Homebrew [RELEASE] Aroma Environment for Wii U

Sowden

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Ok, so help me out if I'm not getting this strait. So about the feature with ".ignore" So I have one app in both formats, rpx and wuhb. Let's take NUSspli for an easy example. The wuhb is in the root "wiiu" folder and the rpx in "wiiu/nusspli/.ignore" I want the rpx to be hidden in Aroma, but I'd still like it to be in Homebrew Launcher in Tiramisu. But having it this way, its hidden in Honebrew Launcher. Am I to understand it that I can only have it one way or the other? Hidden in Aroma and Tiramisu, or visable in both? I'm just trying to understand how I can make this feature work for me. Thanks.
Bump this. If anybody knows, please fill me in. Thanks.

Edit: I have found out how this works now so I wanted to post my findings. So what you need to do is create a blank text file and name it ".ignore" Then on the first line in that file, your gonna wanna type out the path and file name that you want to hide. So let's say you want to hide Nusspli for example. You would type "Nusspli/nusspli.rpx" as your first line of text. Then line after line after line. Once it's done, save it, and place the .ignore file in "SD:/wiiu/apps" And by then, the apps you want hidden should be gone. Thanks to Marshell for explaining it out to me.
 
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danny19901

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If ever. If I'm not mistaken, rpx has memory usage limitations which are incompatible with Aroma. So the question rather is when Retroarch devs make it Aroma compatible.
.rpx is fine on aroma it's .elf I believe that has the limitations and isn't supported on Aroma as for Retroarch I believe Devs are working on making it support Aroma better.

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lwiz

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.rpx is fine on aroma it's .elf I believe that has the limitations and isn't supported on Aroma as for Retroarch I believe Devs are working on making it support Aroma better.
Oh yeah d'oh. Got bit confused on this after the answer above :rofl:
 

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Hey @Maschell, since I've seen that the Aroma Base Plugin Wii U Menu Patches have disabled annoying messages, is it possible to disable the "This software supports Gamepad. Do you want to use it"/"Select a display option" message when you open a custom made forwarder? It sure would streamline loading a custom forwarder the way that boot2vwii does. Thanks.

Edit: A plugins been created that solves this problem 😁

https://github.com/Lynx64/WiiVCLaunch
 
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chrisrlink

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one of the biggest (not in file size but high priority) plugin's is cheating and maybe an app to dl'd them like aio switch updater does maybe gecko codes for wii/gc injects but that's wishful thinking as plugins will be disabled in vWii
 

hadi aulia

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I just switch from tiramisu to aroma beta 14 on my japanese wii u.
i cant get to wii u menu after playing zombiu, any fix or settings to change for it to work?

Also is theres any way to softmod Virtual wii while on aroma?
 

veraci_00

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I just switch from tiramisu to aroma beta 14 on my japanese wii u.
i cant get to wii u menu after playing zombiu, any fix or settings to change for it to work?

Also is theres any way to softmod Virtual wii while on aroma?
I do not know if wuphax works, but I suppose not. either downgrade or use one of the exploitable games. I suggest super smash bros brawl with a fake stage.
 

hadi aulia

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I do not know if wuphax works, but I suppose not. either downgrade or use one of the exploitable games. I suggest super smash bros brawl with a fake stage.

Compat Title Installer should work, no? It'll give you the Homebrew Channel, which will allow you to go through Patched IOS 80 Installer for vWi and d2x cIOS Installer. Check here for more info.
Both of them use elf, aroma doesnt support that right?
 

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These are issues someone has probably brought up before, but I only just switched to Aroma, so in case they haven't...

EDIT: Putting the earlier stuff under a spoiler because it got so long.

I'm noticing a performance hit in some Wii U games from having plugins on (confirmed by enabling and disabling them repeatedly via the menu). Presumably there's not much you can do besides disabling some plugins in demanding games like Breath of the Wild -- I suppose maybe some could be optimized, but I imagine you wouldn't see a huge difference because I figure each individual plugin probably has pretty small requirements already. Disabling plugins saw that game's performance improve to basically just about normal -- I couldn't tell the difference between it and normal by eyeballing it, at any rate, though that's not very scientific and its FPS is not exactly stable on Wii U to begin with, but the point is it was running noticeably better.

However, I've had bigger issues with a few N64 virtual console games now involving stuttering, slowdown, and sound cutting out, and unlike Breath of the Wild these issues aren't solved by disabling every plugin in the plugins menu. First it was Mario Party 2, then Sin & Punishment. The virtual console controller settings menu in Mario Party 2 is also noticeably slower than normal, and I switched over to Tiramisu to verify that yes, these are things that are only happening in Aroma, not in Tiramisu.

