Homebrew RAM pack= N64

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Minox_IX said:
pedroion said:
If DS had GBA emulation, who knows if N64 emulation gonna be possible!
Maybe with a Slot-2 RAM+ARM11+3D Renderer addon...
Gba-emulation doesn't exist on the DS because it has the actual Gba hardware.
I wuz kiddin'.
I know that.
 

thieves like us

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xblackoutx said:
when people register on this website can a faq be presented to them on this subject so they don't ask??
better yet, force registering members to taken a test and if they fail, not only do they not get to become a member of gbatemp, but their email address goes into a community area where everyone who is a member can spam them with pointless questions over and over.
happy.gif
 

Xeijin

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thieves like us said:
xblackoutx said:
when people register on this website can a faq be presented to them on this subject so they don't ask??
better yet, force registering members to taken a test and if they fail, not only do they not get to become a member of gbatemp, but their email address goes into a community area where everyone who is a member can spam them with pointless questions over and over.
happy.gif

I like that idea
smile.gif
The questionnare thing I know exists, I have seen other Forums do it. The e-mail spamming is unique however
 

Searinox

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GWAAAAAH! Those modded consoles are making me DROOOOOL! Buy me one damnit! ;.=.;

Emulating the GBA through RAM expansion would be possible though. But that solves nothing since you still NEED a slot-2 RAM expansion.

Emulating the N64 through RAM could provide with enough volatile memory to store the ROM in, at least the EZflash 3-in-1's doubled RAM could. But(and this is where many emulators fall short) while it's possible to emulate a machine on another machine requiring little more than about 110% of the original machine's RAM, you usually require a processor that is AT LEAST 200% as fast the machine you're trying to emulate. This is because whatever you're trying to emulate has CPU functions that your rig does not natively support and so must execute several operations to reproduce the results of just one of the console's functions. This means that even if the two NDS CPUs could somehow work together and produce 100Mhz of processing power, which is little over the N64's native, you would in fact require over 200Mhz of processing power in order to properly emulate the N64 on the DS.

My question is, is there no way to overclock the NDS through a slot 1 or 2 device? At those frequencies I doubt heating would be much of a problem. But even so I doubt the NDS could take a 200Mhz overclock, that's too far. If it isn't too much to hope, I love my DS so much that I'm hoping in the future Nintendo will upgrade the console to keep it alive, by making the Opera RAM expansion into a feature to be needed by games, or maybe even a slot-2 expansion with RAM AND CPU. This could keep the wonderful DS alive for longer in the handheld evolution.
 

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I will say that hasn't been done, not that it won't.

I remember when UlltraHLE came out. People were blown away that it was done at all, much less that it ran at full speed on an under 200Mhz machine.

"They" said that Dreamcast games couldn't be copied, the discs are a special format: proven wrong.
"They" said that Gamecube games couldn't be copied, again, special format discs: proven wrong.
"They" also said that CPS2 or 3 couldn't be cracked, EVER: proven wrong.

I'll say NO (for now), but not never.

The only possible theory is to create a recompiler that rearranges the code so it is split for the processors. Maybe even some kind of wrapper (like the NES one), but much more optimized. In the same way that some arcade machines are emulated, probably only some N64 games could be emulated, due to hardware limitations.

And the final reason why I never say never:

I CAN'T!!! I want Conker's Bad Fur Day on my DS!!!!! Please, programming gods, do the (seemingly) impossible! I want to fling the Alien with my stylus! (No, even though it sounds like it, that's not dirty.)
 

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Supreme2k said:
I CAN'T!!! I want Conker's Bad Fur Day on my DS!!!!! Please, programming gods, do the (seemingly) impossible! I want to fling the Alien with my stylus! (No, even though it sounds like it, that's not dirty.)

Or wait for the PSP2

This would jsust require WAY too much effort if it really was possible.
 

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But then again, what is "way too much effort"? Everything in hombrew, IMO, has been way too much effort, but I'm really, really glad that someone put that effort into bringing us these emulators and games.
 

jan777

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cmon people stop reviving this f*cking thread,

let the dead rest in peas
 

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Supreme2k said:
I will say that hasn't been done, not that it won't.

I remember when UlltraHLE came out. People were blown away that it was done at all, much less that it ran at full speed on an under 200Mhz machine.

