Homebrew Need to find codes for Minecraft Wii U

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I cant find a code in minecraft wii u that gives me all permissions in battle can i please have one if you have it? like one that lets me craft in battle or even place?

Use this to unlock all permissions
Code:
#02C57E94 57E3063E
#02C57E34 57E3063E
#02C51C20 57E3063E
#02C5CC84 88630124
#02C57D74 57E3063E
#02C57DD4 57E3063E
02C57E94 38600001
02C57E34 38600001
02C51C20 38600001
02C5CC84 38600001
02C57D74 38600001
02C57DD4 38600001

If you want to be able to craft as well, use this. This version allows you to use the full crafting table menu from within your inventory without needing a crafting table.
Code:
#02F70970 38600000
#032283CC 38800001
#02F59534 7C0802A6
02F70970 38600001
032283CC 38800000
02F59534 480002E8
 

natedogwoof

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Use this to unlock all permissions
Code:
#02C57E94 57E3063E
#02C57E34 57E3063E
#02C51C20 57E3063E
#02C5CC84 88630124
#02C57D74 57E3063E
#02C57DD4 57E3063E
02C57E94 38600001
02C57E34 38600001
02C51C20 38600001
02C5CC84 38600001
02C57D74 38600001
02C57DD4 38600001

If you want to be able to craft as well, use this. This version allows you to use the full crafting table menu from within your inventory without needing a crafting table.
Code:
#02F70970 38600000
#032283CC 38800001
#02F59534 7C0802A6
02F70970 38600001
032283CC 38800000
02F59534 480002E8
thankyou also do you know why my Jgecko U is closeing itself after a bit? also a code that lets me host a battle after editing lobby.xml? also the all permission code is crashoing me do i need ram edits on
 
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natedogwoof

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ok I was host and the all permissions code worked but when the game started it crashed the other players I want one that give me access to the creative menu where in the battle as host when not in the Lobby. please if it exists also I know you can prevent the crash by setting the lobby to 9 or more players.
Post automatically merged:

also is there a tutorial for the VillagerTradeGen I cant figure the amount part.
 
Last edited by natedogwoof,
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when the game started it crashed the other players

The crash is usually random. Or due to invalidating memory addresses. Restart TCP Gecko, then try again.

I want one that give me access to the creative menu where in the battle as host when not in the Lobby

Code:
#02F17B30 388303F4
02F17B30 38807D00

also is there a tutorial for the VillagerTradeGen I cant figure the amount part.

The villager generator is practically useless, and I haven't even touched it in over two years. What reason do you have for wanting to use it? I can probably just give a better alternative.
 

natedogwoof

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The crash is usually random. Or due to invalidating memory addresses. Restart TCP Gecko, then try again.



Code:
#02F17B30 388303F4
02F17B30 38807D00



The villager generator is practically useless, and I haven't even touched it in over two years. What reason do you have for wanting to use it? I can probably just give a better alternative.
i need it so i can give my friend custuom villager if thats possable he cant homebrew his wii u
 
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i need it so i can give my friend custuom villager sif thats possable he cant homebrew his wii u

Alright, well the Villager Gen only really supports base Item IDs, no NBT data. So it's not very useful anyways.

I can however, give you a Mod Menu generator which does allow NBT editing, so whatever your friend needs- you can just give to them through that menu.
 
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wait how do you put the codes in?

For what tool? If you mean the Client that I provided to him, then I already explained that.

You put the pure_client-v1.6.mod file in the directory SD:/wiiu/plugins, and then you load the WiiUPluginLoader app. It'll automatically read, so you select it and press + to apply the patch. The file will automatically load the Game that's been injected with the client, and you press the button combination L, R, Left D-Pad to open the Menu.
 

Laiks

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For what tool? If you mean the Client that I provided to him, then I already explained that.

You put the pure_client-v1.6.mod file in the directory SD:/wiiu/plugins, and then you load the WiiUPluginLoader app. It'll automatically read, so you select it and press + to apply the patch. The file will automatically load the Game that's been injected with the client, and you press the button combination L, R, Left D-Pad to open the Menu.
Hey, i need help once again. I saw that QtGecko existed for mobile, and thats exactly what i needed the most. I am using pydroid3 and ive got problems with installing PyQt5 module. It says a metadata error and all. I know that to make the module work, I need to do things, but I keep searching on the internet for the steps, and I still cant find it.
When I do "pip install PyQt5" in Pydroid3's terminal, it installs the module, but i end up with a metadata generation error. So, could you please help me in the steps to setup PyQt5's installation successfully in order to be able to launch QtGecko? That is, if you know how to do so. Thanks.
 
Last edited by Laiks,
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Hey, i need help once again. I saw that QtGecko existed for mobile, and thats exactly what i needed the most. I am using pydroid3 and ive got problems with installing PyQt5 module. It says a metadata error and all. I know that to make the module work, I need to do things, but I keep searching on the internet for the steps, and I still cant find it.
When I do "pip install PyQt5" in Pydroid3's terminal, it installs the module, but i end up with a metadata generation error. So, could you please help me in the steps to setup PyQt5's installation successfully in order to be able to launch QtGecko? That is, if you know how to do so. Thanks.