I'm not sure what the best way to fix this issue would be, or even if it is specifically plugins causing the issues for N64 VC, but it means having to switch back to Tiramisu to play N64 games, unfortunately, rather than only switching to launch older homebrew apps that aren't Aroma-compatible.

Also worth noting is that SwipSwapMe can break the TV's surround sound output (this one I do know is this plugin specifically, though I don't know the specifics of why). None of the audio modes does surround sound correctly, as can be verified by going into the Wii U settings and doing the audio test for surround sound -- this happens regardless of whether you swap screens, just having the plugin enabled at all breaks the surround sound for me.

I'm assuming most of these are issues that have probably been brought up before though, and apart from trying to optimize plugins to use fewer resources there's not much you can do to fix the issue that Wii U's resources are finite. But I thought I should bring them up anyway, just in case no one else has said anything yet.

EDIT: Also noticed a video playback issue in Bayonetta near the end of the opening sequence with basically no plugins enabled except for the display homebrew on menu plugin and the basic Aroma plugins like that.

A thought occurred to me, wondering if it would be possible to set up an option to disable plugins on a per-game basis and have it save that, or save which plugins you want enabled for what. Maybe adding menu options to disable those plugins which have no settings options in that plugin menu would also help? Any solution to not have to switch to Tiramisu would be better than having to switch depending on the game, or having to pre-emptively switch for every Wii U or N64 game (I haven't noticed issues with other virtual console titles I messed around in, but I wasn't thorough, just testing whatever areas were quick and accessible).

Latest Aroma update has improved performance noticeably in Mario Party 2, to the point I thought it was completely fixed at first. But, having more than just one or two plugins enabled still causes issues, and even with all of them disabled, some mini-games are still having the sound stuttering issue. Haven't tested anything else though, only that, because it was the quickest for me to jump into.

EDIT: Okay, just wanted to say that after deleting the plugins I considered non-critical, I got each of the games I was having issues with performing perfectly in the areas that were still having issues. Disabling them via the plugins settings menu was seemingly not enough, so I wasn't sure if deleting them would do anything more, but it seems to have done the trick.
 
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zerofalcon

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These are issues someone has probably brought up before, but I only just switched to Aroma, so in case they haven't...

EDIT: Putting the earlier stuff under a spoiler because it got so long.

I'm noticing a performance hit in some Wii U games from having plugins on (confirmed by enabling and disabling them repeatedly via the menu). Presumably there's not much you can do besides disabling some plugins in demanding games like Breath of the Wild -- I suppose maybe some could be optimized, but I imagine you wouldn't see a huge difference because I figure each individual plugin probably has pretty small requirements already. Disabling plugins saw that game's performance improve to basically just about normal -- I couldn't tell the difference between it and normal by eyeballing it, at any rate, though that's not very scientific and its FPS is not exactly stable on Wii U to begin with, but the point is it was running noticeably better.

However, I've had bigger issues with a few N64 virtual console games now involving stuttering, slowdown, and sound cutting out, and unlike Breath of the Wild these issues aren't solved by disabling every plugin in the plugins menu. First it was Mario Party 2, then Sin & Punishment. The virtual console controller settings menu in Mario Party 2 is also noticeably slower than normal, and I switched over to Tiramisu to verify that yes, these are things that are only happening in Aroma, not in Tiramisu.

I'm not sure what the best way to fix this issue would be, or even if it is specifically plugins causing the issues for N64 VC, but it means having to switch back to Tiramisu to play N64 games, unfortunately, rather than only switching to launch older homebrew apps that aren't Aroma-compatible.

Also worth noting is that SwipSwapMe can break the TV's surround sound output (this one I do know is this plugin specifically, though I don't know the specifics of why). None of the audio modes does surround sound correctly, as can be verified by going into the Wii U settings and doing the audio test for surround sound -- this happens regardless of whether you swap screens, just having the plugin enabled at all breaks the surround sound for me.

I'm assuming most of these are issues that have probably been brought up before though, and apart from trying to optimize plugins to use fewer resources there's not much you can do to fix the issue that Wii U's resources are finite. But I thought I should bring them up anyway, just in case no one else has said anything yet.

EDIT: Also noticed a video playback issue in Bayonetta near the end of the opening sequence with basically no plugins enabled except for the display homebrew on menu plugin and the basic Aroma plugins like that.

