Hacking Snes9x 005

turtleman

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Great update. I finally get to use that SNES Library DVD I made a while back. Too bad save states give me a code dump and I can only one game per session. (Meaning I have to go back to HBC and reload SNES9x everytime I wanna play a different game) Is there by any chance a command in the emulator to be able to just soft reset the emulator itself without having to go through all the trouble of going back to HBC and then reloading the emulator?
 

HiroshiYamauchi

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Well, i can access the DVD and navigate through it, but i can´t play any game at all. When i look in "ROM Information" it's completely screwed, but all my games works when i load them from the SD card, so i'll wait a new compilation.
 

bantheradio

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I've been playing around with this new version and am obviously very impressed. While I haven't really messed with dvd loading just yet, the inclusion of SMB network sharing is pretty great. Now instead of having to handpick the roms to put on my flash drive or sd card, I can simply set up the emulator to auto-load my roms that are already on my pc.


For those of you wanting to set up SMB sharing, I found a very helpful tutorial on how to set it up in XP:

http://www.modzone.dk/forums/showthread.ph...mp;threadid=265

Although it is written for the XBOX, I just replaced all XBOX related entries with "wii" instead and it worked out fine.


After setting up your computer for SMS, find the snes9xgx.xml file located in the /snes9x/saves/ folder on your sd card. Edit it using notepad (or your text editor equivalent) and modify the following entries:

QUOTE said:
- Simply replace the default IP value with your computer's IP.
- Replace "SNES" with the name of the folder you are sharing on your PC. To keep matters simple, I just shared a folder already named "SNES". Note: Within the shared folder, create folders so that the structure is the same is it would be on the sd card (ex: SNES/snes9x/roms
- Replace "User" with the New User name you created when setting up SMS (ie. "xbox" in SMS tutorial becomes "wii").
- Replace "password" with whatever password you deem suitable.

Save and close.

After this is done, you now can set up Snes9x to auto load from the preferences menu.

Enjoy.

EDIT: As mentioned previously, some roms will load so that the image is zoomed. Simply hit the home buttom and "return to game" to fix the issue.
 

slimpyman

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nice... now i can load roms from the dvd!! haha yeah, i seen the stretched bug... and um it seems after you load a rom, you can try to load other roms, but they never appear. you can go to the menu, and try to load another, but still, blank screen
 

blazingwolf

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Can we get a new compiled version with the bugfixes?
smile.gif
 

FireEmblemGuy

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That depends, how well can you fix the bugs? This isn't a request forum, and people aren't going to spend all their free time coding fixes for almost irrelevant little bugs just so you can be all happy-happy. Most people can deal with it for fix it themselves.
 

fly_us

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its just a warning and an exemption statement to avoid any possible responsibility for unexpected problem.
 

blazingwolf

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Anyone get the new version to work? All I get is a black screen when I try the r65 compile released yesterday.

Nevermind, got it to work, the zoom bug and the can't load more than 1 game bug are still there though.
 

Dr Eggman

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Well, check Here and click Changes to see the changes. If any of you want a new build now and then, give me a shout, and i'll compile it ASAP. But don't get angry if i compile it later as i have a lot of work from my classes.
nyanya.gif

I'll also compile a new build if i see a major new change.
 

Dr Eggman

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Hey guys, sorry but r76 keeps spiting out errors at me about gui.cpp.
Here's the errors. I've used the Old makefile and the new makefile.
Guess we have to wait
cry.gif

I keep getting these errors:
gui.cpp
c:/devkitPro/snes9x76/source/ngc/gui.cpp:10:23: warning: pngu/pngu.h: No such file or directory
c:/devkitPro/snes9x76/source/ngc/gui.cpp: In function 'void gui_makebg()':
c:/devkitPro/snes9x76/source/ngc/gui.cpp:116: error: 'IMGCTX' was not declared in this scope
c:/devkitPro/snes9x76/source/ngc/gui.cpp:116: error: expected `;' before 'ctx'
c:/devkitPro/snes9x76/source/ngc/gui.cpp:117: error: 'PNGUPROP' was not declared in this scope
c:/devkitPro/snes9x76/source/ngc/gui.cpp:117: error: expected `;' before 'imgProp'
c:/devkitPro/snes9x76/source/ngc/gui.cpp:121: error: 'ctx' was not declared in this scope
c:/devkitPro/snes9x76/source/ngc/gui.cpp:121: error: 'PNGU_SelectImageFromDevice' was not declared in this scope
c:/devkitPro/snes9x76/source/ngc/gui.cpp:122: error: 'imgProp' was not declared in this scope
c:/devkitPro/snes9x76/source/ngc/gui.cpp:122: error: 'PNGU_GetImageProperties' was not declared in this scope
c:/devkitPro/snes9x76/source/ngc/gui.cpp:127: error: 'PNGU_DecodeToRGBA8' was not declared in this scope
c:/devkitPro/snes9x76/source/ngc/gui.cpp:129: error: 'PNGU_ReleaseImageContext' was not declared in this scope
make[2]: *** [gui.o] Error 1
make[1]: *** [build_wii] Error 2
make[1]: Leaving directory `/c/devkitPro/snes9x76'
"make": *** [wii] Error 2
 

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