Can I say again that it would be best if we only deal with original official disc covers? I have gone through Supercool330 and vettacossx packs and removed all the fake ones. Currently in the process of renaming them correctly now with the first 3 letters (region free). May I suggest vettacossx that you hold off till I get this done?

If you want the custom ones as well, do you think we could put it in a separate archive for now so as not to pollute the official ones, this way we would know exactly what's missing. By my count only 20 of vettacossx's original disc pack was official.

Updated:I would also suggest renaming the source material and not the edited versions, this is so if we ever need them at a higher resolution we won't have to go through the pain staking process of renaming them again.
 

Leeuwtje

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my images look al messed up, even though they look alright when i look at them in windows from the SD. using the compiled r84 dol. any ideas ? also the disc images dont show at all

found the problem, image folder had to be in root of the SD, where i had another images folder from another usbloader.

Great looking gui thanx guys
 

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