POWDER 104

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POWDER 104
Huge Update
[1442]powder093ds.PNG
Huge update of the roguelike game for the GBA & DS, POWDER. See changelog below.


A method to fashion arrows from trees. (Adam Boyd)
When fire, acid, and venom balls explode it is prefixed by a definite article.
Living frosts have a higher hit die (but same hit points) which should make them more effective in combat by increasing their chance of hitting things.
Constructs, such as iron golems, no longer regenerate naturally. Note that undead are powered by unlife so still do regenerate.
New item: fire arrows. (sf, R. Dan Henry, Beefhaze)
Knock is now a ranged spell and can close doors as well as open them. (Brendan)
[SDL] If you were near the very top or very left of the map, the on screen keyboard would draw with the letters not lined up with the key wells. (Eilu)
Gold beetles are now properly aggressive when hostile.
[DS] A VBlank wait is added to the sleep routine so even less power should be consumed when the lid is closed. (Robert)
intervene has an r. (Oohara Yuuma)
Two new rooms.
The golden tridude is as big as they come, not as bit as they come. (Eilu)
Those in wizard mode can create any room template.
If you are wearing a non-ring that grants missing finger, you are now allowed to still equip a ring provided you have zero rings equipped.
After answering the question too many times I've broken down and flagged most items as not being equippable as a stack. So, no more wielding two warhammers in one hand. Thrown weapons can be equipped as a stack to allow you to get more mileage out of enchant weapon scrolls. (Ben Shadwick, Bill, TemporalParadox, many more)
Failure to swap with creatures in pits or underwater properly uses the creatures pronoun. (Eilu)
When I added the ability to chose your gender, I accidentally had your choice also affected the gender of every creature in the dungeon. This has now been fixed so creatures will now have their correct gender assigned. (Eilu)
Character dump tells you if Wizard mode is activated.
Character dump tells you how many times you've save scummed.
Character dump includes your score on death or victory.
Changed the scoring method for ascensions to penalize based on how long it took you to win. The goal is to save the world, not just self-improvement.
Your last gender selection is saved with your last name so the new game gender choice will match the new game name choice.
Thrown artifact weapons were always [-2] to hit. Now all artifacts properly inherit their base item's to hit bonus and can have an additional bonus due to being artifacts.
Flaming swords no longer have a [+1] bonus to hit. They are cool enough without such a thing.
Display of weapon damage will no longer show 2+1 for a 2d1+1 weapon and instead show merely 3.

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
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POWDER 104 DS, POWDER 104 GBA
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Rayder

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You know, the graphics have been sort of a turnoff for me with this game. I DID try a version of it ages ago though, which led to my conclusion of not caring for it. But in light of the sweeping changes he has made to the engine, I think I'm gonna give it another go.....see if it can hold my interest.
 

m3rox

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I loved Castle of the Winds back in the day, still have yet to try this one. Might do so later.
 

acoustic.digital

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this game is highly addictive, i discovered the 103 version yesterday and it friggin blew me out of my socks! this game has depth, man : ) and you try again and again. thats how a game should be.
 

Artheido

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Rayder said:
You know, the graphics have been sort of a turnoff for me with this game. I DID try a version of it ages ago though, which led to my conclusion of not caring for it. But in light of the sweeping changes he has made to the engine, I think I'm gonna give it another go.....see if it can hold my interest.

Same. I tried playing this game but the graphics just put me off. They should try improving the graphics in one of their updates.
 

Tdon

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I don't care for the graphics at all on this game, it's all about the gameplay.
I looks simple, but it's hard. And that is a good thing IMHO.
I'm more into Nethack opposed to POWDER, too bad this is the one that gets updated this often though.
 

coolbho3000

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Seazn said:
Rayder said:
You know, the graphics have been sort of a turnoff for me with this game. I DID try a version of it ages ago though, which led to my conclusion of not caring for it. But in light of the sweeping changes he has made to the engine, I think I'm gonna give it another go.....see if it can hold my interest.

Same. I tried playing this game but the graphics just put me off. They should try improving the graphics in one of their updates.
It's a dungeon crawler. It's not supposed to have good graphics!

Have you seen the purely ASCII based ones?
 

Urza

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Graphics? GRAPHICS!!?!


Get out of this thread. I'll give you three seconds before I equip a chainmail where.
 

Artheido

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coolbho3000 said:
Seazn said:
Rayder said:
You know, the graphics have been sort of a turnoff for me with this game. I DID try a version of it ages ago though, which led to my conclusion of not caring for it. But in light of the sweeping changes he has made to the engine, I think I'm gonna give it another go.....see if it can hold my interest.

Same. I tried playing this game but the graphics just put me off. They should try improving the graphics in one of their updates.
It's a dungeon crawler. It's not supposed to have good graphics!

Have you seen the purely ASCII based ones?

I meant decent ones like Shiren on the SNES. It's only my taste >.>; Text doesn't seem to activate my imagination.
 

T-hug

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Shiren DS is pretty tidy I've only put an hour or so into it but will definatley play more in the future. Also got LoneWolf on my card which is like a blast from the past, great homebrews.
 

zannyuk

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Rather than start a new thread I thought Id add to this one. Any chance of a Wii port sometime in the future, the sourcecode is advailable and its compiling for various systems.

Anyone want to give it a go? I loved Rogue on my Amiga, now i want a roguelike on my Wii and this looks port able for those in the know.
 

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