Hacking USB Loader Channel wad with NTSC Video Patch

raptor1010

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I created this USB Loader v1.1 wad and it is patched with NTSC Video so you can play all of you Pal games without any problems.

USB LOADER v1.1 CHANNEL NTSC VIDEO PATCH WITH SOUND!
usbloaderbanner.jpg


http://www.megaupload.com/?d=6BNKH2GV


And for the people who wanted PAL:

USB LOADER v1.1 CHANNEL PAL VIDEO PATCH WITH SOUND!
bannervgq.jpg


http://www.megaupload.com/?d=O712KW2F
 

Kikoshi

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Nah i was kidding
tongue.gif
.
But if people are taking this Fixes out, How soon would it be to have a Ocarina implemented?
 

WiiPower

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What does "NTSC Video Patch" mean? Force NTSC like Gecko OS/Gamma does, or is the NTSC .dol i made injected in this channel?

Kikoshi said:
Nah i was kidding
tongue.gif
.
But if people are taking this Fixes out, How soon would it be to have a Ocarina implemented?

Well forcing a certain video mode is not that difficult, even if you patch the video mode too. Forcing and patching took my ~30 minutes, this long because i had some weird error... It only that easy, because i could just take the code from my toy and integrate it into the usb loader.

But ocarina is way more complicated than that. It really deep twisted inside Gecko OS/Gamma code with the debug code and other things. Until now nobody managed to integrate it into another loader.
 

MrFlooD

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How come when I play Wario Smooth Moves on the regular loader its B&W. With this loader it just stays frozen on a green screen. (This is the second NTSC patched loader to do this)
 

Kikoshi

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WiiPower said:
What does "NTSC Video Patch" mean? Force NTSC like Gecko OS/Gamma does, or is the NTSC .dol i made injected in this channel?

Kikoshi said:
Nah i was kidding
tongue.gif
.
But if people are taking this Fixes out, How soon would it be to have a Ocarina implemented?

Well forcing a certain video mode is not that difficult, even if you patch the video mode too. Forcing and patching took my ~30 minutes, this long because i had some weird error... It only that easy, because i could just take the code from my toy and integrate it into the usb loader.

But ocarina is way more complicated than that. It really deep twisted inside Gecko OS/Gamma code with the debug code and other things. Until now nobody managed to integrate it into another loader.
wanni Worked in Gamma didnt he? He might do it after USBloader isabit more stable
tongue.gif
?
 

vettacossx

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i have a 3.2u ntsc-U console and tried the PAL single layer smash bros brawl compilation it booted in color this time thank you so much! trying mario kart texture hack it seemed to work just fine as well gr8 work on this NTSC build and thanks so very much!
 

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