Did you actually use UltraHLE or are you just going on hearsay? Because on my 400MHz Celeron (which is much better than 200MHz Pentium MMX) + TNT1 video card it was just under fullspeed for the two games I played on it, Zelda: Ocarina of Time and Mario 64. It was pretty close really, but needed a little bit more speed to not skip in audio. Now I understand that using a Glide wrapper did cost something but there's no way that it ran fullspeed on a 200Mhz Pentium MMX (there was no 200MHz Pentium 2 so don't even bring that up, and I doubt people were playing it on a Pentium Pro)

Supreme2k said:
"They" said that Dreamcast games couldn't be copied, the discs are a special format: proven wrong.
"They" said that Gamecube games couldn't be copied, again, special format discs: proven wrong.
"They" also said that CPS2 or 3 couldn't be cracked, EVER: proven wrong.

I'll say NO (for now), but not never.

Ah, a terribly facetious argument that's used over and over again to try to convince people that ridiculous feats of emulation can be performed. The best part is that this time none of these things even have anything to do with emulation. I don't know who "they" are, but if you want me to look maybe I can find a person who insists that the earth is flat for you. That doesn't mean that every object of doubt given to you by people who actually do know what they're talking about is illegitimate.

Supreme2k said:
The only possible theory is to create a recompiler that rearranges the code so it is split for the processors. Maybe even some kind of wrapper (like the NES one), but much more optimized. In the same way that some arcade machines are emulated, probably only some N64 games could be emulated, due to hardware limitations.

No emulator on the face of the planet splits a single thread of code meant to be ran on one CPU such that it's emulated on two CPUs. It just isn't feasible for any realistic input - you'd run into dependency chains far too quickly. CPUs struggle getting instruction level parallelism out of normal code beyond more than a few instructions simultaneously for any typical input, you're not going to be able to extract entire long threads worth of code. I don't even want to guess at what you mean by "wrapper."

QUOTE(Supreme2k @ Jul 25 2008, 05:13 PM)
And the final reason why I never say never:

I CAN'T!!! I want Conker's Bad Fur Day on my DS!!!!! Please, programming gods, do the (seemingly) impossible! I want to fling the Alien with my stylus! (No, even though it sounds like it, that's not dirty.)

Just give it up, because you're being ridiculous. Some things you will never have, no matter how desperate you are. There are enough things that are completely possible that you'll never get in your life, so maybe you should at least beg for things like that instead. Asking for N64 to be emulated at a good speed on Nintendo DS (say, > 75% realtime, something Daedalus can do for some games) is about as realistic as asking for it to happen on an NES.
 

Supreme2k

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Exophase said:
Did you actually use UltraHLE or are you just going on hearsay?
Yes. I got it when it first came out. Played nearly all (supported) games at full speed, on my AMD K6-200 (no OC) with a Voodoo2.


Exophase said:
That doesn't mean that every object of doubt given to you by people who actually do know what they're talking about is illegitimate.
But how many of the naysayers in these threads really know what they're talking about? Mainly a bunch of 14-year-olds regurgitating what other so-called "experts" are saying.

Exophase said:
No emulator on the face of the planet splits a single thread of code...

I don't even want to guess at what you mean by "wrapper."
I said re-compiler, not emulator. Kind of like code (C for example) that can be run on any machine, depending on the compiler.

You just gave an example of a wrapper, yet you don't know what I mean?

QUOTE(Exophase @ Jul 25 2008, 11:10 PM)
Just give it up, because you're being ridiculous.

Yes I was. It's called a sense of humor.



I never said that the matter shouldn't be dropped. Like most of these emulators and such, I think people should just wait and see, rather than (seriously) begging. My gripe is all this flippin' hate people have for that particular question. If you want people to move on, don't make such a big deal about it. 50 people (or 1 person and 49 Me-Toos) are not going to get the message across any clearer. If seeing an innocuous question asked on a message board gets a person that steamed, then that person needs to step away from the message boards for a while. If someone keeps asking the same question, they'll get banned. If they bump that question, they get banned. It's a self-healing problem.

Reminds me of the hate that people had for the question (back in the day): "Can you burn a playstation game that will play without a modchip?" Just like now, that question never got ignored, and threads eventually had to be locked.
 
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