It wasn't made for mobile.
 

Laiks

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Here are the steps I followed:

1. Of course download QtGecko-main folder with all the files in it

2. Execute the following code in terminal: "cd /storage/emulated/0/Qtgecko-main/src

3. Executing this to proceed with the launch of QtGecko.py: "python QtGecko.py"

4. It says that no module "PyQt5" is found.
5. Execute following command: "pip install PyQt5"
6. Works until the generation of metadata, that's where I get the error.
Here are exactly everything written in the terminal from the 2nd step to the error:

/storage/emulated/0 $ cd /storage/emulated/0/QtGecko-main/src
/storage/emulated/0/QtGecko-main/src $ python QtGecko.py
Traceback (most recent call last):
File "/storage/emulated/0/QtGecko-main/src/QtGecko.py", line 2, in <module>
import os, sys, math, \
ModuleNotFoundError: No module named 'PyQt5'
/storage/emulated/0/QtGecko-main/src $ pip install PyQt5
Collecting PyQt5
Downloading PyQt5-5.15.9.tar.gz (3.2 MB)
━━━━━━━━━━━━━━━━━━━━━━━ 3.2/3.2 MB 1.7 MB/s eta 0:00:00 Installing build dependencies ... done
Getting requirements to build wheel ... done
Preparing metadata (pyproject.toml) ... error
error: subprocess-exited-with-error

× Preparing metadata (pyproject.toml) did not run successfully.
│ exit code: 1
╰─> [22 lines of output]
Traceback (most recent call last):
File "/data/user/0/ru.iiec.pydroid3/files/arm-linux-androideabi/lib/python3.9/site-packages/pip/_vendor/pyproject_hooks/_in_process/_in_process.py", line 353, in <module>
main()
File "/data/user/0/ru.iiec.pydroid3/files/arm-linux-androideabi/lib/python3.9/site-packages/pip/_vendor/pyproject_hooks/_in_process/_in_process.py", line 335, in main
json_out['return_val'] = hook(**hook_input['kwargs'])
File "/data/user/0/ru.iiec.pydroid3/files/arm-linux-androideabi/lib/python3.9/site-packages/pip/_vendor/pyproject_hooks/_in_process/_in_process.py", line 152, in prepare_metadata_for_build_wheel
whl_basename = backend.build_wheel(metadata_directory, config_settings)
File "/data/data/ru.iiec.pydroid3/cache/pip-build-env-ogm6f0w6/overlay/lib/python3.9/site-packages/sipbuild/api.py", line 46, in build_wheel
project = AbstractProject.bootstrap('wheel',
File "/data/data/ru.iiec.pydroid3/cache/pip-build-env-ogm6f0w6/overlay/lib/python3.9/site-packages/sipbuild/abstract_project.py", line 87, in bootstrap
project.setup(pyproject, tool, tool_description)
File "/data/data/ru.iiec.pydroid3/cache/pip-build-env-ogm6f0w6/overlay/lib/python3.9/site-packages/sipbuild/project.py", line 586, in setup
self.apply_user_defaults(tool)
File "project.py", line 68, in apply_user_defaults
super().apply_user_defaults(tool)
File "/data/data/ru.iiec.pydroid3/cache/pip-build-env-ogm6f0w6/overlay/lib/python3.9/site-packages/pyqtbuild/project.py", line 70, in apply_user_defaults
super().apply_user_defaults(tool)
File "/data/data/ru.iiec.pydroid3/cache/pip-build-env-ogm6f0w6/overlay/lib/python3.9/site-packages/sipbuild/project.py", line 237, in apply_user_defaults
self.builder.apply_user_defaults(tool)
File "/data/data/ru.iiec.pydroid3/cache/pip-build-env-ogm6f0w6/overlay/lib/python3.9/site-packages/pyqtbuild/builder.py", line 69, in apply_user_defaults
raise PyProjectOptionException('qmake',
sipbuild.pyproject.PyProjectOptionException
[end of output]

note: This error originates from a subprocess, and is likely not a problem with pip.
error: metadata-generation-failed

× Encountered error while generating package metadata.
╰─> See above for output.

note: This is an issue with the package mentioned above, not pip.

hint: See above for details.
 

Laiks

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Seems like an error in your environment. Make sure PyDroid is updated to the latest version, and if you have to delete it and reinstall for a fresh env, do so.
Seems more like Pypi wants us to do something for PyQt5 to actually install:
"

Installation​

The GPL version of PyQt5 can be installed from PyPI:

pip install PyQt5

pip will also build and install the bindings from the sdist package but Qt’s qmake tool must be on PATH.

The sip-install tool will also install the bindings from the sdist package but will allow you to configure many aspects of the installation."

This is written in Pypi's PyQt5 lib installation part. "Qt's qmake tool must be on PATH." I don't really understand what they mean by that. I dunno what is Qt's qmake tool or where can I find such existing files or data?
That may lead us both to finding a real solution. Pydroid3 isn't faulty here.
 

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