A thought occurred to me, wondering if it would be possible to set up an option to disable plugins on a per-game basis and have it save that, or save which plugins you want enabled for what. Maybe adding menu options to disable those plugins which have no settings options in that plugin menu would also help? Any solution to not have to switch to Tiramisu would be better than having to switch depending on the game, or having to pre-emptively switch for every Wii U or N64 game (I haven't noticed issues with other virtual console titles I messed around in, but I wasn't thorough, just testing whatever areas were quick and accessible).

Latest Aroma update has improved performance noticeably in Mario Party 2, to the point I thought it was completely fixed at first. But, having more than just one or two plugins enabled still causes issues, and even with all of them disabled, some mini-games are still having the sound stuttering issue. Haven't tested anything else though, only that, because it was the quickest for me to jump into.

EDIT: Okay, just wanted to say that after deleting the plugins I considered non-critical, I got each of the games I was having issues with performing perfectly in the areas that were still having issues. Disabling them via the plugins settings menu was seemingly not enough, so I wasn't sure if deleting them would do anything more, but it seems to have done the trick.
Can you point to us with same n64 vc issues with aroma what are the problematic plugins? thanks!
 

leejaclane

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Can you point to us with same n64 vc issues with aroma what are the problematic plugins? thanks!
Sure thing, I don't at the moment have the links to their github pages but the plugins I was using when I had the slowdown in the virtual console menu and sound stuttering in resource intensive scenes were the following:
  • AromaBasePlugin.wps
  • BetterSettings.wps
  • drc_region_free.wps
  • evwii.wps
  • ftpiiu.wps
  • gamepad_auto_standby.wps
  • Gamepad-Volume-Changer.wps
  • homebrew_on_menu.wps
  • rce_patches.wps
  • re_nfpii.wps
  • regionfree.wps
  • screenshot.wps
  • sdcafiine.wps
  • swipswapme.wps
  • Wii_U_Time_Sync.wps
  • wiiload.wps
I was thinking it might have been a matter of simply having too many plugins at once, even though the ones that could have their effects disabled in the menu had been disabled. When I got it working after deleting all the plugins I felt I could live without, I was left with the following:
  • AromaBasePlugin.wps
  • evwii.wps
  • gamepad_auto_standby.wps
  • homebrew_on_menu.wps
  • rce_patches.wps
  • regionfree.wps
I was planning to add more back one at a time in the order of what I found most valuable to me and then test to see if they make a difference in performance, but I haven't had the chance yet.

I'm past the point where Sin & Punishment was giving me issues so I don't have a scientific way of testing an exact scene in it any more, but in Mario Party 2 after the previous Aroma update (not the most recent one) the game's performance was better on the game board, but there were still minigames that caused issues -- Torpedo Targets and other splitscreen minigames, but that's the one I remember. The virtual console menu for reassigning buttons in Mario Party 2 also had noticeable slowdown, and Bayonetta's video right near the start of that game after the first playable sequences on the falling rubble where you can't die but before the game really begins also had significant framerate issues when that sequence was ending and the characters went back-to-back.
The gamepad volume changer plugin is causing slow downs.
Ah, good to know. I'll just try adding all of them but that one back and see what happens -- I imagine I'll still need to disable at least a few in the menu though, since disabling them in the plugins menu saw improvements to slowdown in Breath of the Wild.

EDIT: All my other plugins back and enabled but gamepad volume changer not on the SD card, everything seems to be full speed. I'll test Breath of the Wild later.

EDIT: Went ahead and tested Breath of the Wild and I do still have to disable some plugins to improve the framerate in an area where it has noticeable (but not severe) drop, but even with them all enabled it's still playable. It'd be worse in a combat scene with explosions going on, for sure, maybe then it wouldn't be playable, or in the areas that were already prone to lower framerates without homebrew, but disabling some plugins seems to fix the issue, and it'd be harder to verify those moment to moment framerate issues were caused by plugins than the ones that are more easily reproducible.

I'm satisfied though, turning plugins off isn't that big of a deal and Breath of the Wild might be the most demanding game on the console. Come to think of it, when I had slowdown in it the other time, I may not have had the gamepad volume changer plugin installed, otherwise it should've had much worse slowdown.

EDIT: Ah. Ignore the thing I said about Aroma updates, at least one of those times was just me having deleted a plugin included in base Aroma and the updater adding it back, the drc region free plugin. I was wondering about that since it said it hadn't been updated since April.
 
Last edited by leejaclane,

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