Hacking WiiPlay as a Channel?

HowardC

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Ok, first off I recently found out about the wad packers and the VC/wiiware releases because I wasn't aware of this site and other more sites are too scared to post legitimate news if it leans towards piracy. So if what I'm asking has been covered before, please let me know.

After breaking apart a wii play iso, it appears to me that the actual game files are less than 100mb! I also noticed that the exe in the system folder of the game partition is a dol file. From what I understand, dol files are packable into wads. Would it be possible, with some hacking, to put wii play and possibly wii sports on a channel? Those games are sort of pick up and play for a minute or two, so it makes sense to me to simply have them in the menu for easy access. I tried some experiments with a elf/dol launcher, but I didn't get anywhere. I think the problem lies in the fact that the main.dol is in a "system" folder and all the game's other files are in a "root" folder at the root of the partition.

Has anyone else attempted this? Any ideas?
 

Supertag

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What? The Wii's internal flash ram is 512MB. A small game could theoretically fit on the internal memory/ 2GB SD card
 

zidane_genome

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chascheung52 said:
Um... I think to put wii sports on a channel is impossible.
For wii internal memory just only 2Kmb.


What ever your smoking dude, I think I speak for GBATemp's entire user base when I say "I WANT SOME!"

You have a Wii with 2000megabytes of internal memory... DAMN! The rest of us only got 512megabytes... that's one hell of a mod dude! Post some instructions on how you did that!
 

teonintyfive

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zidane_genome said:
chascheung52 said:
Um... I think to put wii sports on a channel is impossible.
For wii internal memory just only 2Kmb.


What ever your smoking dude, I think I speak for GBATemp's entire user base when I say "I WANT SOME!"

You have a Wii with 2000megabytes of internal memory... DAMN! The rest of us only got 512megabytes... that's one hell of a mod dude! Post some instructions on how you did that!
I thought he meant kilobytes.
And you understood gigabytes, because 2k MB = 2000 MB. But I guess that 'm' was added in confusion.
lecture.gif
 

zidane_genome

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2000 divided by 1024 = 1.95

So, if he were saying he had 2000Megabytes, that would be 1.95Gigabytes.

If he meant 2000Kilobytes, that would be 1.95Megabytes.

Both very wrong. The Wii has 512Megabytes, or 524,288Kilobytes of internal storage. Where he got 2000 whatever is very confusing, and it's actually making my brain hurt to try to figure out how.
 

chascheung52

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Dear all,

Sorry for I make a mistake on this topic.
Let me to clarify.
I misunderstand the memory size below.
That should be socket quantity.
wii_memory.JPG


BR
CHAS
 

HowardC

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Heh, maybe I asked this in the wrong forum then. I thought you guys were aware of the fact that a lot of wii isos are full of garbage data. The actual size of wii play seems to be around 88 megs unless I'm missing something. (Which I obviously could be). Wii sports could be 2 gigs in size if that's what he meant, but considering that it's roughly the same game with the same amount of data as wii play I doubt it. 250 megs would be a reasonable size though. Regardless, it should squeeze on there size-wize, I'm just asking what would be required to take the dol file of an iso along with the data and get it running inside a wad/channel.
 

Arakon

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HowardC said:
Heh, maybe I asked this in the wrong forum then. I thought you guys were aware of the fact that a lot of wii isos are full of garbage data. The actual size of wii play seems to be around 88 megs unless I'm missing something. (Which I obviously could be). Wii sports could be 2 gigs in size if that's what he meant, but considering that it's roughly the same game with the same amount of data as wii play I doubt it. 250 megs would be a reasonable size though. Regardless, it should squeeze on there size-wize, I'm just asking what would be required to take the dol file of an iso along with the data and get it running inside a wad/channel.

modification of the entire game code to make it look at the internal flash instead of the dvd-rom, and that is likely the smallest problem.
also, you'd fill up your available space to the very brink with a 250 MB game. the nand has quite a few megs reserved for system space etc.
 

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You should start by looking at smaller GameCube games. Animal Crossing, for example, is so small that once it's loaded in GameCube's RAM, it never looks back on the disc again. And it won't fill your NAND.
 

Arakon

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and it won't ever work, because in GC mode, there is no NAND memory. that's why you still have to use GC memcards to play GC games.
 

Knocks

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Arakon said:
and it won't ever work, because in GC mode, there is no NAND memory. that's why you still have to use GC memcards to play GC games.

Pay attention. Once you're in GC mode, of course you can't access Wii-specific features. You launch the game prior to switching to GC mode though. Once AC is loaded, it doesn't need NAND or the SD slot anymore.
 

Arakon

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wtf? how exactly are you gonna launch a GC game without going to GC mode? and there's at most 3-5 games small enough to fit completely into RAM AND have enough RAM left for the game to work.
 

Knocks

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Animal Crossing is not just small enough, the game does not access the DVD drive AT ALL once it's booted. You can take the disc out and play it for weeks. So the software itself won't care where it's loaded from.
 

Hit

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HowardC said:
Ok, first off I recently found out about the wad packers and the VC/wiiware releases because I wasn't aware of this site and other more sites are too scared to post legitimate news if it leans towards piracy. So if what I'm asking has been covered before, please let me know.

After breaking apart a wii play iso, it appears to me that the actual game files are less than 100mb! I also noticed that the exe in the system folder of the game partition is a dol file. From what I understand, dol files are packable into wads. Would it be possible, with some hacking, to put wii play and possibly wii sports on a channel? Those games are sort of pick up and play for a minute or two, so it makes sense to me to simply have them in the menu for easy access. I tried some experiments with a elf/dol launcher, but I didn't get anywhere. I think the problem lies in the fact that the main.dol is in a "system" folder and all the game's other files are in a "root" folder at the root of the partition.

Has anyone else attempted this? Any ideas?
Actually games that ar trimmed are smaller when they get rarred, but when you unrar them they just appear as the actual size again atleast I thought
 

spinal_cord

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bardeg said:
zidane_genome said:
2000 divided by 1024 = 1.95

So, if he were saying he had 2000Megabytes, that would be 1.95Gigabytes.

If he meant 2000Kilobytes, that would be 1.95Megabytes.

Both very wrong. The Wii has 512Megabytes, or 524,288Kilobytes of internal storage. Where he got 2000 whatever is very confusing, and it's actually making my brain hurt to try to figure out how.

You are wrong, 2000MB = 2GB
What you are think of are Mebibytes, also know as MiB which are indeed 1024 kilobytes.

Back on topic:

I think it would be really nice to have one such channel, however I don't think it's going to be that easy.
frown.gif


I have a whole pile of books that say there are 1024 bytes in a kilobyte, 1024 kilobytes in a megabyte, 1024 megabytes in a gigabyte etc.
Are all my books wrong?
It is far easyer for a computer to represent 1024 than it is 1000, you can only blame early computer guys for calling 1024 bytes a kilobyte etc.

[edit] Although, it would seem, my book are all out of date. for some f*cked up reason 'the powers that be' decided to CHANGE the meaning of the term kilobyte, megabyte etc. after around 50 years of use!!!!!!1111!!!!! so now 1MB if 1000bytes rather than 1024!!! needless to say there have been dozens of lawsuits about this (people being pissed off that there mas storage device has a lower capacity than advertised). So now I stand corrected and totally pissed off that now I have to learn new words for things we already have old words for.
 

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